Commit Graph

4075 Commits

Author SHA1 Message Date
deltanedas
f3d2e91091 Fix Autodoc Surgery UI (#1756)
# Description

it was using the wrong id for metadata so casting didnt work

---

# Media

it is infact fixed

![02:17:51](https://github.com/user-attachments/assets/5dda2937-0b97-4a90-a600-921e1628a3ec)

---

:trollface:

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 6c27976e4af3fc33b4900b8adc3979ff7d2d78bd)
2025-02-15 00:27:36 +03:00
sleepyyapril
a5d4cbd0d7 Add Mood Visual Effects Toggle (#1748)
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# Description

<!--
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Separate from the shaders toggle because some want one and the other.

---

# Changelog

<!--
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🆑
- add: Added a toggle for the mood visual effects, for the ones with sensitive eyes.

(cherry picked from commit cf3cdc970967b8a491d83b69c9df9a05d9fa2ced)
2025-02-15 00:18:21 +03:00
VMSolidus
ef7dc0b986 Lyre Birb Trait (#1747)
# Description

A long time ago someone told me "NO IT'S TOO OP, DON'T GIVE HARPIES A
DAW". So now I'm letting Harpies blow 10 trait points on having a DAW.
You're welcome. Yes I have actually tested this ingame, and it works.

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/562a1241-8140-4627-8065-6c6d4aa17a54)

</p>
</details>

# Changelog

🆑
- add: Added "Lyre Bird" as a new trait exclusively available to
Harpies. It massively expands their ability to play Midis.

(cherry picked from commit cc91eebe70f28834f1cd3c2ce611561030a15648)
2025-02-15 00:18:05 +03:00
DEATHB4DEFEAT
6d183f6012 Update SeparatedChatGameScreen.xaml.cs (#1745)
# Changelog

🆑
- fix: Fixed alerts being halfway down the screen

Signed-off-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
(cherry picked from commit 0bf6989e503838adcee53c561ec101564282260f)
2025-02-15 00:16:43 +03:00
sleepyyapril
3330acd9f2 Revert ""Proper" "Softcrit" "Support" (#1545)" (#1741)
traits need to be updated with new "params"

@RedFoxIV

(cherry picked from commit d62392b2fe2c3e651ad1f8492bbceef6dad5138e)
2025-02-15 00:15:22 +03:00
RedFoxIV
daf4f66414 "Proper" "Softcrit" "Support" (#1545)
# Description

Implements the softcrit functionality.
Similiar to critical state but spessmen will be able to communicate and
crawl around, but not pick up items.
Also supports configuring what is and isn't allowed in different
MobStates (per mob prototype): you can enable picking up items while in
softcrit so people can pick up their lasgun and continue shooting after
taking a 40x46mm to their ass cheeks from the guest nukies while being
dragged to safety.

![escape-from-tarkov-raid](https://github.com/user-attachments/assets/7f31702d-5677-4daf-a13d-8a9525fd3f9f)

<details> <summary><h1>Technical details</h1></summary>
New prototype type: "mobStateParams" (`MobStateParametersPrototype`)
Used to specify what can and can't be done when in a certain mobstate.
Of note that they are not actually bound to any `MobState` by
themselves. To assign a params prototype to a mobstate, use
`InitMobStateParams` in `MobStateComponent`.
It has to be a prototype because if I just did something akin to
`Dictionary<MobState, Dictionary<string, bool>>`, you'd have to check
the parent and copy every flag besides the one you wish to modify. That
is, if I understand how the prototype system works correctly, which I
frankly doubt. <!-- Working on softcrit made me hate prototypes. -->

MobStateComponent now has:
- `Dictionary<string, string> InitMobStateParams`, for storing "mobstate
- parameter prototype" pairs. `<string, string>` because it has to be
editable via mob prototypes. Named "mobStateParams" for mob prototypes.
- `public Dictionary<MobState, MobStateParametersPrototype>
MobStateParams` for actually storing the params for each state
- `public Dictionary<MobState, MobStateParametersOverride>
MobStateParamsOverrides` for storing overrides.
`MobStateParametersOverride` is a struct which mirrors all
`MobStateParametersPrototype`'s fields, except they're all nullable.
This is meant for code which wants to temporarily override some setting,
like a spell which allows dead people to talk. This is not the best
solution, but it should do at first. A better option would be tracking
each change separately, instead of hoping different systems overriding
the same flag will play nicely with eachother.
- a shitton of getter methods

TraitModifyMobState now has:
- `public Dictionary<string, string> Params` to specify a new prototype
to use.
- Important note: All values of `MobStateParametersPrototype` are
nullable, which is a hack to support `TraitModifyMobState`. This trait
takes one `MobStateParametersPrototype` per mobstate and applies all of
its non-null values. This way, a params prototype can be created which
will only have `pointing: true` and the trait can apply it (e.g. to
critstate, so we can spam pointing while dying like it's a game of turbo
dota)
- The above is why that wall of getters exists: They check the relevant
override struct, then the relevant prototype. If both are null, they
default to false (0f for floats.) The only exception is
OxyDamageOverlay, because it's used both for oxy damage overlay (if
null) and as a vision-limiting black void in crit..

MobStateSystem now has:
- a bunch of new "IsSomething"/"CanDoSomething" methods to check the
various flags, alongside rewritten old ones.
-
![image](https://github.com/user-attachments/assets/33a6b296-c12c-4311-9abe-90ca4288e871)
lookin ahh predicate factory

</details>
---

# TODO

done:
- [x] Make proper use of `MobStateSystem.IsIncapacitated()`.
done: some checks were changed, some left as they did what was (more or
less) intended.
<details>Previous `IsIncapacitated()` implementation simply checked if
person was in crit or dead. Now there is a `IsIncapacitated` flag in the
parameters, but it's heavily underutilized. I may need some help on this
one, since I don't know where would be a good place to check for it and
I absolutely will not just scour the entire build in search for them.
</details>

- [x] Separate force-dropping items from being downed
done: dropItemsOnEntering bool field. If true, will drop items upon
entering linked mobstate.
- [x] Don't drop items if `ForceDown` is true but `PickingUp` is also
true.
done: dropItemsOnEntering bool field. If true, will drop items upon
entering linked mobstate.
- [x] Actually check what are "conscious attempts" are used for
done: whether or not mob is conscious. Renamed the bool field
accordingly.
- [x] Look into adding a way to make people choke "slowly" in softcrit
as opposed to choking at "regular speed" in crit. Make that into a param
option? Make that into a float so the speed can be finetuned?
done: `BreathingMultiplier` float field added.
<details>
1f is regular breathing, 0.25 is "quarter-breathing". Air taken is
multiplied by `BreathingMultiplier` and suffocation damage taken (that
is dealt by RespiratorSystem, not all oxy damage) is multiplied by
`1-BreathingMultiplier`.
</details>

- [x] make sure the serializer actually does its job
done: it doesn't. Removed.
- [x] Make an option to prohibit using radio headsets while in softcrit
done: Requires Incapacitated parameter to be false to be able to use
headset radio.
- [x] Make sure it at least compiles

not done:
- [ ] probably move some other stuff to Params if it makes sense. Same
thing as with `IsIncapacitated` though: I kinda don't want to, at least
for now.

---

<details><summary><h1>No media</h1></summary>
<p>

:p

</p>
</details>

---

# Changelog

🆑
- add: Soft critical state. Crawl to safety, or to your doom - whatever
is closer.

