themias
554f664994
Fix centcom cargo gifts ( #24701 )
...
(cherry picked from commit 3933490962993e839c71efea46c3e799ac824778)
2024-03-08 12:54:52 +01:00
Rainfey
b9d2f5a409
Refactor antag rule code ( #23445 )
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* Initial Pass, Rev, Thief
* Zombie initial pass
* Rebase, Traitor
* Nukeops, More overloads
* Revert RevolutionaryRuleComponent
* Use TryRoundStartAttempt, Rewrite nukie spawning
* Comments, Add task scheduler to GameRuleSystem
* Zombie initial testing done
* Sort methods, rework GameRuleTask
* Add CCVar, Initial testing continues
* Might as well get rid of the obsolete logging
* Oops, i dont know how to log apparently
* Suggested formatting fixes
* Suggested changes
* Fix merge issues
* Minor optimisation
* Allowed thief to choose other antags
* Review changes
* Spawn items on floor first, then inserting
* minor tweaks
* Shift as much as possible to ProtoId<>
* Remove unneeded
* Add exclusive antag attribute
* Fix merge issues
* Minor formatting fix
* Convert to struct
* Cleanup
* Review cleanup (need to test a lot)
* Some fixes, (mostly) tested
* oop
* Pass tests (for real)
---------
Co-authored-by: Rainfall <rainfey0+git@gmail.com >
Co-authored-by: AJCM <AJCM@tutanota.com >
(cherry picked from commit 4e6c59cfe51211064d79a727cc2d37c2a2f55a2c)
2024-03-07 01:06:59 +01:00
Kara
fc393559e4
Don't double-dip survival intensity scaling ( #25570 )
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(cherry picked from commit de36ebe2dfbcba11866b61a69d46c2d27077ee76)
2024-03-07 00:52:54 +01:00
Guess-My-Name
0451fc6f62
Bureaucratic error changes ( #532 )
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* reenables bureaucratic error event
* change
* Update events.yml
removed whitespace likely causing test failures
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2024-02-12 22:01:43 +01:00
deltanedas
965e1cae57
criminal records revival ( #22510 )
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(cherry picked from commit 683591ab046eb720e6ccfd3d0f6e5574f5f7efbc)
2024-02-08 12:37:29 +01:00
Kara
d35e2f39a7
Roundstart variation game rules ( #24397 )
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* Raise `StationPostInitEvent` broadcast
* Basic variation pass handling
* standardize names + rule entities
* why does it work like that?
* add to defaults
* light break variation pass
* ent spawn entry
* move some stationevent utility functions to gamerule + add one for finding random tile on specified station
* forgot how statistics works
* powered light variation pass is good now
* station tile count function
* public method to ensure all solutions (for procedural use before mapinit)
* move gamerulesystem utility funcs to partial
* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit
* trash & puddle variation passes!
* oh yeah
* ehh lets live a little
* std
* utility for game rule check based on comp
* entprotoid the trash spawner oops
* generalize trash variation
* use added instead of started for secret rule
* random cleanup
* generic replacement variation system
* Wall rusting variation rule
* account for modifying while enumerating
* use localaabb
* fix test
* minor tweaks
* reinforced wall replacer + puddletweaker
(cherry picked from commit cc24ba6a317c4bee84ffa1eda8397c255ca92be9)
2024-02-08 12:03:43 +01:00
Nemanja
47d24fc3e5
Fix cargo product groups ( #24212 )
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(cherry picked from commit 21e77dffb00d631ea0e6a5c0ad55bed5dcbaa809)
2024-01-26 23:13:54 +01:00
Nemanja
98530a63dc
clerical error station event ( #23091 )
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(cherry picked from commit 3e08fe07cd4eae61b6518660ec466b8015db799e)
2024-01-22 18:47:30 +01:00
LankLTE
1805610dac
remove racism ( #23039 )
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* Remove only 'species' is crew rules
* hit space one too many times
(cherry picked from commit ed997dc5beb794ef1009e75fd3a8344c045d4f37)
2024-01-22 18:38:34 +01:00
Nemanja
1fa68eefb0
Ion law visuals ( #22908 )
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(cherry picked from commit 681f9a2c852033949f0b984f9f3b711c52e4cfdf)
2024-01-22 18:29:23 +01:00
chromiumboy
a37bf27456
Power monitoring console overhaul ( #20927 )
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* Prototyping whole station wire map
* More prototyping
* Added icons for the different power distributors and toggleable cable displays
* Power cable layouts are now only sent to the client when the power monitor is open
* UI prototyping
* Power monitors can now see the sprites of distant entities, long entity names are truncated
* Updated how network devices are added to the player's PVS
* More feature prototypes
* Added source / load symbols
* Final prototype! Time to actually code it properly...
