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* the definition of insanity * the definition of insanity * the definition of insanity * we have hullrot at home * maybe the real hullrot was the friends we made along the way * john hullrot * i am going to hullroooooot * it's hullrotver * we're so hullback * we're rotting the hull with this one * hullmerge * the hullrot is leaking * never gonna rot you up * hullfresh * john starsector * god i wish we had grid collision damage * you can tell I am very tired because I stopped forcing a hullrot joke into every commit message * hr * this is a surprise sprite that will help us later * motherfucker * i have nothing good to say * still nothing * brb * random letter random letter random letter dash random number random number random number * ass * blast * ffs * fcuk * RE: ffs * RE: RE: ffs * гнида жестяная * continue * i hate tests * i love tests * slide to the right * i hate tests again * what the fuck * ты шиз? * ?? * bbgun
169 lines
7.2 KiB
C#
169 lines
7.2 KiB
C#
using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Shared._White.Guns;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.FixedPoint;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Weapons.Ranged.Systems;
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public sealed partial class GunSystem
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{
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[Dependency] private readonly TemperatureSystem _temp = default!; // WWDP EDIT
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protected override void InitializeBattery()
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{
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base.InitializeBattery();
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// Hitscan
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
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// Projectile
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
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//// WWDP EDIT START
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SubscribeLocalEvent<ProjectileContainerBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<ProjectileContainerBatteryAmmoProviderComponent, EntGotInsertedIntoContainerMessage>(OnContainerBatteryInserted);
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SubscribeLocalEvent<ProjectileContainerBatteryAmmoProviderComponent, EntGotRemovedFromContainerMessage>(OnContainerBatteryRemoved);
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SubscribeLocalEvent<ProjectileContainerBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
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SubscribeLocalEvent<ContainerBatteryAmmoTrackerComponent, ChargeChangedEvent>(OnBatteryChargeChangeTracker);
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SubscribeLocalEvent<HitscanContainerBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<HitscanContainerBatteryAmmoProviderComponent, EntGotInsertedIntoContainerMessage>(OnContainerBatteryInserted);
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SubscribeLocalEvent<HitscanContainerBatteryAmmoProviderComponent, EntGotRemovedFromContainerMessage>(OnContainerBatteryRemoved);
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SubscribeLocalEvent<HitscanContainerBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
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//// WWDP EDIT END
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}
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private void OnBatteryStartup(EntityUid uid, BatteryAmmoProviderComponent component, ComponentStartup args)
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{
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UpdateShots(uid, component);
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}
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private void OnBatteryChargeChange(EntityUid uid, BatteryAmmoProviderComponent component, ref ChargeChangedEvent args)
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{
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UpdateShots(uid, component, args.Charge, args.MaxCharge);
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}
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public void UpdateShots(EntityUid uid, BatteryAmmoProviderComponent component) // WWDP EDIT - private -> public
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{
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var batteryUid = component is ContainerBatteryAmmoProviderComponent ? Transform(uid).ParentUid : uid; // WWDP EDIT
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if (!TryComp<BatteryComponent>(batteryUid, out var battery)) // WWDP EDIT
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return;
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UpdateShots(uid, component, battery.CurrentCharge, battery.MaxCharge);
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}
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private void UpdateShots(EntityUid uid, BatteryAmmoProviderComponent component, float charge, float maxCharge)
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{
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var shots = (int) (charge / component.FireCost);
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var maxShots = (int) (maxCharge / component.FireCost);
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if (component.Shots != shots || component.Capacity != maxShots)
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{
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Dirty(uid, component);
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}
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component.Shots = shots;
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component.Capacity = maxShots;
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UpdateBatteryAppearance(uid, component);
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}
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private void OnBatteryDamageExamine(EntityUid uid, BatteryAmmoProviderComponent component, ref DamageExamineEvent args)
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{
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var damageSpec = GetDamage(component);
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if (damageSpec == null)
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return;
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var damageType = component switch
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{
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HitscanBatteryAmmoProviderComponent => Loc.GetString("damage-hitscan"),
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ProjectileBatteryAmmoProviderComponent => Loc.GetString("damage-projectile"),
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_ => throw new ArgumentOutOfRangeException(),
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};
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_damageExamine.AddDamageExamine(args.Message, damageSpec, damageType);
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}
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private DamageSpecifier? GetDamage(BatteryAmmoProviderComponent component)
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{
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if (component is ProjectileBatteryAmmoProviderComponent battery)
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{
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if (ProtoManager.Index<EntityPrototype>(battery.Prototype).Components
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.TryGetValue(_factory.GetComponentName(typeof(ProjectileComponent)), out var projectile))
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{
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var p = (ProjectileComponent) projectile.Component;
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if (!p.Damage.Empty)
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{
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return p.Damage;
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}
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}
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return null;
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}
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if (component is HitscanBatteryAmmoProviderComponent hitscan)
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{
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return ProtoManager.Index<HitscanPrototype>(hitscan.Prototype).Damage;
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}
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return null;
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}
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protected override void TakeCharge(EntityUid uid, BatteryAmmoProviderComponent component)
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{
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if(component is ContainerBatteryAmmoProviderComponent comp)
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{
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uid = comp.Linked!.Value; // the validity of this should be enforced by EntGotInserted/Removed event handlers below.
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}
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// Will raise ChargeChangedEvent
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_battery.UseCharge(uid, component.FireCost);
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}
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// WWDP EDIT START
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private void OnContainerBatteryInserted(EntityUid uid, ContainerBatteryAmmoProviderComponent comp, EntGotInsertedIntoContainerMessage args)
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{
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var contUid = args.Container.Owner;
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var tracker = EnsureComp<ContainerBatteryAmmoTrackerComponent>(contUid);
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tracker.Linked.Add(uid);
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comp.Linked = contUid;
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UpdateShots(uid, comp);
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}
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private void OnContainerBatteryRemoved(EntityUid uid, ContainerBatteryAmmoProviderComponent comp, EntGotRemovedFromContainerMessage args)
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{
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var contUid = args.Container.Owner;
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var tracker = Comp<ContainerBatteryAmmoTrackerComponent>(contUid); // intended to throw on failure, should not happen
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tracker.Linked.Remove(uid);
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comp.Linked = null;
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if (tracker.Linked.Count == 0)
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RemComp(contUid, tracker);
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UpdateShots(uid, comp, 0, 0);
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}
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private void OnBatteryChargeChangeTracker(EntityUid uid, ContainerBatteryAmmoTrackerComponent comp, ref ChargeChangedEvent args)
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{
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foreach (var gunUid in comp.Linked)
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{
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if(TryComp<ProjectileContainerBatteryAmmoProviderComponent>(gunUid, out var projectileAmmoProvider))
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UpdateShots(gunUid, projectileAmmoProvider, args.Charge, args.MaxCharge);
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else if(TryComp<HitscanContainerBatteryAmmoProviderComponent>(gunUid, out var hitscanAmmoProvider))
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UpdateShots(gunUid, hitscanAmmoProvider, args.Charge, args.MaxCharge);
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}
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}
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// WWDP EDIT END
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}
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