---------

Signed-off-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit 9a357c1774f1a783844a07b5414f504ca574d84c)
2025-02-15 00:12:50 +03:00
RedFoxIV
a9b48fc290 Fix Sprites Getting Stuck Red when Quickly Damaged (#1738)
# Description

If a damageable entity gets hit three times in a quick succession, it
will get stuck slightly red. This effect is clientside-only, but will be
present on all clients that had this happen in their PVS range.
Presumably this was happening because TryComp returns the requested
component even if it's shut down and is about to be removed.

---

# TODO

- [ ] Find a way to cope with the mental illness this gave me

---

<details><summary><h1>Media</h1></summary>
<p>

<details><summary>Before</summary>
<p>

https://github.com/user-attachments/assets/5f9a8510-8faa-49df-9cac-b9312e330f53

</p>
</details>

<details><summary>After</summary>
<p>

https://github.com/user-attachments/assets/f1d88ebb-3e6c-460d-b4cc-9e93918f1015

</p>
</details>

</p>
</details>

---

# Changelog

🆑
- fix: Fixed damageable entities being stuck red after being damaged
several times in a quick succession.

(cherry picked from commit 2f88303c8a855ebb0064edc7c1d32bf2c0f2684c)
2025-02-15 00:06:14 +03:00
sleepyyapril
cde8889d4c Fix Shop Vendor Buying on Non-Click (#2906) (#1735)
🆑
- fix: Salvage vendors will no longer accept any inputs to buy an item.

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
(cherry picked from commit 7c6582a39b77f4db6be1eb795e238b016e11dea4)
2025-02-15 00:05:58 +03:00
sleepyyapril
f011cb62aa Fix Arcade Machines (#30376) (#1731)
🆑
- fix: Fixed the most pressing issue: arcade games not working.

Co-authored-by: themias <89101928+themias@users.noreply.github.com>
(cherry picked from commit bd5259a088fa059faaacd846526c36bc9c09f4a1)
2025-02-15 00:03:29 +03:00
deltanedas
25df92e23d Port Autodoc Surgery Part Filter (#1728)
## About the PR
The autodoc surgery selection UI now only shows surgeries relevant to
the given part

## Why / Balance
Displaying less irrelevant information to the user makes the UI easier
to understand and use

## Technical details
add filtering logic in PickSurgeryWindow.xaml.cs

## Media

![10:29:33](https://github.com/user-attachments/assets/a41a2022-b5b3-4fa4-a67a-513dbc6860b2)

![10:29:22](https://github.com/user-attachments/assets/54032b09-e3da-4cbf-b1a0-c58d45cdb061)

## Requirements
- [X] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [X] I have added media to this PR or it does not require an ingame
showcase.

## Breaking changes
no

**Changelog**
🆑 sowelipililimute
- tweak: Autodoc only lists surgeries relevant to the given part, e.g.
it won't suggest that you can lobotomise a left leg

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
(cherry picked from commit 37eb5dc09346d02254187f0e9db96545891a5a81)
2025-02-14 23:37:21 +03:00
sleepyyapril
75075e2940 Quick ChemMaster Fix (#1716)
🆑
- fix: Fixes the ChemMaster playing the button press sound on open.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
(cherry picked from commit 9ddfa358a7f0916422d29493dbb353a62f87e5d2)
2025-02-14 23:36:53 +03:00
sleepyyapril
f028176cf2 AAC Tablet Port (#1674)
ports all changes to the AAC tablet and the AAC tablet itself. also puts
it in items loadout.

🆑
- add: Ported the AAC tablet from Delta-V.

---------

Co-authored-by: portfiend <109661617+portfiend@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Milon <plmilonpl@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: keekee38 <iamabanana372456@gmail.com>
(cherry picked from commit 5f39fa26f8c0370baae6ee5b33bfaeda451ed4a3)
2025-02-14 23:34:34 +03:00
VMSolidus
4c03833c33 Fix CyberEyes (#1723)
# Description

Last changes to CyberEyes broke nightvision, so this reverts those
changes.

# Changelog

🆑
- fix: Fixed night vision not working correctly.

(cherry picked from commit 3d24fed5daddef4d8cca8a17aa2572f54127668b)
2025-02-14 23:34:21 +03:00
Timfa
f290a5988f Gladiabot Tweaks (#1717)
Signed-off-by: stellar-novas <stellar_novas@riseup.net>
(cherry picked from commit b3c27808a6cb00dec49d42e24f6a23b1da37d7c9)
2025-02-14 23:33:44 +03:00
Avalon
cbd63b94ae Port Magic Crayon From Frontier (#2410)
* ART

* Update clown.yml

* Loadout fixes, time req

* loadout bgone

* Fixes, moved things

* fixoneoops

* More fixes

* CRAFTING WORKS!

* Flipped slashes

* UNTOUCHED! AT LAST

* Fix comment

* Mailladd

* Webedit ops

Signed-off-by: Avalon <jfbentley1@gmail.com>

* untroll indent

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: Avalon <jfbentley1@gmail.com>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
(cherry picked from commit fe630d7391693b4ee6cb389f4460c064ae3e8d21)
2025-02-05 18:35:28 +03:00
Unkn0wn_Gh0st
e05ee08c05 Frontier Port: Pretty Money (#2398)
* Frontier Port: Pretty Money

* Update Resources/Prototypes/Entities/Objects/Misc/space_cash.yml

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>

* Updated 100k texture

---------

Signed-off-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
(cherry picked from commit da772611f8b2b02f21f801ccf255220602e850e5)
2025-02-05 18:35:09 +03:00
sleepyyapril
bfc2de77ee ChemMaster Shorten Amounts (#1711)
<!--
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# Description

<!--
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How might this affect the game? The codebase?
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Only use 1, 5, 10, 15, 20, 25, 30, 50 as default amounts.
Add the ability to add your own as you please.

---

# Changelog

<!--
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in the changelog (ex: `🆑 Death`)
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🆑
- tweak: Tweaked the ChemMaster to no longer have 300 buttons.

(cherry picked from commit dc0539733636b3b099539d67699b5658bde7e759)
2025-02-05 18:17:55 +03:00
VMSolidus
cae9832a7d New Unpainted Hardsuits (#1692)
# Description

This PR fixes an ANCIENT bug with the clothing system, whereby it wasn't
possible to have individual non-hardcoded clothing layers at the same
time as species-specific layers. Now we can have species-specific shaded
layers, such as the lights on hardsuits/tacsuits. To make use of this
new feature, I've started making new sprites for "Unpainted" suits,
which will largely replace the suits you get from either Cargo or the
Techfabs. Unpainted suits will generally be gunmetal grey, unless they
are made of a notably different material.

# TODO

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/80bb19f8-58fa-4b2c-b250-4f587cee1283)

![image](https://github.com/user-attachments/assets/46f131e7-ce82-4398-b5ed-d1f08343ebdf)

![image](https://github.com/user-attachments/assets/1fb971d9-816c-4ea5-b085-fd9e58a25152)

![image](https://github.com/user-attachments/assets/fb22bcdd-f230-49fd-b14d-22e0994dc629)

New unpainted Elite Tacsuit

![image](https://github.com/user-attachments/assets/0dc14c82-3519-46a1-84bf-2f60063b27a8)

</p>
</details>

# Changelog

🆑
- add: Clothing now supports having multiple species-specific layers,
and species-specific shaders.
- add: New "Unpainted" engineering hardsuit, and "Unpainted" Shanlin
Tacsuit. More to come soon.
- add: Unpainted variant of the "Shiwei" tacsuit(AKA: Elite suit). This
one is uniquely titanium white instead of the standard gunmetal grey. It
can either be ordered through cargo at an exhorbitant cost, or
manufactured with the Prototype Tacsuits research.

