VMSolidus
8b8e83a086
Remove NPC Stormtrooper Mode ( #1500 )
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# Description
Fixes https://github.com/Simple-Station/Einstein-Engines/issues/1498
Funny trig errors go brrr.
🆑
- fix: Fixed an issue where ranged NPCs were incapable of aiming.
(cherry picked from commit 1f6e1cbfd3161aa2cf471783f87a967f93e49adf)
2025-01-14 02:16:55 +03:00
sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
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# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
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Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com >
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
Co-authored-by: themias <89101928+themias@users.noreply.github.com >
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com >
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com >
Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com >
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Mnemotechnican
a2c1687260
Lay Down via Keybind ( #530 )
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# Description
Adds a way to lay down/crawl using a keybind (R by default) similarly to
ss13. It has the same effects as falling down after slipping or buckling
to a bed, except you don't drop items while doing so and can (very
slowly) move around. This opens new gameplay and roleplay possibilities.
You can only toggle standing/laying once in 2.5 seconds (this cooldown
is to prevent pro gamers from spamming it). It shows a small popup to
everyone. If the attempt fails for whatever reason - being buckled,
sleeping, stunned, or anything else - another popup is shown that's only
visible to you.
It's been tested and made sure that the system works correctly with
buckling, sleeping, being stunned, and shocked.
<details><summary><h1>Media</h1></summary>
<p>
18 mb recording won't fit on github:
https://cdn.discordapp.com/attachments/1255902264309321851/1260354667578261504/weeee-2024-07-10_00.57.23.mp4?ex=668f0441&is=668db2c1&hm=d338a3499bf47780a66b7ba96d5e8830d8cb4167064423b8983b2d0144b7aa88&
</p>
</details>
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# Changelog
🆑
- add: You can now lie down and stand up at will! The default keybind
for it is "R", but it can be changed in settings.
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Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com >
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com >
2024-07-17 22:33:16 -04:00
metalgearsloth
868f3298e5
Xeno spitter fixes ( #18573 )
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* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
2023-08-02 15:34:54 -06:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
cd487b66e4
Content mapmanager query changes ( #16894 )
2023-05-28 23:22:44 +10:00
DrSmugleaf
34bcd042d1
Remove combat mode component reference ( #15206 )
2023-04-08 13:16:48 -07:00
metalgearsloth
330bb7bb14
Remove gun .Owners ( #14585 )
2023-03-11 20:08:22 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
metalgearsloth
7910bd3ff4
Context steering for NPCs ( #12915 )
2022-12-12 14:33:43 +11:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
metalgearsloth
0286b88388
NPC refactor ( #10122 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-06 00:28:23 +10:00