Files
wwdpublic/Content.Server/Language/TranslatorImplantSystem.cs
Mnemotechnican 82cbea2aef Language Refactor 3 (#937)
# Description
This significantly improves the quality of the language system by fixing
the mistakes I've made almost a year ago while developing it.

Mainly, this throws away the old half-broken way of networking in favor
of the component state system provided by RT. Language speaker comp is
now shared with SendOnlyToOwner = true, and its state is handled
manually.

In addition to that, this brings the following changes:
- UniversalLanguageSpeaker and LanguageKnowledge are now server-side
- DetermineLanguagesEvent and LanguagesUpdateEvent are now shared (so
that future systems can be built in shared, if needed)
- Everything now uses the ProtoId<LanguagePrototype> type instead of raw
strings (god, I hated those so much)
- The server-side language system now accepts Entity<T?> arguments
instead of EntityUid + T
- UniversalLanguageSpeaker is now based on DetermineEntityLanguagesEvent
and gets an Enabled field, which allows to turn it off. This may have
some use in the future.
- Some minor cleanup

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# Changelog
No cl

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Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-10-19 13:41:35 +07:00

68 lines
3.1 KiB
C#

using Content.Shared.Implants.Components;
using Content.Shared.Language;
using Content.Shared.Language.Components;
using Content.Shared.Language.Events;
using Robust.Shared.Containers;
namespace Content.Server.Language;
public sealed class TranslatorImplantSystem : EntitySystem
{
[Dependency] private readonly LanguageSystem _language = default!;
public override void Initialize()
{
SubscribeLocalEvent<TranslatorImplantComponent, EntGotInsertedIntoContainerMessage>(OnImplant);
SubscribeLocalEvent<TranslatorImplantComponent, EntGotRemovedFromContainerMessage>(OnDeImplant);
SubscribeLocalEvent<ImplantedComponent, DetermineEntityLanguagesEvent>(OnDetermineLanguages);
}
private void OnImplant(EntityUid uid, TranslatorImplantComponent component, EntGotInsertedIntoContainerMessage args)
{
if (args.Container.ID != ImplanterComponent.ImplantSlotId)
return;
var implantee = Transform(uid).ParentUid;
if (implantee is not { Valid: true } || !TryComp<LanguageKnowledgeComponent>(implantee, out var knowledge))
return;
component.Enabled = true;
// To operate an implant, you need to know its required language intrinsically, because like... it connects to your brain or something.
// So external translators or other implants can't help you operate it.
component.SpokenRequirementSatisfied = TranslatorSystem.CheckLanguagesMatch(
component.RequiredLanguages, knowledge.SpokenLanguages, component.RequiresAllLanguages);
component.UnderstoodRequirementSatisfied = TranslatorSystem.CheckLanguagesMatch(
component.RequiredLanguages, knowledge.UnderstoodLanguages, component.RequiresAllLanguages);
_language.UpdateEntityLanguages(implantee);
}
private void OnDeImplant(EntityUid uid, TranslatorImplantComponent component, EntGotRemovedFromContainerMessage args)
{
// Even though the description of this event says it gets raised BEFORE reparenting, that's actually false...
component.Enabled = component.SpokenRequirementSatisfied = component.UnderstoodRequirementSatisfied = false;
if (TryComp<SubdermalImplantComponent>(uid, out var subdermal) && subdermal.ImplantedEntity is { Valid: true} implantee)
_language.UpdateEntityLanguages(implantee);
}
private void OnDetermineLanguages(EntityUid uid, ImplantedComponent component, ref DetermineEntityLanguagesEvent args)
{
// TODO: might wanna find a better solution, i just can't come up with something viable
foreach (var implant in component.ImplantContainer.ContainedEntities)
{
if (!TryComp<TranslatorImplantComponent>(implant, out var translator) || !translator.Enabled)
continue;
if (translator.SpokenRequirementSatisfied)
foreach (var language in translator.SpokenLanguages)
args.SpokenLanguages.Add(language);
if (translator.UnderstoodRequirementSatisfied)
foreach (var language in translator.UnderstoodLanguages)
args.UnderstoodLanguages.Add(language);
}
}
}