Commit Graph

34 Commits

Author SHA1 Message Date
sleepyyapril
885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com>
Co-authored-by: Saphire <lattice@saphi.re>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com>
Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com>
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: no <165581243+pissdemon@users.noreply.github.com>
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
Co-authored-by: TGRCDev <tgrc@tgrc.dev>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com>
Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com>
Co-authored-by: archrbx <punk.gear5260@fastmail.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: neuPanda <chriseparton@gmail.com>
Co-authored-by: neuPanda <spainman0@yahoo.com>
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>

(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Spatison
a2557f75a6 Upstream (#129) 2024-11-21 17:49:04 +07:00
VMSolidus
4a64a31bd3 Variable NPC Juke Aggression (#935)
# Description

This PR un-hardcodes the JukeSystem timer, such that individual NPC HTN
Blackboards can directly state how often, and how far they wish to juke.
The effect of this is that NPCs are no longer completely impossible to
hit with left-clicks in melee combat, while also allowing for more
"Elite" enemies that juke more aggressively and more often to be
created.

Additionally, by introducing an exit condition based on this new "Juke
Cooldown", I have made the Juke Operator run a metric shitload of
expensive calculations 5000 times less often.

<details><summary><h1>Media</h1></summary>
<p>

Melee enemy with the new default juke settings, 0.5 second juke
duration, with 5 second juke Cooldown. The reagent slime will attempt to
close to melee with its enemy, but will now only attempt to evade melee
attacks once per 5 seconds. They will otherwise attempt to stay within
melee range.


https://github.com/user-attachments/assets/653e2064-e404-4be6-a958-da43096de502

</p>
</details>

# Changelog

🆑
- tweak: JukeOperator now allows for JukeDuration and JukeCooldown
arguments. JukeCooldown is a new feature where enemies must wait an
amount of time in seconds equal to the JukeCooldown, before they are
allowed to attempt to dodge a melee attack.
- tweak: By default, NPCs will only attempt to dodge attacks once every
5 seconds.
- fix: JukeOperator now performs extremely expensive math 5000 times
less often. EXIT CONDITIONS PEOPLE!
2024-10-19 13:12:12 +07:00
metalgearsloth
b595bb9805 NPC steering blending (#25666)
* NPC steering blending

Significantly more stable than using LastSteerDirection and also AntiStuck never got tripped locally when I was running around. I also left future notes for me to cleanup the pathfinder in future.

* Remove index

(cherry picked from commit f819404f6d1757ae4c541f5e856dfc1fc5d9895b)
2024-03-07 01:04:55 +01:00
Pieter-Jan Briers
e7a3b82a8d Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.

(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00
DrSmugleaf
4257bd2c7e Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Debug
fd1b9ceab4 Merge remote-tracking branch 'upstream/master' into merge-master-08/10 2023-10-08 20:11:48 +02:00
PHCodes
93c3b03b11 Psionics (#44)
* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* Update RobustToolbox

* rebased

* Revert "Update RobustToolbox"

This reverts commit c0cf35d03f828f6ccfeb05fcffd91cf074818fc9.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit c4dc828df7912e063ea856b2a83a790bc88d1e09.

* Update RobustToolbox

* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* rebased

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Broken Commit

With these changes in place, the unit does not work. Recording them so i don't lose my work.

* Brings it All Together.

Dawn of the final Commit. Rebase completed.

* Update RobustToolbox

* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.

* Delete ghost_roles.yml

Duplicate.

* Update familiars.yml

* Update familiars.yml

* Update GlimmerReactiveSystem.cs

* Makes tinfoil hats craftable.

* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.

* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.

* Update special.yml

* Added #nyanotrasen code or //Nyanotrasen code to many, many files.

* Properly fixes comments.

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-08 20:07:53 +02:00
Nemanja
95a87a1810 Add mob retaliation (#19901) 2023-10-08 19:58:55 +02:00
Morb
f657e29547 Disable SSD indicator for NPC (#20027)
* Make ActiveNPCComponent shared

* Check if entity have ActiveNPC component

* Make networked

* Fix path

* fix
2023-09-27 21:59:12 +02:00
metalgearsloth
b5afb96bbd Remove HTN ComponentReference (#19480) 2023-08-25 17:05:21 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth
868f3298e5 Xeno spitter fixes (#18573)
* Xeno spitter fixes

- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.

* Also spirates

IDK how this worked before but TryGetGun shouldn't care about combatmode.

* 1 more
2023-08-02 15:34:54 -06:00
metalgearsloth
c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00
Leon Friedrich
541eb417e3 Rename Faction to NpcFaction (#18079) 2023-07-17 13:51:52 +10:00
metalgearsloth
c43db830ea Significantly improve NPC steering (#17931) 2023-07-14 00:48:04 +10:00
metalgearsloth
b4033d557b NPC steering tweaks (#17911)
- Slightly less twitchy in melee.
- Resteer less.
- More aggressive in pursuing running away targets.
2023-07-09 13:20:20 -06:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
e780c6a98a Fix NPC door prying (#15605) 2023-04-21 15:05:29 +10:00
deltanedas
457af3ee30 pet dehydrated fish to make him nice to you (#14709)
* petting fish to make him nice to you

* fix fishe, refactor a bit

* fishe

* pro

* feedback, for now

* refactor

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-13 18:17:25 -07:00
metalgearsloth
b5a33ea7ab Avoid NPCs getting stuck around tables (#14807) 2023-03-23 23:53:17 +11:00
metalgearsloth
28dbbbb734 Add NPC stuck detection (#14410) 2023-03-05 16:13:09 +11:00
metalgearsloth
99dfe5694a More NPC steering tweaks (#14119) 2023-02-15 16:54:06 +11:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth
bc8f3dc0b0 Fix some NPC dancing (#13177)
- Bump the collision avoidance range, seemed okay compared to last time I tried. Means they shouldn't get caught by thindows
- Removed the steer frequency because I'm pretty sure that lead to dancing in some instances.
2022-12-24 18:35:00 -06:00
metalgearsloth
c656e051c2 Revert parallel steering (#13085) 2022-12-19 18:46:27 +11:00
metalgearsloth
a5b04b49b6 Fix NPC obstacle handling (#13007) 2022-12-15 15:30:28 +11:00
metalgearsloth
7910bd3ff4 Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00
metalgearsloth
83fede79eb Add simple miss chances for NPCs (#12978)
Doesn't consider juking potential but okay for now.
2022-12-11 07:37:09 -06:00
metalgearsloth
dd384c55a0 Pathfinder tweaks (#12848) 2022-12-06 15:33:44 -08:00
DrSmugleaf
7fbc2608e8 Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
metalgearsloth
f456ad911e Pathfinder rework (#11452) 2022-09-30 14:39:48 +10:00
metalgearsloth
8871c445b8 Cleanup factions code (#11075)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-09-14 11:45:02 -07:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00