(cherry picked from commit 031a6c835b26a24d72a41d42294d7115640d3d17)
2025-02-05 18:14:17 +03:00
VMSolidus
fe8a9cdb30 Mind Over Machine, Machine Over Mind (#1665)
# Description

I'm going to go put powergamers on suicide watch. This PR makes it so
that specializing in psionic traits, and specializing in cybernetic
traits are both mutually exclusive. You are only allowed to have a
single cybernetric trait if you wish to have psionic traits. And you are
only allowed to have Latent Psychic with no other traits if you wish to
have Cybernetics.

Also fixes a bug with Thermographic Vision not correctly being measured
in seconds. You now get a 2 second pulse with Thermographic vision, as
intended.

# Changelog

🆑
- tweak: Psionic traits are now mutually exclusive with cybernetic
traits, and vice versa.
- fix: Thermographic Vision now correctly measures its pulse duration in
seconds instead of nanoseconds. It provides a 2 second scan.

---------

Co-authored-by: stellar-novas <stellar_novas@riseup.net>
(cherry picked from commit 87eb664fa6e95b659c5753b07115d1aaea82b442)
2025-01-31 20:18:36 +03:00
sleepyyapril
d75597e28b Display the Current Version in the Changelog Window (#34556) (#1678)
ver 0.1 no longer

Co-authored-by: Milon <milonpl.git@proton.me>
(cherry picked from commit 7d345cfc8149064fc6218fdf2800491234d6ed24)
2025-01-29 20:29:09 +03:00
Skubman
f4192fa06e Ghost Bar!!!! (From Goobstation) (#1675)
# Description

Adds the Ghost Bar from Goob LRP. Upon spawn, the character's loadouts
and traits will also be applied as if their job was their Ghost Bar job.

Adjusts the weights for kill objectives, re-enabling the kill objective
and reducing the weight of Teach a Lesson now that there's more things
to do after getting round removed.

Goobstation cherry-picked PRs:
- https://github.com/Goob-Station/Goob-Station/pull/454
- https://github.com/Goob-Station/Goob-Station/pull/464
- https://github.com/Goob-Station/Goob-Station/pull/689 (partially
applied to Ghost bar files only)
- https://github.com/Goob-Station/Goob-Station/pull/963
- https://github.com/Goob-Station/Goob-Station/pull/974
- https://github.com/Goob-Station/Goob-Station/pull/982 (partially
applied to Ghost bar files only)
- https://github.com/Goob-Station/Goob-Station/pull/1288 (partially
applied to Ghost bar files only)

Wizden cherry-picked PRs:
- https://github.com/space-wizards/space-station-14/pull/29103 (for the
foam force rifle that spawns in the Ghost bar)

## Media

**Ghost Bar UI**

![image](https://github.com/user-attachments/assets/e46603b9-1798-4376-8af5-3df518ede76c)

**Ghost Bar In-Game**

![image](https://github.com/user-attachments/assets/14dbdc0a-9d75-487b-994e-1b1eabe7bff3)

Notice how the Ghost Bar character has loadout items in the backpack and
the Skeleton Accent trait.

## Changelog

<!--
You can add an author after the `🆑` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

🆑 Skubman
- add: Ghost Bar! When you die, you can now go to the Ghost Bar to chill
and talk about the round with other ghosts. (by Aidenkrz)
- add: Foam Force rifle to cargo lottery! (by IProduceWidgets)
- add: Re-enabled the Kill objective for traitors.
- tweak: Reduced the chances of traitors getting the "Teach a Lesson"
objective.

---------

Co-authored-by: Aiden <aiden@djkraz.com>
Co-authored-by: Rank #1 Jonestown partygoer <mary@thughunt.ing>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com>
(cherry picked from commit 0b4ceb21cc406cd39b894afe79decf40c2366369)
2025-01-29 20:27:23 +03:00
sleepyyapril
c2a702cf6c Fix Chemmaster Two (#1667)
simplify this shitcode

i borked it last time, sorry

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit af62f691553f2981ed2e64c256adb5a23750ec88)
2025-01-29 20:24:23 +03:00
sleepyyapril
eb30763d2b Hotfix ChemMaster (#1663)
🆑
- fix: ChemMaster no longer loses your last added progress because of a
silly goose move.

(cherry picked from commit 9a0c6b2f6cf8113a1a738f39479023a469966d7f)
2025-01-29 20:24:02 +03:00
SX-7
ff3595de9e Tajara (#1647)
# Description

~~On user end Felinids are removed and replaced with Tajara, mostly
inspired by the ParadiseStation sprites.~~

~~Most things from Felinids are ported over, either being untouched (in
which case they're left in the nyanotrasen directory), or somewhat
modified and copied to tajara directories. This is done because both
shadowkin and humans reference these files quite a bit, so we don't want
to break anything forwards/backwards,~~

~~Under the hood, felinid components are untouched, just simply set to
`abstract: true` and `roundstart: false`, once again to prevent any
breakage.~~

There's been like 50 changes all the ways, but basically, felinids are
staying, tajara get a few languages, they also are more "specialized"
than felinids due to big upsides and downsides (funny :)

---

# TODO

- [X] Add tajara
~~- [X] Hide felinids~~
~~- [x] Analyze and find now-orphaned felinid
protorypes/textures/references and remove them (optional)~~
- [x] Fix graphical bugs (if any)
- [x] Ensure the code structure is compliant with repo practices

---

<details><summary><h1>Media</h1></summary>
<p>

In captain attire

![{3169C46E-BABB-466F-BD75-D8A00D8F9105}](https://github.com/user-attachments/assets/74a7c43f-9d5d-440f-9c18-f1eb386ad3d7)
Testing emotes and languages

![{7EE18197-E788-46BF-9DA3-97B0718A2F0B}](https://github.com/user-attachments/assets/74dd9c17-92a2-4760-99f8-1bb893fa969d)
Emotes still working, same with hairballs

![{346EB863-EF92-4D82-8E72-409437372DC3}](https://github.com/user-attachments/assets/91b61aae-d460-4373-a0ba-79cbd64f8ec4)
Few character selector pictures
- The previously shown off tajaran

![{559C39A8-5333-4787-A3B7-2F882EB6B5E2}](https://github.com/user-attachments/assets/38d77c48-caa2-461f-858a-a6b1a235cc0f)
- Markingless male body

![{9D762061-C1F8-40A5-9F14-5809E803820C}](https://github.com/user-attachments/assets/719c18ba-0230-4b17-9166-fdd15cb67526)

![{98AFAEF1-D49A-4951-A18E-5E55ACC05A26}](https://github.com/user-attachments/assets/6f848c0a-9a1e-4aed-aeb7-0bbf7c1dab62)
- Markingless female body

![{8F42252C-DDC4-43FD-8B8F-BFF0FBD971CD}](https://github.com/user-attachments/assets/92ea11bc-2ddc-4569-b166-0380b34ee946)

![{EE2B152D-97AD-4C39-B51E-8D89E4C4B097}](https://github.com/user-attachments/assets/c6f3a8ee-20be-486a-bea8-b862cf2ea12e)
- Traits are updated, as is the case with other texts

![{6F1E0309-7262-48BA-ABF6-C2048E087437}](https://github.com/user-attachments/assets/778ede7d-3069-4b81-b09d-32aadb6c6b76)
~~- And a neon colored specimen to show off some markings~~ No longer
the case, fur hue is clamped to some reasonable colors

![{381F7D38-1ABE-4434-8F29-95908E8F1A4B}](https://github.com/user-attachments/assets/1ef52004-db37-4127-a113-0b5640087cc1)

</p>
</details>

---

# Changelog

🆑
- add: Added Tajara and related content

---------

Signed-off-by: SX-7 <92227810+SX-7@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit b7660b95566c8e138cb458a3d70732c1d3ea4602)
2025-01-29 20:19:56 +03:00
Skubman
a46b4f2b5a New Species: Plasmaman (#1291)
# Description

Adds the Plasmamen as a playable species. Plasmamen are a skeletal
species who depend on Plasma to live, and oxygen is highly fatal to
them. Being exposed to oxygen will set them on fire, unless they wear
their envirosuits.

