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This cherry-pick's Wizden's Antag Refactor, which is needed for all future antag updates, as well as for me to cherry-pick over Cultists(Who are going to need some editing to fit the antag refactor), Changelings, Heretics, and Wizards. I actually selected the White-Dream-Public version of the Antag Refactor, due to it having commits made tailored to our repository, so it comes prepackaged with all the changes necessary for our repo-specific content. https://github.com/frosty-dev/ss14-wwdp/pull/10 Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com> Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com> Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com> Co-authored-by: Timemaster99 <elijahrobot@gmail.com> Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com> Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com> Co-authored-by: Azzy <azzydev@icloud.com>
60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
using Content.Shared.Dataset;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.RandomMetadata;
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public sealed class RandomMetadataSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomMetadataComponent, MapInitEvent>(OnMapInit);
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}
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// This is done on map init so that map-placed entities have it randomized each time the map loads, for fun.
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private void OnMapInit(EntityUid uid, RandomMetadataComponent component, MapInitEvent args)
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{
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var meta = MetaData(uid);
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if (component.NameSegments != null)
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{
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_metaData.SetEntityName(uid, GetRandomFromSegments(component.NameSegments, component.NameSeparator), meta);
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}
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if (component.DescriptionSegments != null)
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{
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_metaData.SetEntityDescription(uid,
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GetRandomFromSegments(component.DescriptionSegments, component.DescriptionSeparator), meta);
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}
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}
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/// <summary>
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/// Generates a random string from segments and a separator.
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/// </summary>
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/// <param name="segments">The segments that it will be generated from</param>
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/// <param name="separator">The separator that will be inbetween each segment</param>
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/// <returns>The newly generated string</returns>
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[PublicAPI]
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public string GetRandomFromSegments(List<string> segments, string? separator)
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{
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var outputSegments = new List<string>();
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foreach (var segment in segments)
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{
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if (_prototype.TryIndex<DatasetPrototype>(segment, out var proto))
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outputSegments.Add(_random.Pick(proto.Values));
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else if (Loc.TryGetString(segment, out var localizedSegment))
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outputSegments.Add(localizedSegment);
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else
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outputSegments.Add(segment);
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}
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return string.Join(separator, outputSegments);
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}
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}
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