Pieter-Jan Briers
e7a3b82a8d
Use new ComponentPauseGenerator ( #25183 )
...
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00
LordCarve
ad35a2fda3
Obsolete refactor - ConnectedClient to Channel ( #24409 )
...
(cherry picked from commit 05a2e6b3a21e5fb3198432d885bbe28506d85b9c)
2024-01-27 23:44:02 +01:00
metalgearsloth
32216a1b03
Entitylookup method renames ( #23519 )
...
(cherry picked from commit 1f3a29c0926c2d3af7ce1ef8148a73d332c3302f)
2024-01-26 22:38:25 +01:00
metalgearsloth
ec9c1cefff
Pathfinding stuff ( #23516 )
...
Won't fix any crashes
(cherry picked from commit f84cd9c48a20c4773afd0bb70b073c51e3c1f3d3)
2024-01-26 21:37:20 +01:00
Kara
a28d300fdf
Broadcast MoveEvent -> C# event ( #22689 )
2023-12-22 22:56:58 +01:00
Leon Friedrich
e66c0b5035
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
DrSmugleaf
9cc8a7fc81
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
metalgearsloth
de7879694f
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
metalgearsloth
4b19bfdbbf
Suppress pathfinding debug assert ( #20101 )
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
metalgearsloth
7dbd8f8b7a
Add TryGetNpc ( #19553 )
2023-08-26 13:45:29 +10:00
DrSmugleaf
321986d5cc
Fixed trying to resolve unregistered NPCComponent type, fix NPCs ( #19547 )
2023-08-25 14:52:23 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
5d3503222c
Cleanup some lookup stuff ( #18738 )
2023-08-06 15:11:43 +10:00
metalgearsloth
cc5d83fe21
Pathfinder parallel change ( #18736 )
2023-08-06 14:41:57 +10:00
metalgearsloth
d3aece12cb
Lookup changes ( #18416 )
2023-08-06 12:44:05 +10:00
metalgearsloth
e97e7f8137
Revert "Add pathfinding for dynamic bodies" ( #18397 )
2023-07-28 19:58:31 +10:00
Vordenburg
49f3f07e30
Add pathfinding support for NPCs climbing tables ( #17415 )
2023-07-28 16:37:29 +10:00
Vordenburg
494b9e5b93
Add pathfinding for dynamic bodies ( #17416 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-07-28 16:28:00 +10:00
metalgearsloth
c43db830ea
Significantly improve NPC steering ( #17931 )
2023-07-14 00:48:04 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
cca1a78384
Dungeon generation refactor ( #17121 )
2023-06-27 19:17:42 +10:00
metalgearsloth
8a28d7bc70
Bagel fix ( #17514 )
2023-06-21 09:19:15 +10:00
metalgearsloth
23b6d87a79
Hotfix NPC pathfinding ( #17360 )
2023-06-16 01:01:26 +10:00
Vordenburg
620678df98
Flip curTime and NextUpdate in UpdateGrid ( #17306 )
2023-06-14 10:37:51 +10:00
metalgearsloth
3840255ebb
Fix thindow pathing ( #15349 )
2023-04-12 23:50:07 +10:00
metalgearsloth
6157dfa3c0
Salvage dungeons ( #14520 )
2023-03-10 16:41:22 +11:00
metalgearsloth
344238c0f1
Make NPC steering actually debuggable ( #14142 )
2023-02-17 12:30:10 +11:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
metalgearsloth
243fd73db4
Update tilechangedevent to ref structs ( #13383 )
2023-01-09 13:45:21 +11:00
metalgearsloth
95011a4a97
Force pathfinding graph for empty chunks ( #12856 )
...
* Force pathfinding graph for empty chunks
* im merging
2022-12-19 21:59:33 -06:00
metalgearsloth
c656e051c2
Revert parallel steering ( #13085 )
2022-12-19 18:46:27 +11:00
metalgearsloth
8b177e83e5
Add VV to gridpathfinding comp ( #13081 )
2022-12-19 13:11:09 +11:00
metalgearsloth
6fa9104ad7
Update content for pause event changes ( #12970 )
2022-12-14 11:55:51 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
metalgearsloth
7910bd3ff4
Context steering for NPCs ( #12915 )
2022-12-12 14:33:43 +11:00
metalgearsloth
f8a8b41976
Fix rat pathfinding ( #12951 )
...
Fixes https://github.com/space-wizards/space-station-14/issues/12950
2022-12-10 20:31:02 +11:00
metalgearsloth
540a3d9028
Increase NPC chase persistence ( #12850 )
2022-12-06 15:34:23 -08:00
metalgearsloth
dd384c55a0
Pathfinder tweaks ( #12848 )
2022-12-06 15:33:44 -08:00
metalgearsloth
5a6f30fb74
Fix another pathfinding invalid node slipping ( #12739 )
2022-11-24 18:28:17 +11:00
metalgearsloth
fee44d13b2
Re-implement parallel for pathfinding crumbs ( #12355 )
2022-11-22 13:36:34 +11:00
metalgearsloth
6c76061887
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
metalgearsloth
b749d0d275
Remove NPC IEntityManager resolves ( #12648 )
2022-11-18 22:07:52 +01:00
Leon Friedrich
86ef8c5473
Make PathfindingSystem take a nap during large explosions ( #12309 )
2022-11-04 12:24:41 +11:00
metalgearsloth
c0abea8047
Content side for removing IMap / IMapGrid comps ( #12357 )
2022-11-04 10:12:25 +11:00
metalgearsloth
4cb96dba6d
Clear path on exception ( #12335 )
...
Should hopefully avoid it spamming in future.
2022-11-01 20:12:50 -05:00
metalgearsloth
508b810137
Bandaid pathpoly neighbors for now ( #12337 )
2022-11-01 23:39:58 +11:00
metalgearsloth
41c8e382a4
Hotfix path empty frontier issue ( #12334 )
2022-11-01 22:50:35 +11:00