Commit Graph

27 Commits

Author SHA1 Message Date
UBlueberry
1b3a606c01 Guidebook Updates for the Amateur Spessman (#28603) 2025-07-15 20:57:31 +10:00
Spatison
25d9a6dc43 remove traversal distorter 2025-07-12 03:17:53 +10:00
nekosich
f1411042c5 Merge pull request #658
* guidebooks-port

* Update Chemicals.xml

* Update Controls.xml

* Update Supermatter.xml

* Update Controls.xml

* Update Singularity.xml

* Update Reptilian.xml

* Update TEG.xml

* Update AdvancedBrute.xml

* Update Jobs.xml

* Update CriminalRecords.xml

* Update BloodCult.xml
2025-07-05 13:09:48 +10:00
EctoplasmIsGood
84bb1e8793 Disable/Migrate Grappling Gun, Tether Gun, and Force Gun. (#2328)
<!--
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# Description

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These three items are built off of shitcode, and they like throwing
errors / causing problems, so until someone takes the time to fix them,
I'm going to be disabling them.

For safety (just incase they were mapped for some reason) Theyve also
been migrated to null

# Changelog

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🆑
- remove: Disabled grappling guns, tether guns, and force guns

---------

Signed-off-by: EctoplasmIsGood <109397347+EctoplasmIsGood@users.noreply.github.com>
Co-authored-by: Your Name <EctoplasmIsGood@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

(cherry picked from commit 81b32f1bf47cad2c1ee2c24c121dd2caa96ffdfa)
2025-05-03 01:26:05 +03:00
Pieter-Jan Briers
e1e9a79b82 Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button

(cherry picked from commit 1bebb3390ccedfdae173f0f681be6578146057ca)

(cherry picked from commit 44ca0d5228e4b3faf507a5915007f956c8475541)
2025-03-29 17:20:57 +03:00
Alice
169dcc1a29 Psionic Mantis Guidebook Entry (#1722)
(cherry picked from commit cb858848fe9b7260c2542b807bf33ff601db041a)
2025-02-14 23:34:04 +03:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
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Co-authored-by: VMSolidus <evilexecutive@gmail.com>
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Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
VMSolidus
96ac353f4a Reimplement Part Upgrading (#917)
# Description

By extremely popular demand(Both internally, and from our downstreams),
this PR reimplements Part Upgrading. Since some of the systems that this
PR touches were substantially changed since the removal of Parts, I had
to do a lot of very in depth by-hand edits of individual systems.
Shockingly, the only one that really proved any trouble was Cloning
System, so I'm genuinely surprised wizden didn't substantially touch any
of these codes since removing parts..

# Changelog

🆑
- add: Part Upgrading has returned!

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-10-19 13:15:15 +07:00
SimpleStation14
28a7f19889 Mirror: Fix artifact report guidebook info (#268)
## Mirror of PR #26252: [Fix artifact report guidebook
info](https://github.com/space-wizards/space-station-14/pull/26252) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `e70928fad8c849ac0fd48da1415b6b134f9336a8`

PR opened by <img
src="https://avatars.githubusercontent.com/u/32827189?v=4"
width="16"/><a href="https://github.com/Vermidia"> Vermidia</a> at
2024-03-19 03:17:41 UTC

---

PR changed 1 files with 1 additions and 1 deletions.

The PR had the following labels:
- No C#
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> Fix conflicting info
> 
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> 
> The line about current value still treated extracting points from
artifacts as destroying them, so I've changed it to clarify how it works
better.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> 
> Really confusing when part of the guide tells you to always extract
and the other says to be careful since it'll get destroyed.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
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> 
> - [ ] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
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Changelog guidelines located at:
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> 🆑
> - tweak: Made the Artifact Reports page up to date with current
Xenoarchaeology
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
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> 


</details>

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-05-28 23:32:10 -04:00
SimpleStation14
9bf96fa02d Mirror: Changed current value to unextracted value in artifact report guidebook (#271)
## Mirror of PR #26253: [Changed current value to unextracted value in
artifact report
guidebook](https://github.com/space-wizards/space-station-14/pull/26253)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `06b3f273ea8468eecea9c225cfbf54d17ea8c9c2`

PR opened by <img
src="https://avatars.githubusercontent.com/u/32827189?v=4"
width="16"/><a href="https://github.com/Vermidia"> Vermidia</a> at
2024-03-19 03:57:37 UTC

---

PR changed 1 files with 1 additions and 1 deletions.

