Commit Graph

65 Commits

Author SHA1 Message Date
Pieter-Jan Briers
e7a3b82a8d Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.

(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00
Debug
b1958e9ac6 Revert "Cleanup ExecutionSystem (#24382)"
This reverts commit dc56c5992f.
2024-03-07 00:51:07 +01:00
nikthechampiongr
dc56c5992f Cleanup ExecutionSystem (#24382) 2024-03-05 09:55:50 +01:00
metalgearsloth
823d9dd892 BatteryWeaponFireModes refactor (#24502)
* BatteryWeaponFireModes refactor

Made the code a bit better but still needs integrating into attachments.

* murder

* Fix serialization

* weh

* weh

(cherry picked from commit 58b55ba06c5de031079915a607ccf3adad781f93)
2024-02-08 11:52:31 +01:00
DrSmugleaf
5329280378 Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
* Add a modifier event for GunComponent values

* Add docs

* Add VV readwrite to modified values

* Add more docs

* More docs

* Add Gun parameter to GunRefreshModifiersEvent

* Add another event for handling cartridge spread

* Fix pneumatic speed

(cherry picked from commit 4e8b1fb0d3ef23c79ea3ca0cec05932de03601f5)
2024-02-08 11:52:29 +01:00
Dakamakat
1afa84e323 Use can attach check on shot attempt (#24396)
refactor(SharedGunSystem): use can attach check on shot attempt

(cherry picked from commit 7b2e382929204d4fa39ff599c3365c1b237de2e9)
2024-01-27 23:46:42 +01:00
metalgearsloth
69d6935846 Bunch of revolver fixes (#19649)
* Bunch of revolver fixes

Some stuff wasn't working with prediction so this should fix all of it.

* a

* fix weh

* Also usedelay

(cherry picked from commit 9bb2781bfca68bde47ce52576cb894bb41ab6511)
2024-01-27 23:40:28 +01:00
Ed
145c2158ca Star Wars 14: Shuttle weapon update (#23644)
* setup codebase

* make auto-fire, but its broken

* collider problem

* fix rate, add toggle port

* add laser

* power cages

* ginormous cells

* fix inhand

* add pirate cannon

* salvage gun

* functional Nuke cannon

* rewrite to standart grenade

* fix naming, add emp sprite

* grenade cartridge

* thruster fix

* nuke cannon

* audio + visual polish

* balance tweak

* tweaks

* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage

* resprite energy cages, start implementing in game

* fix cage recharger craft

* add small laser gun

* fix colliders

* add  lasers and ptk to research and crafting

* finish implementing weapon to rnd and sec

* some fixes

* splitted grenades and cannon balls

* integrate new cannon balls

* tweaks stick

* move circuits to sectechfab, fix

* fix?

* add ability to E shoot, without signals

* fix!

* fix?!?! and naming tweak

* go!

* Lank fix

* oh

* mornings don't start with coffee.

* the morning starts with bug fixes.

* fucking bugs!

* finally

* it is now possible to craft projectiles separately from cartridges

* +2 fix

* refactor

* piu

* More weight

* add AutoShootGunComponent

* move autoshoot to partial

* SetEnabled()

* some fixes

* remove CanShootWithoutUser field

* remove null-checks ToCoordinates from AttemptShoot()

* war without reason

* return to home

* ?

* forgot remove it

* review

* Fix formatting and update path

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit a2d5d74b46060d330e5aa14e166692f32dcce7a9)
2024-01-27 23:40:06 +01:00
keronshb
0c8d256d71 Moves ShootProjectile to shared (#24007)
(cherry picked from commit 2375a6cd1d2edfe6692c4a0ad388d2a3f5a3ce01)
2024-01-26 22:34:26 +01:00
metalgearsloth
a6a7514b0d Fix gun cursor popup spam (#23732)
(cherry picked from commit cce9bde4cdcce6cfaa22f0bcb1ed1507cfd328fb)
2024-01-26 22:12:07 +01:00
I.K
11497a9d03 Improve visibility of gun bolts (#23711)
* add overlay

* ??????

