Nemanja
28d1d84f19
remove firefighting remote and bolting firelocks ( #28330 )
...
remove firefighting remote
(cherry picked from commit 4e09743d44d2d81d6f34d11cefcbacb39b6aa9d0)
2025-07-14 14:04:34 +10:00
Spatison
2a10c02eb5
No spead merge ( #475 )
...
* Revert "[GoobPort] WIZ REAL (#465 )"
This reverts commit 091a8ff433 .
* fix local
2025-04-26 10:50:32 +03:00
Kai5
091a8ff433
[GoobPort] WIZ REAL ( #465 )
...
* Уэээээээ
* Почти настрадались
* Скоро конец....
* СКОРО
* Мышки плакали, кололись, но продолжали упорно жрать кактус
* Все ближе!
* Это такой конец?
* Книжка говна
* фиксики
* ОНО ЖИВОЕ
* Телепорт
* разное
* Added byond
* ивенты теперь работают
* Разфикс телепорта
* Свет мой зеркальце скажи, да всю правду доложи - Я ль робастней всех на свете?
* Разное
* Еще многа всего
* Многа разнава
* Скоро конец....
* ЭТО КОНЕЦ
* Фикс линтера (ну, или я на это надеюсь)
* Еще один фикс линтера
* Победа!
* фиксики
* пу пу пу
* Фикс подмастерья
* Мисклик
* Высокочастотный меч
* Неймспейсы
* Пул способностей мага
2025-04-26 10:18:58 +03:00
Solaris
a64b5164e3
Port AI Sentry Turrets ( #1990 )
...
# Description
I am trying to port over the AI turrets being implemented into wizden
made by chromiumboy. It looks fantastic and would like to port this now
and work on any issues that might show.
---
# Original PRs
https://github.com/space-wizards/space-station-14/issues/35223
https://github.com/space-wizards/space-station-14/pull/35025
https://github.com/space-wizards/space-station-14/pull/35031
https://github.com/space-wizards/space-station-14/pull/35058
https://github.com/space-wizards/space-station-14/pull/35123
https://github.com/space-wizards/space-station-14/pull/35149
https://github.com/space-wizards/space-station-14/pull/35235
https://github.com/space-wizards/space-station-14/pull/35236
---
# TODO
- [x] Port all related PRs to EE.
- [x] Patch any bugs with turrets or potential issues.
- [x] Cleanup my shitcode or changes.
---
# Changelog
🆑
- add: Added recharging sentry turrets, one is AI-based or the other is
Sec can make.
- add: The sentry turrets can be made after researching in T3 arsenal.
The boards are made in the sec fab.
- add: New ID permissions for borgs and minibots for higher turret
options.
- tweak: Turrets stop shooting after someone goes crit.
---------
Co-authored-by: Nathaniel Adams <60526456+Nathaniel-Adams@users.noreply.github.com >
(cherry picked from commit 209d0537401cbda448a03e910cca9a898c9d566f)
2025-03-21 18:28:40 +03:00
Skubman
a075836f4c
Den Downstream Merge 02-13-25 ( #1773 )
...
# Description
## **!!! DO NOT "Squash and commit", ONLY "Create a merge commit" !!!**
Merges some PRs from The Den, YML changes only:
- https://github.com/TheDenSS14/TheDen/pull/168
- Change: Added the new Loadout items to the appropriate
CharacterItemGroup prototypes.
- https://github.com/TheDenSS14/TheDen/pull/202
- Change: Converted owl hooting from stereo to mono to fix console
errors.
- https://github.com/TheDenSS14/TheDen/pull/203
- https://github.com/TheDenSS14/TheDen/pull/205
- https://github.com/TheDenSS14/TheDen/pull/220
- https://github.com/TheDenSS14/TheDen/pull/224
- https://github.com/TheDenSS14/TheDen/pull/236
- https://github.com/TheDenSS14/TheDen/pull/246
Mapper-only PRs:
- https://github.com/TheDenSS14/TheDen/pull/247
- https://github.com/TheDenSS14/TheDen/pull/250
## Changelog
🆑 The Den Contributors
- add: Added a Trooper Uniform and Hat for Security use. (by Rosycup)
- add: Harpies have gained the ability to hoot. (by KyuPolaris)
- add: Added ability for Arachne to produce silk. (by KyuPolaris)
- tweak: Tweaked tool belts to take more tools and mantis belts to be
able to fit certain epistemics tools. (by Rosycup)
- add: Hopping, that's it. *hop and *hops now triggers the jump emote.
(by KyuPolaris)
- fix: Shadowkin are now able to select Psionic Power traits without
taking the Latent Psychic trait. (by Rosycup)
---------
Co-authored-by: Rosycup <178287475+Rosycup@users.noreply.github.com >
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
Co-authored-by: Tabitha <64847293+KyuPolaris@users.noreply.github.com >
Co-authored-by: KyuPolaris <tabi@kyuudev.me >
(cherry picked from commit 19ea863353222d210c1b646fe7333dc98ed0cf3b)
2025-02-15 00:32:23 +03:00
John Willis
ec5e262914
Add Magistrate, Dignitary Department, and Minor FTL Fixes ( #1536 )
...
# Description
This adds the Magistrate to the role list of Central Command VIPs. This
also splits up the Central Command VIPs into their own department named
"Dignitary" for the purpose of making it clear that Central Command VIPs
are above Command and should be responding to orders from Central
Command.
---
# TODO
Lots of stuff to do here, mostly just transferring Chief Justice's
loadout to also work for Magistrate (most of it). I'll also list the
basics I've done as well.
### Magistrate-Specific
- [x] Add Magistrate-only Access (for locker).
- [x] Add Magistrate Job, Job Icon, and PlayTimeTracker
- [x] Add Magistrate clothes (ported from PS13)
- [x] Add Magistrate job spawner.
- [x] Add Magistrate Locker Teleporter and Locker.
- [x] Add Magistrate Contents to Locker.
- [x] Add Magistrate loadout (Chief Justice included).
- [x] Add Magistrate stamp and stamped icon.
### Dignitary Department
- [x] Add Dignitary Department.
- [x] Put Magistrate, Blueshield Officer, and Nanotrasen Representative
in Dignitary.
- [x] Add FTL for Dignitary.
- [x] Put Dignitary above Command.
### Map Stuff
- [x] Add Magistrate job spawners to maps.
- [x] Add a Centcom Wintercoat to NTR and Magistrate on the Glacier
map.\
### Extras/Fixes
- [x] Add winter coats for Magistrate and NanoRep on Glacier.
- [x] Fix the category grouping FTL for NTR and BSO.
---
# Media
<details><summary><h3>Lobby/Customization Screenshots</h3></summary>
<p>
Jobs Listing