* Start of code clean up
* Continuing code clean up
* Fixed UI appearance
* Code clean up complete
* Removed unnecessary changes
* Updated how power values are calculated, added UI warnings for power sinks and power net checks
* Updated how power values are calculated again, added support for portable generators
* Removed unnecessary files
* Map beacons start toggled off, console map now works outside the station, fixed substation icon
* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected
* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap
* Updated the colors/positions of HV cables and SMESes to improve contrast
* Fixed SMES color in map legend
* Partially fixed auto-scrolling on device selection, made sublists alphabetical
* Changed how auto-scroll is handled
* Changed the font color of the console warning messages
* Reduced the font size of beacon labels
* Added the station name to the console
* Organized references
* Removed unwanted changes to RobustToolbox
* Fix merge conflict
* Fix merge conflict, maybe
* Fix merge conflict
* Updated outdated reference
* Fixed portable_generator.yml
* Implemented a number of requested changes, move bit masks to a shared component
* Navigate listings via the navmap
* First attempt at improving efficiency
* Second attempt at optimization, entity grouping added for solar panels
* Finished solar panel entity joining
* Finished major revisions, code clean up needed
* Finializing optimizations
* Made requested changes
* Bug fix, removed obsolete code
* Bug fixes
* Bug fixes
* STarted revisions
* Further revisions
* More revision
* Finalizing revisions. Need to make RT PR
* Code tidying
* More code tidying
* Trying to avoid merge conflicts
* Trying to avoid merge conflicts
* Removed use of PVS
* Improving efficiency
* Addressed a bunch of outstanding issues
* Clear old data on console refresh
* UI adjustments
* Made node comparison more robust. More devices can be combined into one entry
* Added missing component 'dirty'
(cherry picked from commit 1de682e23fd3cb832fa3328a7e6c4bd4b1a858f7)
2024-01-22 18:28:33 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-12-02 20:16:36 +01:00
Nemanja
23cbc4245e
A return to foam (foam rework) ( #20831 )
2023-10-31 18:54:02 +01:00
deltanedas
950acba0e3
Ion storm event ( #20277 )
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* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-31 18:51:30 +01:00
DrSmugleaf
9cc8a7fc81
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
DrSmugleaf
6bb3ad25f6
Replace all T : Component constraints with T : IComponent ( #21073 )
2023-10-20 15:30:20 +02:00
Leon Friedrich
5e737cdb4d
Add new entity spawn test & fix misc bugs ( #19953 )
2023-10-20 15:29:43 +02:00
DrSmugleaf
4877e2aaf8
Replace string data fields with LocId where relevant ( #20883 )
2023-10-14 22:02:30 +02:00
Debug
fd2cc8570d
Sync master up to 1/10 ( #74 )
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* Automatic changelog update
* Make NPC names proper nouns & fix some genders (#20534 )
* Proper names & genders
* Uppercase proper names
* Make Smile female
* fix bingus wrinkly head (#20531 )
* rouny meat and steak (#20526 )
* lost friendship flavor
* add rouny steak
* rouny special meat
* rouny meat textures
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311 )
* Explosive wet floor sign & janitorial suicide vest
* fix attributions
* Remove name & desc from explosive wet floor sign
* Make wet floor sign chameleonable
* Automatic changelog update
* Minor slippery stuff (#20535 )
* Update submodule to 162.2.0 (#20570 )
* Predicted armor (#20560 )
* clean up some lines in smile the slime prototype (#20552 )
* Revert "Use full file path for temp replays (#19002 )" (#20545 )
* Add EyesGlasses into ClothesMate (#20523 )
* Automatic changelog update
* Fix Punpun crew monitor sensor (#20484 )
* Automatic changelog update
* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394 )
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
* Automatic changelog update
* Make arcades hackable again (#20555 )
* Automatic changelog update
* Health alert tweaks (#20557 )
* Automatic changelog update
* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564 )
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
* bartender suit (#20521 )
* give me a drink bartender
* guh
* aARG
* Necropolis and mine walls (#20578 )
* Automatic changelog update
* archaic accent tweaks (#20567 )
* Automatic changelog update
* Add confirmation to kick and respawn in the admin player actions panel (#20542 )
* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540 )
* Change .editorconfig to keep existing attribute arrangement (#20538 )
* Automatic changelog update
* Catch replay start and end errors on round restarts (#20565 )
* Update trivial components to use auto comp states (#20539 )
* Fix role unbans not applying in real time (#20547 )
* Disable AHelp buttons when no player is selected, update button styling (#20568 )
* Automatic changelog update
* Added a toggle fullscreen button (default F11) (#20272 )
* Added a toggle fullscreen button (default F11)
* Removed un-needed comments
* Review Requested Changes
* Fixed Acidental Spacing Change
* bwoink, removed extraneous code
* nothing, litterally
* Automatic changelog update
* Fix not networking markings (#20588 )
* Automatic changelog update
* Update RobustToolbox to v162.2.1 (#20590 )
* Automatic changelog update
* Glorfcode (force say on damage/stun/crit) (#20562 )
* Automatic changelog update
* Fix AHelp progressively showing more AHelp panels (#20591 )
* Automatic changelog update
* caninsert entitystorage tweaks (#20589 )
* Automatic changelog update
* Fix mapping actions crashing on load (#20592 )
* Fix loading a map with a ThirstComponent crashing the game (#20594 )
* Fix electrocution displaying real name of disguised players (#20603 )
* Organ fixes (#20488 )
* Automatic changelog update
* Kettle medical rework (#20435 )
* Initial try at medical rework for kettle
* Re-add decal decorations to Kettle's medical
* Add more lockers to kettle's med
* Actually upload kettle's map, not its proto
* Automatic changelog update
* Added blocked visuals to volumetric pump (#20610 )
* Automatic changelog update
* Move TimedDespawn to engine (#20515 )
* Update submodule to 163.0.0 (#20616 )
* Remove v0.1 version number from local main menu screen (#20617 )
* Remove cloneData parameter from AutoNetworkedField (#20596 )
* Update submodule to 164.0.0 (#20618 )
* fix cognizine ghost role (#20632 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Move ID layer one pixel to correct alignment (#20630 )
* Update nukie hardsuit descriptions (#20529 )
* Make holofans destructable (#20445 )
* Automatic changelog update
* bowl is open (#20453 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add TestPair.WaitCommand() (#20615 )
* Rename ThreatPrototype and mark fields as required (#20611 )
* Adjust hard bomb shape (#20608 )
* dragon refactor, objectives and use GenericAntag (#20201 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Added generic empty liquids tank (#20563 )
* Move view variables verb to the top of the list with no category and localize it (#20546 )
* saltern update (#20325 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix followers leaking (#20643 )
* Add Winter Boots (#20622 )
* add
* fix prototype
* Add QM mantle (#20621 )
* add
* fix prototype
* Automatic changelog update
* Slime mobs breathe nitrogen and resprite their organs (#20577 )
* Slimes breathe nitrogen and resprite their organs
* ups
* mmm
* Automatic changelog update
* Fix the new lizard horn's consistency + issue (#20620 )
* fix
* add
* Revert "add"
This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.
