## Mirror of PR #26051: [Remove butchering popup when clicking own
sprite with a
knife](https://github.com/space-wizards/space-station-14/pull/26051)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `4e57f1977e3d3e8a48e0d054bf0043af40abc048`
PR opened by <img
src="https://avatars.githubusercontent.com/u/62253058?v=4"
width="16"/><a href="https://github.com/Gyrandola"> Gyrandola</a> at
2024-03-12 19:13:34 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-13 03:52:20 UTC
---
PR changed 1 files with 1 additions and 1 deletions.
The PR had the following labels:
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Prevents a useless butchering-related popup when one clicks themselves
with a knife.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Fixes#26025
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> Simple (target != user) check
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 🆑
> - fix: Clicking yourself with a knife no longer triggers a butchering
popup
>
>
</details>
Co-authored-by: Gyrandola <pasta.frollagg@gmail.com>
## Mirror of PR #25661: [Fix Butcherable handling, ItemSlots for clown
shoes](https://github.com/space-wizards/space-station-14/pull/25661)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `674b42b3a0ab9fa607887c1401f38ca1f8bb3911`
PR opened by <img
src="https://avatars.githubusercontent.com/u/42424291?v=4"
width="16"/><a href="https://github.com/Krunklehorn"> Krunklehorn</a> at
2024-02-28 02:04:52 UTC
---
PR changed 9 files with 75 additions and 30 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> ## About the PR
>
> - Fixes improper popups with edible+butcherable items, and
sharp+utensil items
> - Clown shoes have item slots
> - Intended for non-harmful items other than their job specific gun
> - Currently supports plastic knives, cap gun & fake cap gun
>
> Minor stuff...
> - Spoons are metal
> - Plastic knives are actually plastic knives
> - Plastic utensils are now zero damage weapons
> - Raw rat meat is sliceable
>
>
> ## Why / Balance
>
> Funny suggestion, but also a legitimate way for a Clown to sneak their
job specific gun into a holding cell/perma.
>
>
> ## Media
>
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
>
> **Changelog**
>
> 🆑 Krunk
> - add: Clown & Jester shoes can now hold plastic knives and cap guns!
All clowning, all the time!
>
</details>
Co-authored-by: SimpleStation14 <Unknown>
## Mirror of PR #25980: [Add admin logs for
butchering](https://github.com/space-wizards/space-station-14/pull/25980)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `f9bb70aea170f8f02b5245a256a5136f3da70509`
PR opened by <img
src="https://avatars.githubusercontent.com/u/62253058?v=4"
width="16"/><a href="https://github.com/Gyrandola"> Gyrandola</a> at
2024-03-10 22:13:55 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-11 01:41:02 UTC
---
PR changed 1 files with 8 additions and 1 deletions.
The PR had the following labels:
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Adds an admin log for when someone successfully butchers something.
The attempt was already logged.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Fixes#25278
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> Added a couple dependencies and the log at the end of SharpSystem's
OnDoAfter.
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
>
</details>
Co-authored-by: Gyrandola <pasta.frollagg@gmail.com>
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
* Facelift Microwave UI
Includes new background light in UI, Uses predictive input, UI now properly disables buttons when microwave is active
* Microwave now shows Elapsed time
* Fixed bad formatting
* Added new term for "BottomMargin"
* Change yellow color
* Update StyleNano.cs
just spacing fixed
* Cook time countdown now detached from server
Instead of the server constantly sending out messages for the cook countdown, it is now predicted client side using TimeSpan
* Update MicrowaveMenu.xaml
forgot to re-add item space
(cherry picked from commit 25f73f64065f370d8560ff4695579c259e4b7667)
* Add a check for item size in the microwave system
* DataField suggestion
* Merge TryComp with HasComp
* Add datafield changeability for admins
(cherry picked from commit 562d7b4b82a49001179c1252064c8610174f8716)
* Fixes construction graphs proccing while being microwaved
* git those indents in line
* We knew we were missing something!
(cherry picked from commit f5c40c362306f0c2437f39b6968ae637112aaf4e)
* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime
* While we're at it there's honestly no need for this shit to be hardcoded
(cherry picked from commit 21ec29bfa6d2bd6c08aad13faf7ed9fbc958cae0)
* initial commit
* rewrote code to early return to reduce nesting
* added VV to Capacity field of MicrowaveComponent
(cherry picked from commit 655b54145af67966ffffac2bfaaa97fdc407c0be)
* source in my guidebook
* finish it!
* sir yes sir oorah
* network that bitch, baby
(cherry picked from commit f538a2e34a4b62ac406a5871a3c52e51f8f0fad4)
* add types to explosion logs
* make explosions logged by default
* add cause parameter to IThresholdBehavior
* add cause to ExplodeBehaviors
* add cause to power cell explosions
* remove useless log
* add triggerer to triggers
* add logs for damage from explosions
* sneaky power cell update