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* You can now pry multiple tiles at once * More advanced do after duplicate checking. Instead of just saying "lol tile prying can raise duplicates", we now have a system so tile prying can properly distinguish events on 2 different tiles. This is achieved with a virtual function on DoAfterEvent. (cherry picked from commit cf374ac905149dc10c15ecc2167031fcfa1163a5)
12 KiB
12 KiB