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* AutoEquip+redEdit * guns+projectile+equip for red * rsi fix * +blue * review suggestion * startingGear + deleteSpawnOnGamerule * DeleteSpawnOnGamerule + map * +magboots for marine --------- Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Content.Shared.Shuttles.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Shuttles.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedRadarConsoleSystem))]
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public sealed partial class RadarConsoleComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public float RangeVV
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{
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get => MaxRange;
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set => IoCManager
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.Resolve<IEntitySystemManager>()
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.GetEntitySystem<SharedRadarConsoleSystem>()
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.SetRange(Owner, value, this);
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}
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[DataField, AutoNetworkedField]
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public float MaxRange = 256f;
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/// <summary>
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/// If true, the radar will be centered on the entity. If not - on the grid on which it is located.
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/// </summary>
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[DataField]
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public bool FollowEntity = false;
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// WD EDIT START
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[DataField, AutoNetworkedField]
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public Angle FieldOfView = MathF.Tau;
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[DataField]
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public Angle DisplayRotation = Angle.Zero;
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[DataField]
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public bool RotateWithEntity = true;
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// WD EDIT START
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}
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