using Robust.Shared.GameStates; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Content.Shared._White.Light.Components; [RegisterComponent] [NetworkedComponent, AutoGenerateComponentState(true)] public sealed partial class RotatePointLightComponent : Component { [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public Angle Angle; [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public bool Enabled = false; public bool ClientEnabled = false; }