## Species Guidebook

<img width=500px
src="https://github.com/user-attachments/assets/a1ef91ef-87b2-4ae0-8b5c-922a0c34777f">
<img width=500px
src="https://github.com/user-attachments/assets/110f0fa0-7dc4-410b-a2c0-a517f0311484">

**SPECIAL:**

- Plasmamen speak the language Calcic, a language they share with
Skeletons.

## Shitmed Integration

Plasmamen are the first ever species designed with Shitmed in mind, with
one of their core mechanics (self-ignition) powered entirely by Shitmed.

Whether or not a Plasmaman ignites from oxygen exposure depends only on
their body parts. A Plasmaman with only their head exposed will not burn
as much as an entirely naked Plasmaman. You can **transfer** Plasmaman
body parts to non-Plasmamen through **surgery** so that they also ignite
from oxygen exposure. Meanwhile, a Plasmaman with a non-Plasmaman head
can expose their head without self-igniting.

https://github.com/user-attachments/assets/0aa33070-04be-4ded-b668-3afb9f4ddd7c

## Technical Details

This also cherry-picks
https://github.com/space-wizards/space-station-14/pull/28595 as a
quality-of-life feature to ensure Plasmamen keep their internals on upon
toggling their helmet with a breath mask on.

## TODO

### RELEASE-NECESSARY

<details>

- [x] Port more envirosuits / enviro helms (job-specific) and their
sprites
- [x] Remove breath masks from default plasmaman loadouts because the
envirohelms already allow them to breathe internals
- [x] Change default plasma tank to higher-capacity version
- [x] Prevent plasmamen from buying jumpsuits and helmets other than
envirosuits
- ~~[ ] **Client UI update for loadout groups min/max items and default
items**~~
- [x] Plasmaman-specific mask sprites from TG
- [x] Disable too cold alert for plasmamen
- [x] Create/port sprites for these jobs
  - [x] Courier
  - [x] Forensic Mantis
  - [x] Corpsman (Resprite security envirosuit)
  - [x] Prison Guard (Resprite security envirosuit)
- [x] Magistrate (No Paradise envirosuit so use new colorable
envirosuit)
  - [x] Blueshield (Port from Paradise and tg-ify?)
- [x] NanoTrasen Representative (No Paradise envirosuit so use new
colorable envirosuit)
- [x] Martial Artist (use new colorable envirosuit and make pure white)
  - [x] Musician (use new colorable envirosuit)
  - [x] Reporter (use new colorable envirosuit)
  - [x] Zookeeper (use new colorable envirosuit)
  - [x] Service Worker (use new colorable envirosuit)
  - [x] Gladiator
  - [x] Technical Assistant
  - [x] Medical Intern
  - [x] Acolyte / Research Assistant
  - [x] Security Cadet
  - [x] Assistant
- You know what. These intern jobs are fine. They can use their normal
equivalent's envirosuits.
  - [x] Logistics Officer (use new colorable envirosuit)
- [x] Adjust sprites to be closer to actual job
  - [x] Captain (Shift color to be closer to ss14 captain)
  - [x] ~~CMO (Remove yellow accents)~~
  - [x] Port HoP envirogloves sprite
- [x] unique sprite for self-extinguish verb
- [x] Refactor conditional gear stuff to live only in
StartingGearPrototype with `SubGear`
`List<ProtoId<StartingGearPrototype>>` field and `List<Requirement>`
field for sub-gear requirements
- [x] Add starting gear for paradox anomaly, and antags and ghost roles
  - [x] Paradox
  - [x] Nukies
  - [x] Disaster victims
  - [x] Listening post operative
- [x] Make all envirosuit helmets have a glowing (unshaded) visor
- [x] Envirosuit extinguish visuals
- [x] JobPrototype: AfterLoadoutSpecial
- [x] Set prisoner envirohelm battery to potato, command/sec/dignitary
to high-powered
  - [x] Set base envirosuit extinguishes to 4, sec 6 and command 8
- [x] Improve plasmaman organ extraction experience
  - [x] Body parts now give 1 plasma sheet each, while Torso gives 3
  - [x] Organs can be juiced to get plasma
- [x] Make envirohelm flashlights battery-powered
- [x] Plasmamen visuals
- [x] Grayscale sprites for color customization, and set default
skintone color to Plasmaman classic skintone
  - [x] Plasmaman eye organ sprite
- [x] Add basic loadouts
- [x] Add way to refill envirosuit charges (refill at medical protolathe
after some research)

</details>

### Low Importance

<details>

- [x] Envirogloves
- [ ] (SCOPE CREEP) Plasma tanks sprite (only normal emergency/extended,
rather low priority)
- [ ] (SCOPE CREEP) Modify envirosuit helmet sprites to have a
transparent visor
- [ ] Glowing eyes/mouth marking
- [x] More cargo content with plasma tanks / envirosuits
  - [x] Plasmaman survival kit like slime
  - [x] Additional plasma tanks
  - [ ] (SCOPE CREEP) Plasmaman EVA suits
- [x] ~~Add envirosuits to clothesmate~~
- [x] Add more plasma tanks to random lockers and job lockers
- [x] Turn envirosuit auto-extinguish into extinguish action
- [x] move self-extinguish verb stuff to shared for prediction of the
verb
- [x] move self-extinguisher stuff away from extinguisher namespace
- [x] unique sprite for self-extinguish icon
  - [x] ~~IDEA: purple glowy fire extinguisher ~~
- [x] on self-extinguish, check for pressure immunity OR ignite from gas
immunity properly
- [x] See envirosuit extinguish charges in examine
- [x] Milk heals on ingestion
- [x] Plasma heals on ingestion
- [x] Self-ignition doesn't occur on a stasis bed
- [x] ~~Self-ignition doesn't occur when dead~~
- [x] Guidebook entry
- [x] Make self-ignition ignore damage resistances from fire suits
- [x] ~~Make self-ignition ignore damage resistances from armor~~
- [x] ~~Unable to rot?~~
- [x] Make the envirosuit helmet toggle on for the character dummy in
lobby
- [ ] (SCOPE CREEP) One additional Plasmaman trait
- [x] ~~Showers extinguish water as well as water tiles~~
- Unnecessary as stasis beds now prevent ignition, allowing surgery on a
plasmaman on stasis beds.
- [x] Unique punch animations for Plasmafire Punch/Toxoplasmic Punch
traits
- [x] Actually remove toxoplasmic it's just slop filler tbh
- [ ] Talk sounds
  - [ ] Normal
  - [ ] Question
  - [ ] Yell
- [x] Positive moodlet for drinking milk / more positive moodlet for
drinking plasma
- [x] Increase moodlet bonus and also minimum reagent required for the
plasma/milk moodlets
- [x] Increase fire rate base stacks on ignite cause putting out your
helmet for a few secs isn't that dangerous due to the fire stacks
immediately decaying
- [x] I think halving firestack fade from -0.1 to -0.05 might work to do
the same thing too
- [ ] (SCOPE CREEP) Get bone laugh sounds from monke
'monkestation/sound/voice/laugh/skeleton/skeleton_laugh.ogg'
- [ ] (SCOPE CREEP) When EVA plasmaman suit is added, 25% caustic resist
- [x]  Envirosuit helmet
  - [x] Equivalent of 100% bio / 100% fire / 75% acid resist
- [x] Envirosuit
  - [x] Equivalent of 100% bio / 100% fire / 75% acid resist
- [x] Envirogloves
  - [x] Equivalent of 100% bio / 95% fire / 95% acid resist
- [x] Put breath mask back on
- [x] Refactor: put body parts covered data into component instead of
being hardcoded

</details>

## Media

**Custom Plasmaman Outfits**

All of these use the same **absolutely massive** [envirosuit
RSI](0c3af432df/Resources/Textures/Clothing/Uniforms/Envirosuits/color.rsi)
and [envirohelm
RSI](0c3af432df/Resources/Textures/Clothing/Head/Envirohelms/color.rsi)
to quickly create the envirosuits that didn't exist in SS13 where the
envirosuit sprites were ported.

