## Mirror of PR #26342: [Create DeviceNetworkJammerComponent & System as
a general way for entities to act as
jammers](https://github.com/space-wizards/space-station-14/pull/26342)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `266cc85f57c883b3a604a66da91d94bb1e18ec5d`
PR opened by <img
src="https://avatars.githubusercontent.com/u/32041239?v=4"
width="16"/><a href="https://github.com/nikthechampiongr">
nikthechampiongr</a> at 2024-03-22 19:17:23 UTC
---
PR changed 7 files with 91 additions and 25 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> This PR creates the DeviceNetworkJammerComponent & System as a general
way for entities to act as jammers for the DeviceNetwork.
>
> Additionally it adjusts the JammerSystem for the radio jammer to use
this, and rips out the previous special code for jamming suit sensors.
>
> As a result of this, the radio jammer can now additionally jam the
suit sensor server itself from receiving DeviceNetwork packets.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> This pr was requested by a maintainer.
>
> Additionally a general jamming system can have some utility in the
future. E.g. an artifact effect.
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
>
> Whenever a device attempts to send a packet, the
> DeviceNetworkJammerSystem listens for the BeforePacketSentEvent.
> From there if any entity with the jammer component is within range of
> either the sender or receiver of the packet the event will be
cancelled.
> Additionally jammers can only block packets in certain networks. If a
> packet is not being transmitted in one of the networks it can block
then
> even if the jammer is in range the event will not be cancelled.
>
> The range is stored in the jammer component along with the networks it
> can jam.
>
> Jammable network ids are stored as strings which seems to be how
custom
> networks are stored (E.g. network ids for suit sensors).
>
> To allow for all of this, the BeforePacketSentEvent was modified to
> provide the NetworkId.
>
> The JammerSystem now needs to get the networkid for suit sensors for
use in the DeviceNetwork. The previous event subscription for jamming
suit sensors have been removed along with the event.
>
> I wish I could use this to jam radios as well but radios are magic and
do not use device networks.
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
>
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> no cl no fun
</details>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
## Mirror of PR #26046: [Make radio jammer block suit
sensors](https://github.com/space-wizards/space-station-14/pull/26046)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `dce24dfd03b3ddfe1044297edf9d35bc9f75c523`
PR opened by <img
src="https://avatars.githubusercontent.com/u/32041239?v=4"
width="16"/><a href="https://github.com/nikthechampiongr">
nikthechampiongr</a> at 2024-03-12 17:11:18 UTC
---
PR changed 5 files with 36 additions and 5 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Radio jammers will now additionally block suit sensors.
>
> When someone with suit sensors is in range of an active radio jammer,
their suit sensor output will be jammed. This will lead to them
appearing as frozen on any crew monitors for roughly 10 seconds before
they completely disappear from it.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
>
> This gives syndies more stealth options when doing their objectives,
and provides an interesting use for the radio jammer.
>
> Now on the implementation details:
>
> With this current implementation you drop off suit sensors after
roughly 10 seconds of being jammed. This means you get a 10 second
period before anyone actively watching crew monitors can even suspect
something's wrong. The reason I have it like this is:
> a) It's the simplest way to implement this feature.
> b) It's more realistic while still providing a pretty significant
advantage.
>
> Alternatively this could be changed to make the suit sensors submit
outdated info indefinitely until the jammer has stopped.
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> Added a new event which the suit sensors system calls before actually
constructing the message it will send to the crew monitoring server. If
it is cancelled then the message is not sent. I also intentionally made
it so this is checked after a new update time has been set, but if it's
a problem it can just be moved above it.
>
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
>
https://github.com/space-wizards/space-station-14/assets/32041239/3bc815ac-5ec1-4ef1-8594-b390da657d29
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
>
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> 🆑
> - tweak: The radio jammer is now able to jam the signal of suit
sensors.
</details>
Co-authored-by: SimpleStation14 <Unknown>