* Make shark plush janitor-bucketable
* fix bucketed grey shark texture
* Make sprites less shiny and adapt copyright notice
* Made shark way way less shiny
* Allow carp plush and rehydratables in mop bucket.
* Remove old mop bucket shark sprites
* Fix post-merge bugs
* Fix errors
* Move ReactiveContainer stuff to shared
That should mean it is now predicted.
* Custom eject verb for the mop bucket
* Fixes OnSolutionChange, removes pop-up as there already is one.
* .ftl is not necessary as the custom pop-up was removed
* Review fixes
* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs
* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs
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Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
(cherry picked from commit 4626904fa8e5915a4faddd74a4d917d8442bfb99)
* First commit
* I forgot silly me
* Actually added comments
* spellin
* fixes
* more blacklists
* Minor fixes
* Speech Verb also changes now
* Simple name stuff
* Other fixes
* remove one line of whitespace
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
(cherry picked from commit 327466a6e2e36eba03c4bee397371fec5d3e4a86)
* does everything
* beer flavor revert and linter fix
* Update Resources/Locale/en-US/flavors/flavor-profiles.ftl
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* fix misspelling
* fix yet another misspelling
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* english has weird spellings huh
* im starting to feel ashamed of myself
* this is shameful
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Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
(cherry picked from commit 9cb46d9343d7963ca1212821bceb9f41404e7725)
* Initial implementation
* currently it crashes on load, don't know why, maybe changing the products will provide some insight
* I was overlooking part of the yaml formatting.
(cherry picked from commit 5d6ec18b2a9b5e35aff8404e2167fdd460a0cc05)
* SodaWater and Vodka recipes
* Changed crystals recipe in fun.yml
* plasma is now a catalyst to create crystals
* Revert "plasma is now a catalyst to create crystals"
This reverts commit 1002d9927a3597f7a02611071ef3f706cd056a41.
* Revert "Changed crystals recipe in fun.yml"
This reverts commit 30b6b602228ec1b11a46e390c6a5868494e2b61f.
* Stir to make Vodka
* Shake to make soda water
* fix
(cherry picked from commit 3e92eb1910f9bbb2455e10e4a620601e0a4d1b91)
* Fix Doctors Delight metabolism Rate
* Combine Drink and Medicine instead of halving their motabolism rate.
* Removed unintentional newline.
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Remove metabolismRate since it is setting it to the default.
* made the dank pizza actually dank
* made the dank pizza also contain some nutritional value
(cherry picked from commit aad2441f305d62b0647b6d42f42388d2c0813886)
* Changed four cooking recipes to use egg fluid instead of whole eggs, see issue #30123
* Added 5u of milk to cake batter due to it becoming a subset of brownie recipe and occurring in beaker
(cherry picked from commit 18370c3d1c7a599153fa71b5ca6037579edfd975)
* Added all the parts to implement spicy rock pizza
* Added sprites for pizza
* Fixed coma formatting in meta.json for pizzas
* Fix formatting and rebalance reagent quantities in pizza.yml
* Flipped Uranium and Radium values to be the correct ratio
* Updated meta.json file to have credit for sprite
(cherry picked from commit e1f3bdc7487a54f496e4a8b640eba68d12f91f9f)
* Fix muzzle flash tracking
User was never set on the networked event but we don't really need it anyway.
* Also this one
(cherry picked from commit b4ec629b9fe5ad5bf9c4c011234e282774d73ae9)
* Fix borgs not getting names on roundstart
* Glory to the NT
* Allow riggable to take in multiple reagents
* Revert
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Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
(cherry picked from commit ab36b15080710d18179c76ddbbd4ee9edb94467b)
* Fix borg hands showing up in stripping menu
Borgs can't drop their items anyways, and the amount of hands borgs have causes the UI to just bug out.
* Add more checks
(cherry picked from commit 2d644095e342cfb5727765210bafce7c339252c0)
* Prevent borgs from being able to be briefly toggled off.
* Use the pre-existing component instead of making an unneccesary duplicate.
(cherry picked from commit f79de12509002743dcae02984b99d60656f32025)
* Grappling gun ReelRate can be changed
Moves ReelRate constant from SharedGrapplingGunSystem to GrapplingGunComponent, so it's Reel speed can be changed.
* Add coment + remove redudant
(cherry picked from commit f501bd500c33f5020d7e0cfe29fddef9587a286f)