* Add RandomHumanoidAppearance component to for space ninjas (#20605 )
* Automatic changelog update
* Space cat breathes space (#20550 )
* Space cat breathes space
Made Space Cat lungs ROBUST
* Made Space Cat's lungs ROBUST 2.0
* Automatic changelog update
* Wide anomaly locator (#20581 )
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* add textures
* fix encoding
* fix 2
* Automatic changelog update
* Fixed Telescopic Shield Lighting (#20650 )
* Fixed Telescopic Shield Lighting Bug fix #20199
* no need for these at all
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Automatic changelog update
* Add a special hardsuit for nukie medic (#20471 )
* Automatic changelog update
* Carry over other mutations when doing species mutation (#20551 )
* Automatic changelog update
* Add Spanish accent to poncho and sombrero (#20377 )
---------
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com >
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com >
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com >
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com >
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com >
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com >
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com >
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com >
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com >
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com >
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com >
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com >
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com >
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com >
2023-10-03 14:15:46 -05:00
csqrb
b0e8f6ecaf
After killing all nuclear operatives, shuttle will be called instead of instant round end ( #19850 )
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* ☢️ 🕵️ 💀 🚫 📄 🚀
* 🚀 📢 ❌ 📥 📜
* 🔧 🐛 📢 🚹 🚉 ➡👑 👑
* 😪
* 🧱
* 🚀 🛬 🕔 ➡️ 🕙
* ☢️ ⚙️ 🔵 🔚 🔨 ➡️ 🔵 🔚 ⚙️
these commit names are literally evil who tf does this
2023-09-27 21:59:12 +02:00
Nemanja
1c227ad200
closet skeleton event ( #19802 )
2023-09-27 21:59:12 +02:00
deltanedas
24810d916b
ninja 2 electric boogaloo ( #15534 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
deltanedas
e65212ab90
better solar flare ( #19189 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 16:39:35 -07:00
Moony
81e4668df3
Revert "Make power grid check event force APCs off ( #17935 )" ( #18731 )
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This reverts commit d21e4a1d4e .
2023-08-06 13:39:48 -05:00
metalgearsloth
b0b1597aad
Fix cargo gifts ( #18449 )
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Some of the IDs were invalid and no typeserializer.
2023-07-30 12:53:54 -06:00
metalgearsloth
d4a85afb88
Update GetComponents for IEnumerable ( #18395 )
2023-07-30 03:34:41 +10:00
deltanedas
88eaf7a772
dragon minor refactor and stuff ( #18149 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-25 10:32:12 +10:00
Nemanja
946073f3d2
fix anomalies spawning on escape pods ( #18225 )
2023-07-23 13:57:13 +10:00
Slava0135
d21e4a1d4e
Make power grid check event force APCs off ( #17935 )
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* replace query with enumerator
* remove unnecessary imports
* prevent from toggling APC during event
* all entity query i guess
2023-07-18 15:11:43 -06:00
Slava0135
839720b538
Fix vent critters spawn ( #17833 )
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* VentCrittersRule scaling chance + spawn on station
* merge mouse migration and vent critters
* fix prototypes
* check if there is no valid locations
2023-07-09 13:25:05 -06:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Slava0135
41cf8cc554
add immovable rod event ( #17278 )
2023-07-02 09:40:07 -04:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
deltanedas
b9f24b2681
expedition rewards ( #16972 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-06-16 15:19:02 +10:00
Slava0135
34bdb773f9
Mass hallucinations event ( #17321 )
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* paracusia component auto comp state
* it works
* rule component config
2023-06-15 00:45:50 -06:00
Tom Leys
db81e59013
NanoTrasen might send Gifts to the station via Cargo ( #16556 )
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* Rebase Cargo Gifts
* Remove Chaos values from gifts (for now)
* Translate CargoGifts, rename fields
* Fix gift errors, detect missing products
* Fix order Id, some crate IDs
* Fix get Station. Gifts for Sec, Med, Fire, spacing
* Minimum players for various gifts
# Conflicts:
# Resources/Prototypes/GameRules/cargo_gifts.yml
2023-05-22 15:55:27 -06:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
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* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-05-19 15:45:09 -05:00
deltanedas
76645a460c
lube 1984 ( #15996 )
2023-05-12 14:37:08 -04:00
metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Nim
78f56a4369
Slimes and their habitats ( #15379 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-01 18:21:39 +10:00
Nemanja
51506e3d30
Fix station events that use update loops ( #15834 )
2023-04-29 13:15:06 +10:00
Nemanja
f028b35ce2
Fix loneops ( #15874 )
2023-04-29 13:14:15 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
keronshb
ac87effca0
[Revert] Reverts Ninja ( #15516 )
...
* Revert "[Antag] add space ninja as midround antag (#14069 )"
This reverts commit c1cda0dbf8 .
* Revert "[Fix] move ninja objectives into NinjaRole (#15490 )"
This reverts commit 251f429fb3 .
2023-04-19 01:43:09 -06:00
Scribbles0
ea4a4a8358
[fix] lone ops fix ( #15478 )
2023-04-17 03:01:36 -06:00