Category Grouping

</p>
</details>
<details><summary><h3>Items/Clothes/Entities</h3></summary>
<p>
Stamps (Stamp shows the same in the spawn menu)

Magistrate Robes

Spawner & Magistrate Robes

Access List

PDA Crew Manifest

Lockers with Teleporter

Locker with Contents (from Teleported Locker)

</p>
</details>
<details><summary><h3>Map Spawners</h3></summary>
<p>
Arena

Asterisk

Core

Edge

Europa

Gaxstation

Glacier (Winter Coats for NTR and Magistrate as well.)

Hammurabi

Hive

Lighthouse

Meta

Pebble

Radstation

Saltern

Shoukou

Submarine

Tortuga

</p>
</details>
<details><summary><h3>Misc. Minor Fixes</h3></summary>
<p>
Chief Justice Access

Category Groupings (BSO AND NTR)


</p>
</details>
---
# Changelog
🆑
- add: Added Magistrate role.
- add: Added Dignitary Department.
- add: Added winter coats for NTR and Magistrate on Glacier Spawn.
- tweak: Moved Blueshield Officer and Nanotrasen Representative to
Dignitary Department.
- fix: Fixed the category groups identifier for BSO and NTR in Loadouts.
- fix: Fixed Chief Justice tag in ID Card Computer.
---------
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
(cherry picked from commit b8a48704c9a03236230cffd4bd931e2729630d2e)
2025-01-20 21:04:05 +03:00
sleepyyapril
fbc06d2bb4
Finish Command Jobs ( #1495 )
...
<!--
This is a semi-strict format, you can add/remove sections as needed but
the order/format should be kept the same
Remove these comments before submitting
-->
# Description
<!--
Explain this PR in as much detail as applicable
Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
-->
Finishes BSO and Nanorep.
---
# TODO
- [x] Jobs
- [x] Clothing
- [x] BSO weapons
- [x] Loadouts
- [x] Mapping
- [x] Set map prototypes
---
# Changelog
<!--
You can add an author after the `🆑 ` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->
🆑 sleepyapril, Goob Station contributors
- add: Added Nanotrasen Representative and Blueshield Officer
- add: Added Admin Assistant, Nanorep, and Blueshield Officer spawns to
all maps. BSO and Nanorep don't get an office, they get a unique
teleporter. (as of now) Ask your resident mapper to fix this.
- add: Added the loadout options for Nanotrasen Representative and
Blueshield Officer.
---------
Co-authored-by: Aidenkrz <aiden@djkraz.com >
Co-authored-by: Icepick <122653407+Icepicked@users.noreply.github.com >
Co-authored-by: Memeji <greyalphawolf7@gmail.com >
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Co-authored-by: Piras314 <p1r4s@proton.me >
(cherry picked from commit a848973a49df8e84d23d13620f7599d2673ccbe7)
2025-01-14 02:21:27 +03:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
Rane
cb6e6ae8b6
Rename Mantis ( #709 )
...
"Mantis" was going to be the original name, but the doubling as
detective lead me to needing to add the qualifier "forensic" to make
that part clearer. The "Mantis" was already there to imply the psionic
part.
For "psionic mantis" defenders, I propose an alternative renaming
scheme:
Mystagogue -> Psionic Mystagogue
Mantis -> Psionic Mantis
Cyborg -> Robotic Cyborg
Chaplain -> Religious Chaplain
Players either already know what a mantis is, or they've got little
enough playtime that there's still some intrigue left in the setting and
it's something they can learn by observation. Weird names are mostly
restricted to one dept here and a tinge harder time understanding it is
what I'd call "Mystery" rather than something that's undesirable here.
The mechanic the mantis interacts with - psionics - is also somewhat
hidden and esoteric.
# Media


