Files
wwdpublic/Content.Server/Power/EntitySystems/CableSystem.cs
sleepyyapril a4ab8448b9 Mapping Mini-Wizmerge & New Central Command (#1610)
# Description

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Ports https://github.com/space-wizards/space-station-14/pull/32294
Ports https://github.com/ss14-harmony/ss14-harmony/pull/310 (and
everything needed for it to function)
Early-merges
https://github.com/space-wizards/space-station-14/pull/34302

Adds the ability for multiple central command maps that get randomly
selected.
Tested and works.

---

# Changelog

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🆑 Several contributors
- add: Added a new central command map that is randomly picked alongside
the old one (thank you to Spanky from Harmony)
- add: Added Advanced SMES for mappers.
- add: Added the atmospheric network monitor for seeing what the
temperature, moles, and pressure is on every pipe everywhere through a
computer.
- add: Nukie med bundle now contains a compact defibrillator.
- add: Ported a better mapping editor.
- add: Added the throngler plushie.
- remove: Removed the Throngler as a possible loot spawn for gamble
crates.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

(cherry picked from commit 9272f65b64392f66a7cd4fd7c84bb152dc93b65a)
2025-01-20 21:34:45 +03:00

82 lines
3.1 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Electrocution;
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Robust.Shared.Map;
using CableCuttingFinishedEvent = Content.Shared.Tools.Systems.CableCuttingFinishedEvent;
using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
namespace Content.Server.Power.EntitySystems;
public sealed partial class CableSystem : EntitySystem
{
[Dependency] private readonly ITileDefinitionManager _tileManager = default!;
[Dependency] private readonly SharedToolSystem _toolSystem = default!;
[Dependency] private readonly StackSystem _stack = default!;
[Dependency] private readonly ElectrocutionSystem _electrocutionSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogs = default!;
public override void Initialize()
{
base.Initialize();
InitializeCablePlacer();
SubscribeLocalEvent<CableComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<CableComponent, CableCuttingFinishedEvent>(OnCableCut);
// Shouldn't need re-anchoring.
SubscribeLocalEvent<CableComponent, AnchorStateChangedEvent>(OnAnchorChanged);
}
private void OnInteractUsing(EntityUid uid, CableComponent cable, InteractUsingEvent args)
{
if (args.Handled)
return;
if (cable.CuttingQuality != null)
{
args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, cable.CuttingDelay, cable.CuttingQuality, new CableCuttingFinishedEvent());
}
}
private void OnCableCut(EntityUid uid, CableComponent cable, DoAfterEvent args)
{
if (args.Cancelled)
return;
var xform = Transform(uid);
var ev = new CableAnchorStateChangedEvent(xform);
RaiseLocalEvent(uid, ref ev);
if (_electrocutionSystem.TryDoElectrifiedAct(uid, args.User))
return;
_adminLogs.Add(LogType.CableCut, LogImpact.Medium, $"The {ToPrettyString(uid)} at {xform.Coordinates} was cut by {ToPrettyString(args.User)}.");
Spawn(cable.CableDroppedOnCutPrototype, xform.Coordinates);
QueueDel(uid);
}
private void OnAnchorChanged(EntityUid uid, CableComponent cable, ref AnchorStateChangedEvent args)
{
var ev = new CableAnchorStateChangedEvent(args.Transform, args.Detaching);
RaiseLocalEvent(uid, ref ev);
if (args.Anchored)
return; // huh? it wasn't anchored?
// anchor state can change as a result of deletion (detach to null).
// We don't want to spawn an entity when deleted.
if (!TryLifeStage(uid, out var life) || life >= EntityLifeStage.Terminating)
return;
// This entity should not be un-anchorable. But this can happen if the grid-tile is deleted (RCD, explosion,
// etc). In that case: behave as if the cable had been cut.
Spawn(cable.CableDroppedOnCutPrototype, Transform(uid).Coordinates);
QueueDel(uid);
}
}