(cherry picked from commit dc994f9c66f13f8195b7938f849003dc5b37464d)
2024-01-26 22:11:55 +01:00
Bakke
a29c36d9bc Prevent shooting while inside a duffelbag (#510)
Anyone shoved into a duffelbag gets an ItemComponent. This denies anyone
with an ItemComponent from shooting a gun.
2023-12-06 16:54:05 +01:00
metalgearsloth
b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
Nemanja
99cb2627bd multi-gun nerf (#20194) 2023-09-27 21:59:12 +02:00
deltanedas
b8eb5f3acd fix ninja no guns (#20184)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
metalgearsloth
3ab346f471 Remove Ammo component references (#19537) 2023-08-31 14:33:28 -07:00
Errant
cf68d38aaf Dead mobs can no longer shoot guns (#19020)
* dead shooting hotfix

* dead shooting hotfix weh

* AttemptShoot check

* actionblocker check

---------

Co-authored-by: Errant <35878406+errant@users.noreply.github.com>
2023-08-21 14:27:08 -04:00
metalgearsloth
d7abbab082 Add gatherable break sounds (#19360) 2023-08-20 14:05:43 -07:00
TaralGit
8acac895fc (Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
metalgearsloth
a5ed3af5b1 Gun cleanup (#18682) 2023-08-05 12:49:27 +10:00
metalgearsloth
868f3298e5 Xeno spitter fixes (#18573)
* Xeno spitter fixes

- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.

* Also spirates

IDK how this worked before but TryGetGun shouldn't care about combatmode.

* 1 more
2023-08-02 15:34:54 -06:00
Arendian
4cd70b241c Disposable turret explodes when empty (#18175)
* turret go boom

* fix ammo

* universal function name

* Also explodes when destroyed

* comment added

* Triggerwhenemptycomponent added

* comment adjusted

* Updated uplink description

* Moved to own event file

* file namespace

* rerun tests

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 15:38:22 -04:00
Arendian
2c5f202dca Eject casings some distance from the gun (#18081)
Makes bullet casings launch a bit away from you when shooting a gun. Cycling still drops it at your feet.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-07-29 14:07:31 -07:00
metalgearsloth
e755509fc7 More miscellaneous compiler warning fixes (#18228) 2023-07-23 16:03:57 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
619a8e630f Fix muzzle flash lights (#17843) 2023-07-06 14:42:38 +10:00
metalgearsloth
90110183be Fix a bunch of logger warnings (#17691) 2023-06-27 23:56:52 +10:00
deltanedas
25763e4ace add an event to prevent gun shooting (#17104)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-08 12:15:39 +10:00
metalgearsloth
552fbb0585 Adds grappling gun (#16662) 2023-05-27 14:15:15 +10:00
metalgearsloth
6417bb4fa0 Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00
metalgearsloth
84e1b6f695 Gun + PKA fixes (#16244) 2023-05-08 22:37:40 +10:00
Nemanja
98481fb9a2 Spray Nozzle & Backpack Water Tank (#16133) 2023-05-06 11:50:09 +10:00
metalgearsloth
d51d74d934 Content fixes for timeoffsets (#15934) 2023-05-01 14:49:25 +10:00
metalgearsloth
9efca42715 Fix gun dump bug (#15936) 2023-04-30 16:33:03 +10:00
deltanedas
868fea19fb ignore prediction on guns disabled popup (#15138)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-14 12:44:26 -07:00
Kara
47262a6998 Gun auto state handlers (#15186)
* battery auto state

* basic entity autostate

* ballistic autostate

* flyby

* cartridge ammo

* gun

* Revert "battery auto state"

This reverts commit 35b7d62f303fddb0edd9eb7a922e3c26b7a5f7fb.

* silly
2023-04-13 18:08:56 -07:00
DrSmugleaf
b947856431 Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
Leon Friedrich
29ad3e50ac Fix weapon cooldown serialization while mapping (#15123) 2023-04-05 17:37:50 -06:00
Kara
2ba333cb55 Buff bullet impulses a wee bit (#14858) 2023-03-25 20:55:24 -05:00
deltanedas
27e5fe5767 pneumatic cannon fixes (#14705)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-25 16:15:46 -07:00
metalgearsloth
330bb7bb14 Remove gun .Owners (#14585) 2023-03-11 20:08:22 +11:00
metalgearsloth
c90f48a220 Nerf bullet impulses (#14145) 2023-02-23 12:37:57 +11:00
Kara
7253592126 Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
metalgearsloth
bf79d76666 Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
Leon Friedrich
f1cb0ca37a Misc replay related changes (#13250) 2023-01-08 05:04:09 +11:00
Salex08
d341f456de Shot Projectile cause impulses in Space like they were supposed to (#12264) 2022-11-05 14:08:32 +11:00
metalgearsloth
5373fec641 Fix a bunch of warnings (#11965)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 08:44:23 -07:00
metalgearsloth
600c0e3255 Fix a few warnings (#11576) 2022-10-04 14:24:19 +11:00
metalgearsloth
78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00