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# Description
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This PR compleatly rework shadowkins, slightly been forced this makes
shadowkins more "psionic creature" then anything else.
This is a WIP, but in general this PR make Shadowkin "Psionic" and fall
under the same rule.
RIP Shadowkin for me but ye.
CHANGES TO SHADOWKINS:
Shadowkins now follow the laws of psionic, they will always spawn with
DarkSwapPower but can generate others power, they do not spawn with
Shadeskip by default anymore, Mana has been lower from 250 to 200; they
can now pick normal psionic jobs.
Changes to DarkSwap:
DarkSwap cost 30 Mana and will raise glimmer on use, its will drain 1
Mana/Sec, will eject the user when mana is fully drained.
DarkSwap is now a random roll.
Changes to Psionics:
Added the Mana Alert for all psionics
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# TODO
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- [x] Psionic Mana Alert
- [x] DarkSwap Rework
- [x] Remove Unique Shadowkin Psionic Changes
- [x] Import bugs fixes/QOL changes.
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<details><summary><h1>Media</h1></summary>
<p>
N/A
</p>
</details>
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# Changelog
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🆑
- tweak: Shadowkins has returned and has been reworked.
- add: DarkSwap is now in the Psionic Power Pool.
- tweak: Psionics can now see their mana pools.
---------
Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
(cherry picked from commit 93446f1004396c6d86a109690f0033f983d95d3e)
# Description
This PR adds the ability to transfer objects from one player's hand to
another player's hand, as in SS13.
I have little coding experience, so my solutions may not be ideal.
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# TODO
- [x] Make the code work
- [x] Add popup
- [x] Write a summary of the code
- [x] Сorrect inaccuracies
<details><summary><h1>Media</h1></summary>
<p>
https://youtu.be/zTQWTsYm1gw
</p>
</details>
---
# Changelog
🆑
- add: Added system
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- - - - - - - -
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Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
The alert for snares will appear again. Previously it was being updated
on the snare itself and not the player.
It is no longer possible to infinitely ensnare someone; the maximum
number is dependent on the target's legs.
Only one snare at a time will be removed now.
Clarified the wording and logic around CanMoveBreakout. It was
inconsistent.
Made multiple snares impose cumulative speed penalties.
It is no longer possible to remove bolas while moving.
* lewd
* A
* Realtime
* Sleepy dork
* Draw radar position
* Accurate infiltrator
* experiments
* Better drawing
* Labels
* I need aan adult
* Cleanup
* Show toggles
* display I guess
* A
* fix
* fix
* cleanupsies
* Bit more polish
* Make sure mass scanners actually work
* Remove dummy state
* fren
* opposite
* aghost crash
* comment
* What's in a name
* woops
* Show docking ports
* Dock highlighting
* Drawing dock
* Shitty docks
* Lots of docking drawing
* Autodock working
* dork
* More graceful shutdown
* zoomies
* Lines and distance change
* revert
* Good enough
* cleanup
* Fix default range
* Dock UI and loc update
* Update on undock
* Loc fixes
* Migrate lots of pulling logic out of the components and clean it up
* It's buggy, but move more code out of the pullable component
* Pulling system now throws less errors than it did before the refactor
* Finally finish the big parts of refactoring pullability
* Pulling: Handle disconnect properly if the pull joint has been removed by physics shutdown
* Port 2b68449328 to this branch
* Changes as per PR reviews
* Port e801ffac45 (SharedJointSystem) and fix issues encountered during testing
SharedJointSystem.
Also, MinLength and Stiffness appear to have suddenly gained enough meaning that pulling is broken unless they're set.
* Broadphase refactor (content)
* Shuttle jank
* Fixes
* Testing jank
* Features and things
* Balance stuffsies
* AHHHHHHHHHHHHHHHH
* Mass and stuff working
* Fix drops
* Another balance pass
* Balance AGEN
* Add in stuff for rotating shuttles for debugging
* Nothing to see here
* Testbed stuffsies
* Fix some tests
* Fixen test
* Try fixing map
* Shuttle movement balance pass
* lasaggne
* Basic Helmsman console working
* Slight docking cleanup
* Helmsman requires power
* Basic shuttle test
* Stuff
* Fix computations
* Add shuttle console to saltern
* Rename helmsman to shuttleconsole
* Final stretch
* More tweaks
* Fix piloting prediction for now.
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.