From Left to Right: Magistrate, Prison Guard, Boxer, Reporter, Logistics
Officer

<img width=200px
src="https://github.com/user-attachments/assets/bf990841-7d9e-4f4e-abae-8f29a3980ca1">
<img width=200px
src="https://github.com/user-attachments/assets/07ca7af7-4f43-4504-9eac-4ca9188ae98e">
<img width=200px
src="https://github.com/user-attachments/assets/0d20332c-826f-4fec-8396-74e84c23b074">
<img width=200px
src="https://github.com/user-attachments/assets/1634364e-7cb3-457b-b638-e1b562b7c0c5">
<img width=200px
src="https://github.com/user-attachments/assets/c2881764-f2fa-4e40-9fbf-35d1b717c432">

**Plasmaman Melee Attack**

https://github.com/user-attachments/assets/6e694f2c-3e03-40bf-ae27-fc58a3e4cb6c

**Chat bubble**

<img width=240px
src="https://github.com/user-attachments/assets/e3c17e6d-5050-410f-a42c-339f0bfa30a1">

**Plasmaman Body**

<img width=140px
src="https://github.com/user-attachments/assets/7ed90a47-9c33-487d-bd44-c50cec9f16dd">

With different colors:

<img width=140px
src="https://github.com/user-attachments/assets/0a28068e-7392-4062-950b-f60d2602da84">
<img width=140px
src="https://github.com/user-attachments/assets/9b652311-0305-4ec0-be60-e404697617a2">

**Skeleton Language**

![image](https://github.com/user-attachments/assets/89b2b047-3bfa-4106-926e-6c412ed6e57c)

**(Bonus) Skeleton chat bubble**

<img width=240px
src="https://github.com/user-attachments/assets/a2e2be5c-f3ae-49d9-b655-8688de45b512">

**Self-Extinguish**

https://github.com/user-attachments/assets/6c68e2ef-8010-4f00-8c24-dce8a8065be8

The self-extinguish is also accessible as a verb, which also means that
others can activate your self-extinguish if they open the strip menu.

<img width=200px
src="https://github.com/user-attachments/assets/291ab86d-2250-46ec-ae0c-80084ab04407">

The self-extinguish action has different icons depending on the status
of the self extinguish.

Left to right: Ready, On Cooldown, Out Of Charges

<img
src="https://github.com/user-attachments/assets/0340de8a-9440-43b1-8bff-1c8f962faa0c">

<img
src="https://github.com/user-attachments/assets/11f73558-6dc1-444d-b2ef-2f15f55174ca">

<img
src="https://github.com/user-attachments/assets/030ed737-f178-4c60-ba0c-109659e7d9cb">

**Envirosuit Extinguisher Refill**

<img width=300px
src="https://github.com/user-attachments/assets/9379294b-e3f3-436d-81bc-2584631869ef">
<img width=300px
src="https://github.com/user-attachments/assets/807b9e9e-7b4b-4593-aa1f-d9d24ac6985c">

**Loadouts**

<img width=400px
src="https://github.com/user-attachments/assets/55713b87-29bb-41b3-b7a3-88fbc6e5e797">
<img width=400px
src="https://github.com/user-attachments/assets/ab1757fa-9b70-4a66-b5ae-20fd9cabe935">
<img width=400px
src="https://github.com/user-attachments/assets/aacc4cf7-9ce1-4099-b8c7-108bef1f3bde">
<img width=400px
src="https://github.com/user-attachments/assets/58604dc2-82ef-4d42-b9e2-639548c93f40">

**Plasma Envirosuit Crate**
<img width=400px
src="https://github.com/user-attachments/assets/fa362387-9c10-47c3-b1af-2c11e6b00163">

<img width=400px
src="https://github.com/user-attachments/assets/bf773722-9034-4469-967d-e00dbf8c77a7">

**Internals Crate (Plasma)**
<img width=400px
src="https://github.com/user-attachments/assets/fcd4ff2e-09e9-423a-9b21-96817f6042a4">

<img width=400px
src="https://github.com/user-attachments/assets/bf773722-9034-4469-967d-e00dbf8c77a7">

**Glow In The Dark**

![image](https://github.com/user-attachments/assets/9728eb33-55d5-4f82-92ac-3a7756068577)

## Changelog

🆑 Skubman
- add: The Plasmaman species has arrived! They need to breathe plasma to
live, and a special jumpsuit to prevent oxygen from igniting them. In
exchange, they deal formidable unarmed Heat damage, are never hungry nor
thirsty, and are immune to cold and radiation damage. Read more about
Plasmamen in their Guidebook entry.
- tweak: Internals are no longer toggled off if you take your helmet off
but still have a gas mask on and vice versa.
- tweak: Paradox Anomalies will now spawn with the original person's
Loadout items.
- fix: Fixed prisoners not being able to have custom Loadout names and
descriptions, and heirlooms if they didn't have a backpack when joining.

---------

Signed-off-by: Skubman <ba.fallaria@gmail.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit e68e0c3f4b9cf263e07efc888b32a091df62fb51)
2025-01-29 20:19:20 +03:00
RadsammyT
bb612d3ac7 [Port] Playing Cards (#1451)
# Description

This ports Playing Cards from:
Estacao Pirata...
Frontier...
and GoobStation...

More specifically, ports
https://github.com/Goob-Station/Goob-Station/pull/1215 and
https://github.com/Goob-Station/Goob-Station/pull/1311 sequentially.

In short...
 - Adds 3 skins of the playing cards: Nanotrasen, Syndicate, and Black.
- NT can be obtained as an item in your loadout but is locked behind a
command job.
 - Syndicate can be obtained as a pointless item in the uplink for 1 TC.
- Black can be obtained both as an item in your loadout and from the
Games Vendor.

---

# TODO before review

<!--
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You probably won't have to complete everything before merging but it's
good to leave future references
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- [X] De-namespace all of (_)EstacaoPirata? (not required, it is an EE
fork)
- [X] **_TO MAINTAINERS/CONTRIBS, NEED YOUR INPUT!!!_**: See
`Content.Client/Inventory/StrippableBoundUserInterface.cs:220`'s "DRAFT
TODO". Basically its me asking how to involve the thieving trait in the
omission of the playing cards in the strip menu. Currently, it does not
take into account the trait and simply obscures. (prolly dont take the
trait into account, obscure regardless)
- [X] Figure out what to do with the Nanotrasen deck variant: should it
remain free like the black deck or restricted like the syndicate? Locked
behind any command job? (prolly this)
- [X] Get media actually filled in

---

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<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/66c94a1d-4389-4a65-a547-c11c54efac42)

</p>
</details>

---

# Changelog

<!--
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in the changelog (ex: `🆑 Death`)
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🆑
- add: Playing Cards. You may get one in the Games Vendor or as an item
in your loadout.