The PR had the following labels:
- No C#
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Forgot about this when making the last PR and didn't get to change it
to what it's supposed to be.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Consistency with the reports.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [ ] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> -->
> 


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-09 01:31:25 -04:00
Nemanja
7573dba496 Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades

* eek

(cherry picked from commit a9e89ab37221c4f5eff5a9e1d42e97c6f3e0753b)
2024-01-27 23:43:49 +01:00
Emisse
9d047a7e52 kill machine parts + migrate machine part spawners to salvage loot spawner (#23752)
* kill machine parts

* guidebook and artifact effect

* worst test ive ever seen in my life

* nuke test

(cherry picked from commit df1d8c36e5e8b0773123c744a4acca473fb135ea)
2024-01-26 22:14:43 +01:00
M3739
6c0d522912 Guidebook entry for Cyborgs (#21832)
* Work for today, base work done for guidebook entries, try to fix parsing error for document.

* Finished Cyborg entry, fixed locale.

* Minor corrections.

* Final revision.

* Minor grammatical correction.

* Another minor grammatical correction.

* Grammatical corrections, along with further clarification.

* Apply suggestions from code review

Proofread and revision from EmoGarbage404, which I am thankful.

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Added GuideHelpComponent linking to cyborg guidebook entry to related prototypes. Corrected endoskeleton prototype's GuideHelpComponent. Added text link in robotics guidebook entry to the cyborg guidebook entry.

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-12-02 20:22:08 +01:00
Fluffiest Floofers
2c73e0c8aa Rename Science and Cargo ID (#211)
* We are the science team

* I feel like i'm missing something

* Yup this is also visible to the player
2023-10-22 01:24:48 +02:00
Nemanja
a30e3ae432 technology auto guidebook (#21029)
* technology auto guidebook

* boo-womp

* boo-womp II
2023-10-20 15:30:17 +02:00
Fluffiest Floofers
b8b25d64f1 Science to Epistemics (#47)
* RD to Mystagogue

* Science to Epistemics

* fix

* Delete steal-research-condition.ftl

* Remove duplicate headset

Those were simply renamed in the base files

* coats and mysta hat

* additional comments

* epi sign

replaces science sign

* Chaplain

* Give chaplain science headset

* mystagogue's turban

* Forgot about the dead chaplain spawner

* Update Traitors.xml

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

---------

Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-09-28 17:32:46 -05:00
Fluffiest Floofers
0ba68b44be Logistics Dept (#24)
* Replace every Cargo with Logistics

That's a lot of changes damn
Might replace logitech back to cargotech

* logitech -> cargotech

the funny was reverted

* Courier

They do things

* mail bag and maildrobe

* Mail access

* Update comments

* Forgot about them

* MailDrobe textures

* Mailbag fix attempt 1

:clueless:

* Update headsets_alt.yml

grammar check

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update hoods.yml

grammar check

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update soft.yml

grammar check

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update cloaks.yml

what do you think

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Revert "Update cloaks.yml"

This reverts commit 9d95d51a63555ac7486c44b2184ed475352d4cf9.

* Revert "Update soft.yml"

This reverts commit a6142b7b29ae1bd6e4c8274d99eb12b953c5abfb.

* Revert "Update hoods.yml"

This reverts commit 1d5665abac5b223bf235934548ec3530c1d07fce.

* Revert "Update headsets_alt.yml"

This reverts commit fa4feb6675160075369675a63299974cf4efb6f0.

* Update jobs.yml

small reversion

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

---------

Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-09-21 04:37:30 +00:00
deltanedas
a727457281 vim tweaks (#19015)
* smaller mass and radius

* same damage as hamtr

* guide

* remilia and valid dog can pilot

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-12 13:03:07 -06:00
deltanedas
a3726612ad make it even more obvious extracting is good (#17487) 2023-06-27 22:28:49 -04:00
Myakot
20b55d7af8 gbookcommits (#17611) 2023-06-24 14:07:25 -06:00
OttoMaticode
0ee2a4eec4 adds a link to the science entry from robotics (#17196) 2023-06-15 12:43:02 +10:00
brainfood1183
cd7d4be188 HAMTR mech (hamster mech) (needs review) (#16393)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-08 16:33:35 +10:00
OttoMaticode
4b303d6b05 Roboticsguidebook (#16287) 2023-05-13 11:21:38 -04:00
Julian Giebel
509ba87e4a Add missing guide button to network configurator (#16288) 2023-05-09 18:55:56 -04:00
Nemanja
823c8204c9 Simplifying Machine Upgrading (#15802) 2023-04-29 13:23:49 +10:00
Nemanja
2a83a9bc17 [Sci] Non-destructive XenoArch Research (#15398)
* Non-destructive XenoArch research

* nerf the price

* Points -> Extract
2023-04-16 23:57:21 -06:00
Leon Friedrich
116670ae8a Rename "Server Info" to ServerInfo (#15436) 2023-04-16 10:55:59 +10:00