Spatison
a2557f75a6
Upstream ( #129 )
2024-11-21 17:49:04 +07:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
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Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
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Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com >
Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com >
Co-authored-by: exincore <me@exin.xyz >
Co-authored-by: 0x6273 <0x40@keemail.me >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
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Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
DEATHB4DEFEAT
54c119ecfd
Make Jobs & Antags Use CharacterRequirements ( #596 )
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# Description
- Makes jobs use CharacterRequirements
- Makes antags use CharReqs
- Splits CharReqs into multiple files
- Adds a Whitelist CharReq
- Prays the tests pass
---
---------
Signed-off-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com >
Co-authored-by: VMSolidus <evilexecutive@gmail.com >
2024-07-29 18:17:34 -04:00
Leon Friedrich
6bec439aa9
Fix GhostRoleComponent performing randomization on ComponentInit ( #26466 )
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* Fix ghostrole ComponentInit
* A
* a
2024-07-11 19:40:29 -07:00
Leon Friedrich
e66c0b5035
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
deltanedas
8fd5bc3724
Roundstart antag role restrictions revival ( #20108 )
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Co-authored-by: Ray <vigersray@gmail.com >
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Nemanja
7ddee71379
More borg tweaks ( #19143 )
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* borg tweaks but i'm gonna go code fun stuff first
* werkin' on it
* a ton of tweaks
* fuck everyone and then myself
2023-08-14 18:34:23 -05:00
Nemanja
98fa00a21f
Borgs ( #18136 )
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* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
lzk
22d58eee8e
Fix display of ghost role rules ( #18434 )
2023-07-29 11:56:58 -07:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
DrSmugleaf
9146374e39
Remove ghost role component references ( #15262 )
2023-04-12 23:32:14 +10:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
Flipp Syder
f9922d9160
Restrict ghost role speech/movement to component flags ( #11183 )
2022-09-14 13:46:49 +10:00
Rinkashikachi
ff930c33aa
Lathe and ghost role localization ( #10251 )
2022-08-02 06:40:53 -07:00
Rane
5c7eea3e42
Convert familiars to GhostRoleMobSpawner ( #9525 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-07-15 00:53:42 -07:00
Kara
c9d9d09e19
Ghost role probability ( #9752 )
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* Ghost role probability
* give it to regular ticks/bears too
2022-07-15 15:20:37 +10:00
Pieter-Jan Briers
a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )" (working this time) ( #8704 )
2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b
Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )
2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041
Fix some friend access violations by allowing others access. ( #8594 )
...
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
ike709
a9c18acd35
Remove misc Startup/Shutdown overrides ( #8113 )
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Co-authored-by: ike709 <ike709@github.com >
2022-05-12 21:11:50 +10:00
moonheart08
44d5d41d60
fix the fact that RandomSentience was not actually making a ghost role. Oops!
2022-02-25 23:40:15 -06:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
metalgearsloth
6f7cd29fb5
Fix ghost role exceptions ( #6106 )
2022-01-11 14:12:19 +11:00
mirrorcult
5249ea057a
Kill bobby 2.0 ( #6023 )
2022-01-04 10:17:39 +01:00
ShadowCommander
81607d0327
Reregister ghost role when player ghosts while alive ( #5956 )
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* Reregister ghost role when player ghosts while alive
* Add ReregisterOnGhost property
2022-01-01 17:48:45 +01:00
Vera Aguilera Puerto
684cb76173
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
metalgearsloth
373b5988d7
Remove redundant IComponent casts
2021-12-07 21:54:00 +11:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
e3227546b3
Inline Delete
2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
metalgearsloth
c17ef0b3c8
Allow GhostTakeoverAvailable to use MakeSentient ( #5616 )
2021-12-03 10:31:14 +01:00
20kdc
4cce40bd9f
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
...
* Ghost roles now get new Minds
* Some round start/end button stuff
* Mind tracking for better round end reports
* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)
* Transition over to EntityUid for mind stuff because that's the only way to do it
* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00
Vera Aguilera Puerto
4ca6f6ff69
Fix build
2021-11-09 15:53:37 +01:00
20kdc
7a03f00cfd
Placeholder pAIs, ghost role rules window ( #4972 )
2021-11-02 11:42:04 +11:00
Vera Aguilera Puerto
a29bc600b7
Fix exception when observer tries to take over GhostTakeoverAvailable mob that has a mind.
...
That method is essentially a `TryTake` method, why would it throw instead of returning false...
2021-10-23 10:56:55 +02:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
...
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00