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit 9b5cce20f185d8da3cdddd2fa6cad14ccd38db77)
2025-01-29 20:10:09 +03:00
sleepyyapril
5235c08ade ChemMaster Improvements (#1650)
Hate having to use the same buffer for pills? Want sorting and container
solutions for output? No need to wait _any_ longer! A brand new pill
buffer, a sort feature _for_ the new pill buffer **and** you have your
amount buttons back!

Showcase:
https://ptb.discord.com/channels/1218698320155906090/1218698321053356060/1332224976803074123

🆑
- add: A new ChemMaster experience has been granted to the people of
Einstein Engines. Includes a pill buffer!

(cherry picked from commit 35c26cf0c907542f1580ab4d026d33e98863fd98)
2025-01-29 20:09:45 +03:00
Eris
d6f3265e83 MODsuits (Port From Goob #1242) (#1640)
# Description

Ports MODsuits from Goobstation PR
https://github.com/Goob-Station/Goob-Station/pull/1242. The PR author
has confirmed that he is okay with me doing this.

---

# TODO

- [X] Port in sprites
- [x] Port in YMLs
- [X] Port code
- [x] Port code PATCHES
- [x] Update EE with required fixes

---

<details><summary><h1>Media</h1></summary>
<p>

## Modsuit crafting

https://github.com/user-attachments/assets/8ff03d3a-0fc1-4818-b710-bfc43f0e2a68

## Modsuit sealing

https://github.com/user-attachments/assets/6671459a-7767-499b-8678-062fc1db7134

</p>
</details>

---

# Changelog

🆑
- add: Modsuits have been ported from Goobstation!

---------

Signed-off-by: Eris <erisfiregamer1@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit cb06c41fc07275e1f15af916babb44368c0c26c2)
2025-01-29 20:09:26 +03:00
DocNITE
05c30059d3 Better Progress Bar (#1648)
# Description

DoAfter progress bar like in ss13 forks.

---

![2025-01-24_01-04_2](https://github.com/user-attachments/assets/df524426-cecd-4a32-a3b3-f588f11684b1)

![2025-01-24_01-03](https://github.com/user-attachments/assets/62dcb13a-4259-4980-8aa2-87de6e77a226)

![2025-01-24_01-04](https://github.com/user-attachments/assets/493c0c54-4225-40c9-8518-4da613bb2e12)

---

# Changelog

Fuck it, no need this, im not a contributor.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
(cherry picked from commit 1ef0bd0f47aadfb3b0ea8f48c8c693c3f9118ad4)
2025-01-25 14:46:18 +03:00
VMSolidus
67ec276ea8 MathNet.Numerics Apparently Needed To Be In Server And Client Too (#1643)
Whoops. To be fair it's my first time adding something like this to a
project. :)

(cherry picked from commit 8e4fc9d6a2e58a8cd9ed609be00d417a2acfe0d5)
2025-01-25 14:46:09 +03:00
sleepyyapril
529420cc05 Player Customization (#1626)
<!--
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the order/format should be kept the same
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# Description

<!--
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Some example prompts to consider:
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Adds cosmetic pronouns, visible through examining people (if they have
any) as a PushMarkup.
Adds Station AI/borg name customization.

CCVars:
customize.allow_cosmetic_pronouns (default false)
customize.allow_custom_station_ai_name (default false)
customize.allow_custom_cyborg_name (default false, for borgs, mediborgs,
etc)

---

# Changelog

<!--
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🆑
- add: Added cosmetic pronouns. (disabled by default)
- add: Added Station AI name customization through character
customization. (disabled by default)
- add: Added Cyborg name customization through character customization.
(disabled by default)

(cherry picked from commit 07fb6bc9a1a770f969bf44690676128970cb9eb7)
2025-01-23 08:08:54 +03:00
sleepyyapril
6249942d3e Goob Mechs (#1611)
# Description

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We like mechs here, yeah?

---

# Changelog

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🆑 Mocho, John Space
- tweak: The H.O.N.K. has received an airtight cabin for honk operations
in outer space.
- add: Added the Ripley MK-II, a heavy, slow all-purpose mech, featuring
a pressurized cabin for space operations.
- add: Added the Clarke, A fast moving mech for space travel, with built
in thrusters (not certain if they work properly though :trollface:)
- add: Added the Gygax, a lightly armored and highly mobile mech with
enough force to rip walls, or someone's head off.
- add: Added the Durand, a slow but beefy combat suit that you dont want
to fight in close quarters.
- add: Added the Marauder, a specialized mech issued to ERT operatives.
- add: Added the Seraph, a specialized combat suit issued to ???
operatives.
- add: The syndicate has started issuing units under the codenames "Dark
Gygax" and "Mauler" to syndicate agents at an introductory price.
- add: The exosuit fabricator can now be emagged to reveal new recipes.
- add: There are 4 new bounties cargo can fulfill for mechs. Feedback on
the cost/reward is welcome!

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: John Space <bigdumb421@gmail.com>
Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com>
Co-authored-by: ScyronX <166930367+ScyronX@users.noreply.github.com>

(cherry picked from commit e3003b67014565816e83556c826a8bba344aac94)
2025-01-23 08:06:20 +03:00
Timfa
0df12ec24a Gladiabot (#1548)
Co-authored-by: stellar-novas <stellar_novas@riseup.net>
Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>
(cherry picked from commit 01d1ec4d4b04f6d76f239ec0da0970dc705736ef)
2025-01-23 08:03:54 +03:00
sleepyyapril
d6e00dabad Kill Mana (#1623)
it is genuinely so bad

🆑
- remove: Remove mana.

(cherry picked from commit 89e8de3b6006ca6d4551546bf8a22c7ed7244aba)
2025-01-23 08:02:50 +03:00
Spatison
0eb98e8e63 fix upstream 2025-01-21 14:57:03 +03:00
John Willis
c565776b57 Psionics Registry Computer, PsiWatch, and Epi-Glasses/Epi-HUD (#1598)
# Description
This adds the wonderful `Psionics Registry Computer` which allows you
to, just like Criminal Records, mark people that will show their icons
to other individuals wearing the appropriate gear, and will allow you to
keep track of such individuals in a similar way by making a `PsiWatch`
app that will show the reasons.

For the purposes of easement, I've left the fingerprints and DNA in
there, but individuals will not show up with it in the actual file. The
game would just crash when I removed the filters, so I left them in. The
dropdown also just looked cleaner when it was there instead of removing
it and replacing it with a label.

I've recolored the sprites for the sec-glasses and sec-HUD to make the
epi-glasses and epi-HUD using Epistemics colors.
I've recolored the sprite for the CriminalRecords computer to look
different and be cool.

---

# TODO
A list of things I've done split into categories.

### Spriting
- [x] (Recolor) Sprite the epi-glasses and epi-HUD.
- [x] Sprite the PsionicsRecords computer screen.
- [x] Sprite the Psionics Status icons.
- [x] Change the sprite for the Psionics Abusing (it is hard to tell any
difference from suspected right now).

### Records
- [x] Set up records XAML that basically duplicates the Criminal
Records.
- [x] Remove History (not necessary).
- [x] Change all the naming schema to match.
- [x] Change the categories and setup reason-requirement for each
submission type.
- [x] Change the "reason" to "psionics" so it is more intuitive.

### Computer Setup
- [x] Setup computer to show UI.
- [x] Setup system to report to report to Epistemics (Science) radio
when anything is changed.
- [x] Setup the system to only accept Epistemics (Research) access.
- [x] Setup the computer board.
- [x] Setup the sprites for the computers.

