# Description
This PR fully replaces the "Tier 3 Tech Lockout" with a research
softcap. How it works is that technologies are allowed to set a softcap
contribution, meaning that they multiplicatively increase the cost of
all other research by a certain amount. By default, this is done by all
Tier 3 Technologies. Essentially, this means that you're no longer
limited to a single research category's tier 3 selections. Instead the
costs of research increase the more capstones you unlock. The current
cost increase for research is displayed on the console.
<details><summary><h1>Media</h1></summary>
<p>

</p>
</details>
# Changelog
🆑
- remove: Removed the "Tier 3 Tech Lockout" mechanic. You are no longer
limited to 1 discipline worth of t3 research.
- add: Research is now "Softcapped" by Tier 3 unlocks. Each unlocked
Tier 3 technology multiplicatively increases the cost of all other
research. Rushing a capstone can be quite expensive, as will be getting
multiple capstones. I hope you're glad that you can build more than one
prober now without guaranteeing the station will explode.
(cherry picked from commit b7da1f4ff64ca3ce8c4dc4545186573174b3e89c)
## Mirror of PR #26421: [Nerf ninja research
stealing](https://github.com/space-wizards/space-station-14/pull/26421)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
###### `3b9c5d43ec97a0693ced0118fcfcb8467aa5595e`
PR opened by <img
src="https://avatars.githubusercontent.com/u/98561806?v=4"
width="16"/><a href="https://github.com/EmoGarbage404">
EmoGarbage404</a> at 2024-03-25 01:44:21 UTC - merged at 2024-03-26
00:52:27 UTC
---
PR changed 4 files with 75 additions and 8 deletions.
The PR had the following labels:
- Status: Needs Review
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
> Changes ninja gloves to steal a flat rate of techs instead of wiping
all of them.
> Additionally adjusts the objective to require 1 to 2 steals to reach
the target amount.
>
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Ninja's stealing research was previously an extremely trivial and
annoying objective. For them, you can pretty easily break into the
server room and wait out the 20 second doafter. It's not super hard and
you're not exactly shooting off warning signs. At this very low cost,
science loses literally an hour+ of progress.
>
> This nerf changes it to only remove 4-8 random technologies, or only
about 20k to 40k points worth. This is still pretty crippling but not
awful. On top of that, they need to do it twice to hit the target
amounts of 9 to 12 techs stolen. This provides counterplay by actually
giving science a chance to see that all their research has vanished
before the ninja is already gone. It also makes it significantly harder
for ninja to obliterate everything science has done.
>
> ## Media
> <!--
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
>
> If you're unsure whether your PR will require media, ask a maintainer.
>
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
>
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
>
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
>
> 🆑
> - tweak: Ninjas no longer wipe all technologies when using their
gloves on a research server.
>
</details>
Co-authored-by: SimpleStation14 <Unknown>
* clean up a bunch of R&D code
* don't store components
* brug
* speedrun some sloth review
* technology disks
* expand functionality, begin work on printer
* disk printer ui
* file
* fix the rebase
* disk console is finito
* Update DiskConsoleSystem.cs
* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>