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# Description
Actually the bulk of this system's cost was in having these expensive
entity querries running on every frame, so instead of interrupting the
drain logic on a per drain basis, we interrupt the entire system of
querries itself globally, and cut off the main expense of the system at
its root source.
# Changelog
🆑
- tweak: Made some significant performance improvements to Drains.
2.9 KiB
2.9 KiB