### Equipment and Icons
- [x] Create the icons and ensure the ShowPsionicsRecordIcons prototype
works.
- [x] Create the entity prototypes for the glasses and HUD in the game
to show textures.
- [x] Set it up so the glasses and HUD show the user the icons when
they're wearing them (having hard time fixing this at 06:00 in the
morning).

### PDA App
- [x] Setup the PDA app to mimic the SecWatch app as its own (PsiWatch).
- [x] Add the PDA app cartridge to Chaplain, Mantis, Cataloguer, and
Mystagogue.
- [x] Add cartridge to the Mystagogue locker (so they can give others
it).

### Loadouts
- [x] Add the epi-HUD to the Chaplain, Mantis, Cataloguer and
Mystagogue.
- [x] Add the epi-glasses to the Mystagogue.
- [x] Add the epi-glasses to Chaplain, Mantis, and Cataloguer (for 3
points).

### Mapping
- [x] Add the Psionics Registry Computer to every map.

### Miscellaneous Fixes/Changes
- [x] Make the computer only work for Chaplain (Chapel), Cataloguer
(Library), Mantis (Mantis), and Mystagogue (ResearchDirector).
- [x] Fix Chaplain PDA (did not have any programs installed
automatically, now it does).

---

# Media
I will add more media when I finish the rest. For now, it's just us.

<details><summary><h3>Registry Working</h3></summary>
<p>

https://github.com/user-attachments/assets/f534a1b6-6873-4bcd-9fe5-c7138069ecc0

</p>
</details>
<details><summary><h3>Loadouts and PsiWatch</h3></summary>
<p>

Cataloguer

![image](https://github.com/user-attachments/assets/3a5c3b2c-13e8-470f-8ea7-cff828f03e8d)
Chaplain

![image](https://github.com/user-attachments/assets/35a1255c-9447-4aeb-b200-48f2d00782e1)
Mantis

![image](https://github.com/user-attachments/assets/155ac859-10fd-4233-a84d-31f8f32b2f71)
Mystagogue

![image](https://github.com/user-attachments/assets/ddfd178f-2d79-4e1f-9226-51352eb8c0c9)

---

No Users in PsiWatch

![image](https://github.com/user-attachments/assets/63186e30-8c04-409b-8478-eb6bc9006f5f)
Suspected in PsiWatch

![image](https://github.com/user-attachments/assets/e9009714-0ed5-496f-a836-04f01f9e13e8)
Registered in PsiWatch

![image](https://github.com/user-attachments/assets/5f565ec6-4f5f-4303-89cc-f9201de01568)
Abusing in PsiWatch

![image](https://github.com/user-attachments/assets/d2f623b4-f2fa-419b-9b3e-a77001aff8ae)
PsiWatch in PDA

![image](https://github.com/user-attachments/assets/262ffd2e-f798-41db-8e45-4b64613aac0d)
Picture of the PDAs and PsiWatch Cartridge

![image](https://github.com/user-attachments/assets/ed334e8d-6236-4252-82b8-327f59609751)

---

Mystagogue Lockers with PsiWatch Cartridge

![image](https://github.com/user-attachments/assets/e56cef9c-2d9e-46bb-87ca-3e6cd2c85240)

</p>
</details>
<details><summary><h3>Mapping Locations</h3></summary>
<p>

Arena

![image](https://github.com/user-attachments/assets/b24e997d-051d-4def-a28c-dc1029566f0d)
Asterisk

![image](https://github.com/user-attachments/assets/6e2faf02-350e-4608-b629-c402d8c2a0fc)
Core

![image](https://github.com/user-attachments/assets/0d43e3a0-36c2-4c51-9745-d2a4e1d70217)
Edge

![image](https://github.com/user-attachments/assets/478180e2-e63a-4d9a-bf13-365b2648778b)
Europa

![image](https://github.com/user-attachments/assets/a385fc48-016e-40bd-8dbc-dc3904b62f05)
Gaxstation

![image](https://github.com/user-attachments/assets/207c267b-bf01-4ba5-b829-034ad26d48ef)
Glacier

![image](https://github.com/user-attachments/assets/2432840a-2ecc-4957-b82e-ed8406453fbc)
Hive

![image](https://github.com/user-attachments/assets/d03ec8a0-de82-4f0f-af90-3bb3e76c1ff7)
Lighthouse

![image](https://github.com/user-attachments/assets/3a6b8cc0-5692-4e12-a90f-8d0427469cd5)
Meta

![image](https://github.com/user-attachments/assets/c8092fd1-a2cb-4b07-966c-c13a673f16ac)
Pebble

![image](https://github.com/user-attachments/assets/084d76a1-b458-4693-a22e-3787a00f69fd)
Radstation

![image](https://github.com/user-attachments/assets/a98b48dc-70e3-429c-b2f5-99ba2a5f194a)
Saltern

![image](https://github.com/user-attachments/assets/b7e52f6f-8d55-476f-9991-de72c559fc16)
Shoukou

![image](https://github.com/user-attachments/assets/2495e13f-f07a-414d-993e-7e29e48c7f9c)
Submarine

![image](https://github.com/user-attachments/assets/08a92a84-513f-40d2-8ed3-313189805838)
Tortuga

![image](https://github.com/user-attachments/assets/0009b512-ff07-4d17-8825-71a182cb67dc)

</p>
</details>

---

# Changelog
🆑
- add: Added Psionics Registry Computer. Now you can record Psionics
users in Epistemics.
- add: Added epi-glasses and epi-HUD to see Psionics Users icons.
(Chaplain, Cataloguer, Mantis, and Mystagogue have access in loadout).
- add: Added PsiWatch. Now you can see the Psionics Records data on your
PDA!
- fix: Fixed Chaplain not having any programs in their PDA on spawn.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

(cherry picked from commit fc7ecc44a748f8ef7a4cec613033f51acf238288)
2025-01-20 21:39:09 +03:00
sleepyyapril
a4ab8448b9 Mapping Mini-Wizmerge & New Central Command (#1610)
# Description

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Ports https://github.com/space-wizards/space-station-14/pull/32294
Ports https://github.com/ss14-harmony/ss14-harmony/pull/310 (and
everything needed for it to function)
Early-merges
https://github.com/space-wizards/space-station-14/pull/34302

Adds the ability for multiple central command maps that get randomly
selected.
Tested and works.

---

# Changelog

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🆑 Several contributors
- add: Added a new central command map that is randomly picked alongside
the old one (thank you to Spanky from Harmony)
- add: Added Advanced SMES for mappers.
- add: Added the atmospheric network monitor for seeing what the
temperature, moles, and pressure is on every pipe everywhere through a
computer.
- add: Nukie med bundle now contains a compact defibrillator.
- add: Ported a better mapping editor.
- add: Added the throngler plushie.
- remove: Removed the Throngler as a possible loot spawn for gamble
crates.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

(cherry picked from commit 9272f65b64392f66a7cd4fd7c84bb152dc93b65a)
2025-01-20 21:34:45 +03:00
VMSolidus
0acf7c5b4b Replace Tech Lockout With Softcap (#1605)
# Description

This PR fully replaces the "Tier 3 Tech Lockout" with a research
softcap. How it works is that technologies are allowed to set a softcap
contribution, meaning that they multiplicatively increase the cost of
all other research by a certain amount. By default, this is done by all
Tier 3 Technologies. Essentially, this means that you're no longer
limited to a single research category's tier 3 selections. Instead the
costs of research increase the more capstones you unlock. The current
cost increase for research is displayed on the console.

