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* initial sidestream port * ru locale * blyatison * упс * jannie qol (#6) * initial sidestream port * blyadison * cs1.4 (#4) * initial sidestream port * blyatison * antitryaska (#7) * initial sidestream port (still fucked though) * blyatison * o fugg (#8) speedmerge * o fugg * fugg :-DDD * attempt numero uno (#9) * fix desword sound (#10) * раз уж я тут сижу * whoops * shit --------- Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
21 lines
573 B
C#
21 lines
573 B
C#
using Robust.Shared.GameStates;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Content.Shared._White.Light.Components;
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[RegisterComponent]
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[NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class RotatePointLightComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public Angle Angle;
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[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public bool Enabled = false;
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public bool ClientEnabled = false;
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}
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