## Mirror of PR #26008: [Add logs to recycler gibbing and
broadcasting.](https://github.com/space-wizards/space-station-14/pull/26008)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `2b8415b378c181fd0222cdf7f4d005a70ebe8044`
PR opened by <img
src="https://avatars.githubusercontent.com/u/32041239?v=4"
width="16"/><a href="https://github.com/nikthechampiongr">
nikthechampiongr</a> at 2024-03-11 18:01:29 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-12 10:57:05 UTC
---
PR changed 3 files with 8 additions and 0 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> fixes#25556
> fixes#25037
>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> This just adds logs for broadcasting and getting gibbed by a recycler.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Me admin. Me want this logs. Me beat logs with rock if I no know why
passenger gibbed or who put the nword on all the monitors in the
station.
>
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> The broadcast log uses the new DeviceNetwork log because I can find no
other appropriate log type. The closest is Chat which announcements use
but this makes no sense.
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
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> Check the box below to confirm that you have in fact seen this (put an
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> -->
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
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> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> 🆑
> ADMIN:
> - add: Recyclers now leave logs when they gib people.
> - add: People sending a broadcast in the communications console now
leave logs.
</details>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
* Predict two-way levers
Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.
* space
* a
(cherry picked from commit 05a2ddff1cc415c3bdf1e15ef3a2c953bcb5384b)
* Add announce message length to UI and make a cvar for it
* Update comm console server-side trim to use the cvar
* Rely on the new OnTextChanged event
Because OnKeyBindUp only works for keys that have binds
* Add a similar indicator to nukies' war declaration UI
* Remove message length indicators for now cuz it requires the engine update
* Rename cvar slightly
* Refactor duplicated code to a helper method
* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens
* Rename to chat.max_announcement_length
(cherry picked from commit 8c5898b0065cd2cf196c0383bc99c57c0f11795b)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG
* emagged medbay's stasis bed
* left med, emagged sec' apc
* went back to chem, emagged the dispenser
* emagged the fax while i was there
* had a donut while waiting for emag to charge
* i broke into the bridge then announced 'mandatory johnson inspection in medical'
* get system instead of dependency
* feedback
* net suggestion
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* use EnsureComp and import NetworkedComponent
---------
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Add department-specific radio channels
This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.
ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.
IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.
The ugly is that the integer channel number is hard-coded and also shows
up in chat.
Comms are not modeled at this time. You cannot break comms (yet).
All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.
* Remove debugging print
* Convert to prototypes
* Use prototype names in headset prototype
* Adjust list style
* Document prototype fields
* cringe
* some cleanup
* colours
* Remove alphas at least
* cc
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>