It functions identically to how V1 of orientation worked and it's incredibly annoying.
(cherry picked from commit 11dbf50ed62040c832941f3c46fc159497eca525)
Signed-off-by: Spatison <137375981+Spatison@users.noreply.github.com>
* Add an event for polymorph actions
* Subscribe FollowerSystem to the event
* Add check that unfollow target is actually current target.
* Make followers try to follow on state update; Dirty follower on follow.
(cherry picked from commit 46b19291eae7311c3ee946e45432f0552328792d)
* Silicon Law Sound cue refactor
- Added CueEntityMind to Silicon Law system to more uniformally
send sounds to minds
- Switch all previous MindPlaySound to instead call to the new method
* Change SiliconLawEui to cue the mind
* CR: TryGetComponent and Change the Documentation
- Remove GetComponentOrNull for _entityManager.TryGetComponent
- Change SiliconLawProviderComponent.LawUploadSound to be more general
rather than just referencing lawboards
* Update Content.Server/Silicons/Laws/SiliconLawEui.cs
* Update Content.Shared/Silicons/Laws/Components/SiliconLawProviderComponent.cs
* Silicon-law-cue-refactor - CR:
- Roll the cuing into NotifyLawsChanged via an optional variable for the
cue
- Modify "SetLaws" to take in an optional soundProvider for the cue
- modify Emagged, Ion, Eui and SetLaws to instead send the sound cue via
NotifyLawsChanged
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
(cherry picked from commit a3f10ccfbb01616d08559950b5de4dc1c6df7f6d)
* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName()
* Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text
Requires engine change
* Fix localisation strings
* Make PDA search be based on a renamed entity's Uid instead of its old name
To do this the pda component now has an PdaOwner field which gets
assigned when it is given as a loadout to a player
* Fix bad merge???
huh
* Use AllEntityQuery
(cherry picked from commit ee434e397d483c10b1dbf29e736de6a134e82746)
* fix id card console not updating records
* test
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Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 37ad81c59ca04b10cdc420eb66ae7a9487ecdfaf)
* Special latejoin message for captain
* fix gender in locale
* remove this for now
* shame
* not really shame
* change
* do that
(cherry picked from commit f2b67fc76b5b3f68fd4dd39691710d1f425f3178)
* Fix logging of GetWebhook errors
Yeah let's just not log the error only stack trace.
* I have spent more time today cleaning up garbage than coding new shit, and I am mad
Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.
Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.
Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures
(cherry picked from commit 582a644c243d1c0a0ff660933e811b89024597f6)
* Add failure logging to DiscordWebhook.cs
Add a new function that logs errors with discord webhook's http requests.
Create, Delete, and Edit functions were modified slightly to call the log function but return the same information as before.
The log function logs the error code, caller method using a simple constant (could be better), and attempts to log headers mentioned in issue #30248.
* remove extra ';'
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Move header error logs to debug
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
(cherry picked from commit beb86fa0fec95798ecc3811a93efad3b6675ef93)
* Disable arrivals message for cryosleep late arrivals
* Provide silent to PlayerSpawnCompleteEvent
* Fix typo
* Move message to event and into arrivals system
* ui and visual aspect + radio
* finish jank ui shit and finish radio
* remove radio
* send it
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 0b5fe2a9acdc6b324dce7f45f6839f780223202e)
With singulo fixed, PA strength 3 and below (level 2) are now safe.
Update the admin logging to reflect this.
(cherry picked from commit dc0327c3c0c7834823aeaf7e11eef6993e5fdc77)
* Silence ringtones on invisible PDAs
* Revert "Silence ringtones on invisible PDAs"
This reverts commit afc1041f31eebe82e83630a856a8856b877a9826.
* Literally just this
* Add an admin announcement for news article publishing
(cherry picked from commit 8c3e72c8c8a089706a224a8089626ba8412bb724)
* Add draft saving to news consoles
* fix after bui changes
* comments + rename vars
* no
(cherry picked from commit ec4d59f6088ecc14b9231d51df18a4a4334d28ff)
* Add access to gun components
Found from an rmc14 PR.
* Admin verbs proving why access needs to exist
* Someone is probably going to post this pr to le reddit and complain about self-merges.
(cherry picked from commit 1649ed45bd395c850bd531752f7146ca073b04cd)