* Psionics
It's a ton of stuff relating to the basic Psionics system and all the powers.
I'm saving this as a bit of a sanity check before moving forward.
Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Some final psionic cleanup.
The last batch of content.
* Update RobustToolbox
* rebased
* Revert "Update RobustToolbox"
This reverts commit c0cf35d03f828f6ccfeb05fcffd91cf074818fc9.
* Update RobustToolbox
* Revert "Update RobustToolbox"
This reverts commit c4dc828df7912e063ea856b2a83a790bc88d1e09.
* Update RobustToolbox
* Psionics
It's a ton of stuff relating to the basic Psionics system and all the powers.
I'm saving this as a bit of a sanity check before moving forward.
Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Some final psionic cleanup.
The last batch of content.
* rebased
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Broken Commit
With these changes in place, the unit does not work. Recording them so i don't lose my work.
* Brings it All Together.
Dawn of the final Commit. Rebase completed.
* Update RobustToolbox
* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.
* Delete ghost_roles.yml
Duplicate.
* Update familiars.yml
* Update familiars.yml
* Update GlimmerReactiveSystem.cs
* Makes tinfoil hats craftable.
* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.
* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.
* Update special.yml
* Added #nyanotrasen code or //Nyanotrasen code to many, many files.
* Properly fixes comments.
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Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Added basic alternative fire mode system for the CHIMP
* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)
* Code revisions
* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one
* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit
* Fixed spelling mistake
* Update projectiles.yml
Removed commented code
* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs
Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color
* Added comments
* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change
* Delete interaction-upgrade-kit-component.ftl
This file is no longer needed
* Update battery_guns.yml
Added new description for the experimental CHIMP
* Update battery_guns.yml
Updated experimental CHIMP description again...
* Fixed issue with ItemComponent
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>