# Description
Thanks to MajorMoth for making these sound effects! This PR adds custom
sound effects to Hardsuits & Tacsuits that are generated when the wearer
moves. However while making this PR, I ran into three different bugs
with the EmitSoundOnMoveSystem, so I fixed all 3 of them!
# TODO
<details><summary><h1>Media</h1></summary>
<p>
https://github.com/user-attachments/assets/cb5d3873-3eb7-4cab-8ec2-2ba5b5d6480d
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</details>
# Changelog
🆑 VMSolidus and MajorMoth
- add: Hardsuits now have sounds made when the wearer moves!
- fix: Fixed several bugs with EmitSoundOnMove. It no longer plays the
same sound 7 times in a row for the client. It can now differentiate
between items that must be worn to make sounds and otherwise. It can
also have variable distance needed to travel to make a sound.
- add: Hardsuits and Tacsuits are now separated into Light, Medium, and
Heavy categories, with each category having its own sound effects, mass,
throwing statistics, and don/doff time. Most hardsuits are Light. Most
Tacsuits are Medium. Some suits like Warden, Juggernaut, Nukie
Commander, and Mysta Bombsuit are heavy.
(cherry picked from commit cdf8468717bd14a1036148b491b8aeb0fd845ffa)
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# Description
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Add a bit of clothing specie related and some tiny misc changes.
Normally i wanted to add the spooders changes here but with the other
spider specie coming in il hold myself for now.
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# TODO
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- [x] Add clothings
- [x] Loadouts/Vending machines
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<details><summary><h1>Media</h1></summary>
<p>

</p>
</details>
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# Changelog
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🆑
- add: Xenowears! new non-human related clothings.
---------
Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>