Commit Graph

9 Commits

Author SHA1 Message Date
Spatison
2a10c02eb5 No spead merge (#475)
* Revert "[GoobPort] WIZ REAL (#465)"

This reverts commit 091a8ff433.

* fix local
2025-04-26 10:50:32 +03:00
Kai5
091a8ff433 [GoobPort] WIZ REAL (#465)
* Уэээээээ

* Почти настрадались

* Скоро конец....

* СКОРО

* Мышки плакали, кололись, но продолжали упорно жрать кактус

* Все ближе!

* Это такой конец?

* Книжка говна

* фиксики

* ОНО ЖИВОЕ

* Телепорт

* разное

* Added byond

* ивенты теперь работают

* Разфикс телепорта

* Свет мой зеркальце скажи, да всю правду доложи - Я ль робастней всех на свете?

* Разное

* Еще многа всего

* Многа разнава

* Скоро конец....

* ЭТО КОНЕЦ

* Фикс линтера (ну, или я на это надеюсь)

* Еще один фикс линтера

* Победа!

* фиксики

* пу пу пу

* Фикс подмастерья

* Мисклик

* Высокочастотный меч

* Неймспейсы

* Пул способностей мага
2025-04-26 10:18:58 +03:00
VMSolidus
d3536279ca Uncomment Immovable Rod (#973)
# Description

Part of the important gameplay loop for engineering is that they're
supposed to be repairing the station when shit breaks it, so the
ImmovableRod event is a key part of the game. However, it was currently
commented out because people didn't like it gibbing characters with no
reactability? Well news flash for people, there's a datafield for that.
I can also directly control how much damage it deals.

So in exchange for uncommenting the Immovable Rod event, I've set the
immovable rod spawned to be a little fairer for players, while still
being able to cause damage to the station that will require repairs(And
also expose players to vacuum. So that it puts them in danger.

# Changelog

🆑
- add: Immovable Rod Event has returned
- add: Immovable Rod Event has been made more fair. It won't
automatically gib people, just crit them with a ton of blunt damage(That
you can survive by wearing good armor), or just being an Oni funnily
enough.
2024-10-19 13:28:25 +07:00
keronshb
960521d16d Immovable Rod changes (#26757) 2024-07-11 21:40:52 -07:00
Kara
6ca85e719b Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported

* Replace wall_bonk.ogg

* Metal/metalglass break sound pass

* Replace metalbreak.ogg

* Replace woodhit

* Replcae tap.ogg n some smack uses

* Fix lint

* Replace bang.ogg and some instances of hit_kick.ogg

* couple more

* fix wood sound

* i may be stupid

* le attributing

* bro what

* standardize more destruction sounds

* fix melee hit sound cutting off

* window threshold sounds and remove `destroySound` it literally doesnt exist

(cherry picked from commit 818b07ecf82bdd72dc5524f6bc093067b2ef6472)
2024-01-26 23:10:41 +01:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich
c7ad6b709e Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Andreas Kämper
209212d87d Removed lifetime handling from ImmovableRod and added TimedDespawnComponent to the prototype instead (#9870) 2022-07-19 17:08:47 +10:00
Kara
a3decccd35 Immovable rod (#8306) 2022-05-20 19:43:26 -07:00