mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
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331 lines
13 KiB
C#
331 lines
13 KiB
C#
using System.Numerics;
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using Content.Server._White.Throwing;
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using Content.Server.Inventory;
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using Content.Server.Stack;
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using Content.Server.Stunnable;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Systems; // Shitmed Change
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using Content.Shared._Shitmed.Body.Events; // Shitmed Change
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using Content.Shared.CombatMode;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Explosion;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Stacks;
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using Content.Shared.Throwing;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Serialization;
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using Content.Shared._White.Hands;
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namespace Content.Server.Hands.Systems
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{
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public sealed class HandsSystem : SharedHandsSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly VirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly PullingSystem _pullingSystem = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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[Dependency] private readonly SharedBodySystem _bodySystem = default!; // Shitmed Change
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] { typeof(StunSystem) });
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SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
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SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
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SubscribeLocalEvent<HandsComponent, BodyPartAddedEvent>(HandleBodyPartAdded);
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SubscribeLocalEvent<HandsComponent, BodyPartRemovedEvent>(HandleBodyPartRemoved);
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SubscribeLocalEvent<HandsComponent, ComponentGetState>(GetComponentState);
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SubscribeLocalEvent<HandsComponent, BeforeExplodeEvent>(OnExploded);
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SubscribeLocalEvent<HandsComponent, BodyPartEnabledEvent>(HandleBodyPartEnabled); // Shitmed Change
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SubscribeLocalEvent<HandsComponent, BodyPartDisabledEvent>(HandleBodyPartDisabled); // Shitmed Change
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
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.Register<HandsSystem>();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CommandBinds.Unregister<HandsSystem>();
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}
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private void GetComponentState(EntityUid uid, HandsComponent hands, ref ComponentGetState args)
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{
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args.State = new HandsComponentState(hands);
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}
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private void OnExploded(Entity<HandsComponent> ent, ref BeforeExplodeEvent args)
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{
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if (ent.Comp.DisableExplosionRecursion)
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return;
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foreach (var hand in ent.Comp.Hands.Values)
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{
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if (hand.HeldEntity is { } uid)
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args.Contents.Add(uid);
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}
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}
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private void OnDisarmed(EntityUid uid, HandsComponent component, DisarmedEvent args)
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{
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if (args.Handled)
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return;
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if (!_random.Prob(args.DisarmProbability)) // WWDP shove, with a chance to disarm
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return;
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// Break any pulls
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if (TryComp(uid, out PullerComponent? puller) && TryComp(puller.Pulling, out PullableComponent? pullable))
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_pullingSystem.TryStopPull(puller.Pulling.Value, pullable, ignoreGrab: true); // Goobstation edit added check for grab
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var offsetRandomCoordinates = _transformSystem.GetMoverCoordinates(args.Target).Offset(_random.NextVector2(1f, 1.5f));
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// WWDP edit start
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if (TryGetActiveItem((args.Target, component), out var item))
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{
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args.DisarmObject = item.Value;
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if (args.PickupToHands)
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{
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if (!TryDrop(args.Target, item.Value))
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return;
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if (TryPickupAnyHand(args.Source, item.Value, checkActionBlocker: false)
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&& TryGetEmptyHand(args.Source, out var userEmptyHand))
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SetActiveHand(args.Source, userEmptyHand);
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}
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else
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{
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// If not picking up to hands, just drop the item
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if (!TryDrop(args.Target, item.Value))
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return;
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}
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args.Handled = true;
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return;
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}
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// WWDP edit end
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if (!ThrowHeldItem(args.Target, offsetRandomCoordinates))
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return;
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args.Handled = true; // Successful disarm.
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}
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// Shitmed Change Start
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private void TryAddHand(EntityUid uid, HandsComponent component, Entity<BodyPartComponent> part, string slot)
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{
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if (part.Comp is null
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|| part.Comp.PartType != BodyPartType.Hand)
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return;
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// If this annoys you, which it should.
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// Ping Smugleaf.
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var location = part.Comp.Symmetry switch
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{
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BodyPartSymmetry.None => HandLocation.Middle,
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BodyPartSymmetry.Left => HandLocation.Left,
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BodyPartSymmetry.Right => HandLocation.Right,
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_ => throw new ArgumentOutOfRangeException(nameof(part.Comp.Symmetry))
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};
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if (part.Comp.Enabled
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&& _bodySystem.TryGetParentBodyPart(part, out var _, out var parentPartComp)
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&& parentPartComp.Enabled)
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AddHand(uid, slot, location);
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}
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private void HandleBodyPartAdded(EntityUid uid, HandsComponent component, ref BodyPartAddedEvent args)
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{
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TryAddHand(uid, component, args.Part, args.Slot);
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}
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private void HandleBodyPartRemoved(EntityUid uid, HandsComponent component, ref BodyPartRemovedEvent args)
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{
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if (args.Part.Comp is null
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|| args.Part.Comp.PartType != BodyPartType.Hand)
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return;
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RemoveHand(uid, args.Slot);
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}
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private void HandleBodyPartEnabled(EntityUid uid, HandsComponent component, ref BodyPartEnabledEvent args) =>
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TryAddHand(uid, component, args.Part, SharedBodySystem.GetPartSlotContainerId(args.Part.Comp.ParentSlot?.Id ?? string.Empty));
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private void HandleBodyPartDisabled(EntityUid uid, HandsComponent component, ref BodyPartDisabledEvent args)
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{
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if (TerminatingOrDeleted(uid)
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|| args.Part.Comp is null
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|| args.Part.Comp.PartType != BodyPartType.Hand)
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return;
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RemoveHand(uid, SharedBodySystem.GetPartSlotContainerId(args.Part.Comp.ParentSlot?.Id ?? string.Empty));
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}
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// Shitmed Change End
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#region pulling
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private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
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{
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if (args.PullerUid != uid)
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return;
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if (TryComp<PullerComponent>(args.PullerUid, out var pullerComp) && !pullerComp.NeedsHands)
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return;
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if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.PulledUid, uid))
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{
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DebugTools.Assert("Unable to find available hand when starting pulling??");
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}
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}
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private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
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{
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if (args.PullerUid != uid)
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return;
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// Try find hand that is doing this pull.