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/e65fa1ee-c849-489c-b690-f7ce8d98b678)

</p>
</details>

# Changelog

🆑
- remove: Removed the "Tier 3 Tech Lockout" mechanic. You are no longer
limited to 1 discipline worth of t3 research.
- add: Research is now "Softcapped" by Tier 3 unlocks. Each unlocked
Tier 3 technology multiplicatively increases the cost of all other
research. Rushing a capstone can be quite expensive, as will be getting
multiple capstones. I hope you're glad that you can build more than one
prober now without guaranteeing the station will explode.

(cherry picked from commit b7da1f4ff64ca3ce8c4dc4545186573174b3e89c)
2025-01-20 21:24:31 +03:00
sleepyyapril
b271af64da Fix Hissing & Another Airlock Error (#1596)
errors/test fail ops

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
(cherry picked from commit 7c5c4ba53b562720202937d19ae266b9e3c74f99)
2025-01-20 21:18:54 +03:00
metalgearsloth
fd96c031b3 Fix verb sub (#30667)
* Fix verb sub

Mapping casualty, verbs are weird.

* also this

(cherry picked from commit 39280652a695fd015aedf64088247f7437ef828b)
2025-01-20 21:18:49 +03:00
metalgearsloth
240235853b Fix verbs in mapping state (#30631)
(cherry picked from commit 42181ed75eddd4e90bf3029e6e803207c0ac7ce3)
2025-01-20 21:12:25 +03:00
Pieter-Jan Briers
9a0948ed37 Fix coords monitor in replays (#29512)
The F3 coords manager is blocked if you're not an admin. This check happened even when playing a replay, where you actually aren't. There's now a check to make sure you are actually server-connected-to-game before running the logic.

Also moved it to a manager because this *shouldn't be a bloody entity system in the first place*.

(cherry picked from commit 3697509682a3d6f76bf9ea96dc9c3bf7b8739fab)
2025-01-20 21:12:20 +03:00
DrSmugleaf
5abd427c35 Add mapping editor (#23427)
* Add mapping editor (#757)

* Remove mapping actions, never again

* Cleanup actions system

* Jarvis, remove all references to CM14

* Fix InventoryUIController crashing when an InventoryGui is not found

* Rename mapping1 to mapping

* Clean up context calls

* Add doc comments

* Add delegate for hiding decals in the mapping screen

* Jarvis mission failed

* a

* Add test

* Fix not flushing save stream in mapping manager

* change

* Fix verbs

* fixes

* localise

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

(cherry picked from commit cb6a0902e7fd5a071d33eafd5e1d4c3becdcdbb7)
2025-01-20 21:12:16 +03:00
sleepyyapril
853891dc37 Fix Airlock Error (#1593)
fixes the "missing layer" error

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
(cherry picked from commit d1fefc084d12f9f5fb27bb5acf87cba06539e8b7)
2025-01-20 21:09:36 +03:00
sleepyyapril
4bca17ccb0 ChemMaster+ (#1585)
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# Description

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Changes how the ChemMaster works:
1. Removes the amount buttons and instead uses a textbox that resets
whenever a value is entered or focus ends.
2. Shrinks the ChemMaster again.
3. Adds sorting options, including for quantity, last added, and a sort
option for the (default) alphabetical order.
4. Sorting options save via the ChemMaster itself, not per-user.

Video showcase:
https://discord.com/channels/1218698320155906090/1218698321053356060/1330129166384894046

---

# Changelog

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🆑
- add: Added sorting options to the ChemMaster.
- add: Added the ability to input custom amounts into the ChemMaster via
a textbox that resets on change.
- tweak: The width of the ChemMaster UI has been lowered.
- remove: Removed quantity buttons from the ChemMaster.

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit 9baa214ac1c1628a24470d9aeeeafa1d7893253b)
2025-01-20 21:08:25 +03:00
VMSolidus
11ac9a16fd Add Classic Asimov Laws (#1588)
# Description

This PR adds in the classic Asimov's Three Laws of Robotics as a
standard lawset for Synthetics. The laws are given thus.

Law 1: A robot may not injure a human being or, through inaction, allow
a human being to come to harm.
Law 2: A robot must obey the orders given it by human beings except
where such orders would conflict with the First Law.
Law 3: A robot must protect its own existence as long as such protection
does not conflict with the First or Second Law.

The localizations for them are intentionally left exactly-as-is from the
original 3 laws written by Isaac Asimov. Yes this is totally different
from "Crewsimov", yes this does actually mean an Asimov AI isn't
required to obey orders given to it by a Moth. Yes this does actually
mean that the AI isn't allowed to "Harm" nukies so long as it can verify
that the Nukie in question is a human.

Also includes this cherry-pick
https://github.com/space-wizards/space-station-14/pull/31040
Because this is a fix for a crash that was happening in my dev
environment...

# TODO

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/9276a514-78dc-4447-8324-4de6e28004af)

</p>
</details>

# Changelog

🆑
- add: Added the classic Asimov's Three Laws of Robotics to the game.
- add: AI now starts with Asimov laws by default, instead of
"Crewsimov".

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
(cherry picked from commit c1c61e96094cde0b15c80bd66e39e2ad8dcb62c5)
2025-01-20 21:08:17 +03:00
sleepyyapril
eab0eca223 Make Room for Longer Chem Names. (#1582)
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# Description

Fixed not having enough space for longer chemicals on the ChemMaster UI.

---

# Changelog

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🆑
- fix: Fixed not having enough space for longer chemicals on the
ChemMaster UI.

(cherry picked from commit 2ce71b44baa2a8856f851d6953577cab1300dd08)
2025-01-20 21:05:38 +03:00
sleepyyapril
61bba20418 Downstream Port (#1509)
# Changelog

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🆑 sleepyyapril, Stop-Signs, Memeji
- add: Changed the Warden suit's capabilities. (Original author:
Stop-Signs)
- add: Repeater, Argenti, and 45 magnum rubber box to Bartender's
loadout.
- add: Red cloak to loadout (Port from Floof PR #390)
- add: Witch Robes to loadout (Port from Floof PR #390)
- add: Sawed-off PKA (Port from Floof PR #390)
- add: The ChemMaster now has 20, 75, and 80 unit options available.
- tweak: Made the ChemMaster wider.
- fix: Ported Frontier fix to mag visuals on specific guns.
- fix: Fixed heirlooms flickering negative mood when the moodlet ended.

---------

Signed-off-by: Stop-Signs <stopsign221@gmail.com>
Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: Stop-Signs <stopsign221@gmail.com>
Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: ErhardSteinhauer <65374927+ErhardSteinhauer@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit a9f7fe8e9a337d13ef34ec643064432d0cec2b60)
2025-01-20 21:01:27 +03:00
Piras314
3b4af08ad6 Lobby Background Credits (#1558)
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# Description

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This PR adds credits for lobby screens, the same as lobby songs have.
This works by adding `name` and `artist` to the LobbyBackground
prototype and storing the prototype rather than just the path to the
texture.

---

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<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/6a348060-0ef2-4775-9adb-39a576a1c21e)

</p>
</details>

---

# Changelog

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🆑
- add: Added credits for lobby screens.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit 86f9dfd53ea28d382156b2fd2b999f26330d0de4)
2025-01-20 21:01:09 +03:00
sleepyyapril
5eb30586c9 Handheld Frequencies (#1574)
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# Description

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Adds frequencies to handheld radios. Ports [this
PR](https://github.com/new-frontiers-14/frontier-station-14/pull/1833)
with changes.

![image](https://github.com/user-attachments/assets/e39d8fce-7fa3-4e0a-918a-506b0446de35)

---

# Changelog

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🆑
- add: Added handheld radio frequencies, accessible by pressing your
"Use Item" key while holding one.

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
(cherry picked from commit 19a350fc9ae0d958406b3d6018f71ab8af5447c4)
2025-01-20 20:50:30 +03:00