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# Walls/Windows Resprites!
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Import the changes that i provided to frontier in PR:
https://github.com/new-frontiers-14/frontier-station-14/pull/418 to EE,
including part of this PR:
https://github.com/new-frontiers-14/frontier-station-14/pull/757
Those Walls/Windows LOOK EXTREMLY MORE BETTER then the old TG
walls/windows, Common its 2024!
We need DRIP IN ALL WALLS!
.yml changes are needed for connection to walls/window and prevent
connected from doors, shutters, ect...
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# TODO
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- [x] Import Sprites.
- [x] yml changes
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# Changelog
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🆑
- tweak: Better wall sprites.
- tweak: Better window sprites.
* sprites
something something strength and certainty of steel (except this is brass)
* test1
* commas it was commas
* commas and brackets
* LET THERE BE BRASS
* brass-glass-etc-windows-thindows-floors-lattice
* ALL THE STRUCTURES!!
"Which structures did you add?"
"all."
* buyable brass
and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe
* Update windoor.yml
i forgor 💀
* Update tiles.ftl
* i hate random capital letters
* linter fix 1
whew, thank god for linters
* fix 2
* maybe this
shot in the dark, idk what the hell i'm doing hopefully this fixes it?
* fix attempt 1
weather to true, maybe the thingy got confused?
* remove clockwork lattice
it's fixed the test fail... but at what cost?
* changes 1
* fix clockwork windoor
* FLOORS
HAHAHA LET THERE BE FLOORS
* try linter fix 1
i love linters they find things i'd never catch myself
* tweaks fixes 1
fixes merge conflict and does more stuff part two later because i'm tired
* tweaks fixes 2
i should probably do this stuff during the day when i have more energy but eh
* Update assembly.yml
* Update chairs.yml
* fix door sprites
somehow the deny_unlit was broken for all the clockwork doors
* fix glass.yml
(cherry picked from commit f0e8695a91b787c8107ebf198309d92159463dc0)
* adds a new syndie space shuttle ruin + plastitanium windows
* the green goomba gaming
* fixe
* visor > gloves
(cherry picked from commit 7b9346d2a8f3ab7e62c19b207ba5091cbddd6ecd)
* Added Plasma and Uranium Windoors, plus uranium directional windows
* I forgor the locked proto's too ;-;
* Skill issue, forgot to remove something that was a test
* Please dear git tests, let me sleep (ShardGlassRUranium indeed does not exist)
* No more static prices for windows/windoors
* I wish I knew how to run the tests locally ;-;
(cherry picked from commit 88ae71715b89b4ada2dfa42331c12962f73485fe)
* Added a crack overlay for directional windows. Added directional window crack components to windows, reinforced windows, plasma windows and reinforced plasma windows.
* Changed the copyright information with the files I actually used.
* Updated the copyright further.
* Walls
* Airlocks mostly ported
* Disposal Unit
* Tiles
* Lighting
* Catwalk
* Windows
* Some vending machine work
* More Vending Machines
* Rest of vending machine sprites ported
* Fixes to vending machines
* Tables (This took a lot of work)
* Fixes low walls being required for window smoothing
- Also replaces window damage visualization
* Plasma Window
* APC
* SMES + Reorganized parts.yml
* Furniture and Organization and Removed Shelf
* Renamed seats.yml to chairs.yml
* Dispensers
* Lazy-fixed the glass airlocks
* Don't need this no more
* Tilez
* blue circuit my fucking beloved
* Switches lights to cev one
* Conveyors and Switch
* Reorients lights
* !ALERT! MAP CHANGES !ALERT!
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>