Commit Graph

7 Commits

Author SHA1 Message Date
SimpleStation14
c3e33271db Mirror: Make puddle smoothing better (#242)
## Mirror of PR #26171: [Make puddle smoothing
better](https://github.com/space-wizards/space-station-14/pull/26171)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `2eec906c1879ef90817c9a4a216e64e63ef39c92`

PR opened by <img
src="https://avatars.githubusercontent.com/u/79580518?v=4"
width="16"/><a href="https://github.com/potato1234x"> potato1234x</a> at
2024-03-16 09:46:53 UTC

---

PR changed 11 files with 1 additions and 1 deletions.

The PR had the following labels:
- No C#
- Changes: Sprites


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> 
> Changes the puddle sprites so the ugly middle puddle doesnt have a
huge corner sticking out
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> 
> better sprites are good
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
>
https://github.com/space-wizards/space-station-14/assets/79580518/3c3c3c5a-c430-498f-a145-d653dfb7671a
> 
> 
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
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> -->
> 
> 🆑 potato1234_x
> - tweak: Changed the puddle sprites so the smoothing is less jagged
> 


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-09 01:33:20 -04:00
metalgearsloth
317a4013eb Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Willhelm53
a1dcc500a8 Puddle Visuals: ECS/Refactor and fixes (#11941)
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)

* YEET

* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.

* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI

* Comments cleanup and removed IsSlippery. To re-add soon for this PR.

* test

* We don't actually use this PuddleGeneric anywhere

* cheeky

* Uncheeky, and tweaks based on #8203

* Recheeky

* A small price to pay for `checks passed`

* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way

* Undo Slippery Checks

* Begin smoothing. Need to fix the animation-not-playing bug again

* Cleanup

* animation bugfix

* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
Willhelm53
4d3a381962 Mopping Puddle Dilution and Wet Floor Sparkles (#6273) 2022-02-04 19:26:11 -07:00
Ygg01
14b401f9b3 Puddle refactor 2: Spillastic boogaloo (#4784)
* Refactor PuddleComponent

* Move puddle effects into separate RSIs

Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs

* Fix YAML for puddles

* Fix issues sloth pointed out.

* Ensure Puddle Component are properly added when spawned

* Remove unnecessary method init puddle with starting maxVolume

* Addressed ElectroSr comments

* Add Resolves

* Try fix error in ensureSolution

* Puddle unanchoring

* Address some issues with puddles

* Fix continue -> return
2021-10-27 19:24:18 +11:00
Swept
a57db85208 Swept commits JSON genocide. (#2991)
* Clothing Folder Complete

* All Textures 1st Pass

* All Textures 2nd Pass

* All Textures 3rd Pass PLUS Manual Tweaking

* 5th Pass MORE MANUAL

* Fixes flares

* 4th Pass (I skipped over)

* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
metalgearsloth
60ce5b5089 Add puddles / reagent spills (#743) 2020-04-21 20:23:12 +02:00