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// and clear it.
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foreach (var hand in component.Hands.Values)
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{
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if (hand.HeldEntity == null
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|| !TryComp(hand.HeldEntity, out VirtualItemComponent? virtualItem)
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|| virtualItem.BlockingEntity != args.PulledUid)
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{
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continue;
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}
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TryDrop(args.PullerUid, hand, handsComp: component);
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break;
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}
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}
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#endregion
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#region interactions
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private bool HandleThrowItem(ICommonSession? playerSession, EntityCoordinates coordinates, EntityUid entity)
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{
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if (playerSession?.AttachedEntity is not { Valid: true } player || !Exists(player) || !coordinates.IsValid(EntityManager))
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return false;
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// Goobstation start
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if (TryGetActiveItem(player, out var item) && TryComp<VirtualItemComponent>(item, out var virtComp))
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{
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var userEv = new VirtualItemDropAttemptEvent(virtComp.BlockingEntity, player, item.Value, true);
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RaiseLocalEvent(player, userEv);
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var targEv = new VirtualItemDropAttemptEvent(virtComp.BlockingEntity, player, item.Value, true);
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RaiseLocalEvent(virtComp.BlockingEntity, targEv);
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if (userEv.Cancelled || targEv.Cancelled)
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return false;
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}
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// Goobstation end
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return ThrowHeldItem(player, coordinates);
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}
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/// <summary>
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/// Throw the player's currently held item.
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/// </summary>
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public bool ThrowHeldItem(EntityUid player, EntityCoordinates coordinates, float minDistance = 0.1f)
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{
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if (ContainerSystem.IsEntityInContainer(player) ||
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!TryComp(player, out HandsComponent? hands) ||
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hands.ActiveHandEntity is not { } throwEnt ||
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!_actionBlockerSystem.CanThrow(player, throwEnt))
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return false;
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// Goobstation start added throwing for grabbed mobs, mnoved direction.
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var direction = _transformSystem.ToMapCoordinates(coordinates).Position - _transformSystem.GetWorldPosition(player);
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if (TryComp<VirtualItemComponent>(throwEnt, out var virt))
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{
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var userEv = new VirtualItemThrownEvent(virt.BlockingEntity, player, throwEnt, direction);
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RaiseLocalEvent(player, userEv);
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var targEv = new VirtualItemThrownEvent(virt.BlockingEntity, player, throwEnt, direction);
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RaiseLocalEvent(virt.BlockingEntity, targEv);
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if (userEv.Cancelled || targEv.Cancelled)
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return false;
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}
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// Goobstation end
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if (_timing.CurTime < hands.NextThrowTime)
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return false;
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hands.NextThrowTime = _timing.CurTime + hands.ThrowCooldown;
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if (EntityManager.TryGetComponent(throwEnt, out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
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{
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var splitStack = _stackSystem.Split(throwEnt, 1, EntityManager.GetComponent<TransformComponent>(player).Coordinates, stack);
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if (splitStack is not { Valid: true })
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return false;
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throwEnt = splitStack.Value;
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}
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if (direction == Vector2.Zero)
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return true;
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var length = direction.Length();
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var distance = Math.Clamp(length, minDistance, hands.ThrowRange);
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direction *= distance / length;
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var throwSpeed = hands.BaseThrowspeed;
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// Let other systems change the thrown entity (useful for virtual items)
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// or the throw strength.
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var itemEv = new BeforeGettingThrownEvent(throwEnt, direction, throwSpeed, player);
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RaiseLocalEvent(throwEnt, ref itemEv); // WD EDIT - We don't need two identical events.
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if (itemEv.Cancelled)
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return true;
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var ev = new BeforeThrowEvent(throwEnt, direction, throwSpeed, player);
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RaiseLocalEvent(player, ref ev);
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if (ev.Cancelled)
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return true;
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// This can grief the above event so we raise it afterwards
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if (IsHolding(player, throwEnt, out _, hands) && !TryDrop(player, throwEnt, handsComp: hands))
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return false;
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// WWDP EDIT START
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var deselEv = new HandDeselectedEvent(player); // because throwcode is serverside, the HandDeselectedEvent doesn't get raised on client.
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RaiseNetworkEvent(new HandDeselectedNetworkCrutchWrap(GetNetEntity(throwEnt), GetNetEntity(player))); // This is the best i've came up with.
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// WWDP EDIT END
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_throwingSystem.TryThrow(ev.ItemUid, ev.Direction, ev.ThrowSpeed, ev.PlayerUid, compensateFriction: !HasComp<LandAtCursorComponent>(ev.ItemUid));
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return true;
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}
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#endregion
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}
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}
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