# Changelog
<!--
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in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
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🆑 Rane
- tweak: Renamed "Psionic Mantis" to "Mantis", as it was originally
going to be called.
2024-08-10 13:03:11 +01:00
VMSolidus
32b08b0350
Port Justice Department From DeltaV ( #675 )
...
# Description
This ports https://github.com/DeltaV-Station/Delta-v/pull/660
> ## About the PR
> Adds the Justice Department, a department enveloping the lawyer and 3
new roles that manage the court system and charges against the accused.
Includes: • New department, Justice! • 3 new roles: ◦ Chief Justice: The
main, impartial judge for the station responsible for adjudicating
criminal and civil trials, as well as other small matters like paroles
and pardons. ◦ Clerk: The court clerk, who organizes trials, notarizes
court documents (warrants, sentences, etc), and ensures correct
sentencing and due process for the accused in sec custody. ◦ Prosecutor:
A special lawyer role that legally advises sec and handles all of its
court prep and prosecution, freeing up sec's time to go stun baton the
clown instead of waiting for trial. • Antag objective to steal the
Clerk's notary stamp, an object imbued with the authority to officialize
court decisions. • Made the Lawyer role easier to understand and added
them to the department. Renamed to Attorney, they now exclusively defend
the accused or can sue on their behalf. Can also curse at the prosecutor
in the bar. • Changed SoP to match. Notable changes include ◦ Felony
charges and above must be reviewed and approved by the Clerk or Chief
Justice if those roles are active. ◦ Parole, criminal trials, and civil
trials are now all adjudicated by the Chief Justice, or the clerk in
their absence. ◦ To ensure fair judgement, a Captain can only remove the
Chief Justice with a majority vote from command. ◦ Warrants and court
decisions must be written down and stamped with the notary stamp.
Warrants must be approved by the Chief Justice. ◦ Full list of SoP
changes can be found here:
https://docs.google.com/document/d/12ZKTtzvVWBuC7PuiREL9v7mhVZve11p0-T6MBPpVeGs/edit?usp=sharing
• Classy wooden desk timer to help keep trials timely and within limits.
>
> **TO DO:** Chief Justice
>
> * [x] Role
> * [x] Inventory
> * [x] Job Description
> * [x] Icon
> * [x] Access (CMD/CJ/Sec/Justice*)
> * [x] Airlocks
> * [x] Spawnpoint
> * [x] Closet(just reuse legal w/ a lock)
> * [x] Gavel** (proto/sprite/sound)
> * [x] Stamp (proto/sprite)
> * [x] Drip
>
> Court Clerk
>
> * [x] Role
> * [x] Inventory
> * [x] Job Description
> * [x] Icon
> * [x] Access (Sec/Justice*)
> * [x] Spawnpoint
> * [x] Closet(just reuse legal w/ a lock)
> * [x] Stamp** (proto/sprite)
> * [x] Warrant document
> * [x] Drip
>
> Prosecutor
>
> * [x] Role
> * [x] Inventory
> * [x] Job Description
> * [x] Icon
> * [x] Access (Sec/Justice*)
> * [x] Spawnpoint
> * [x] Closet(just reuse legal w/ a lock)
> * [x] Drip(Can be same as lawyer but should have a unique badge)
>
> SoP/Guidlines
>
> * [x] Civil and criminal law-penalties
> * [x] Legal mutiny?
> * [x] Assigning judges when no judge is present
> * [x] Judge is representative of CC. Not necessarily _above_ captain
but outside.
> * [x] When to appeal to a jury? How to pick a jury? (random would be
good)
> * [x] Rules for gaining warrants
> * [x] Procedure for arresting officer filing criminal charges
> * [x] Rules for summoning witnesses
> * [ ] Guide/book
>
> Other
>
> * [ ] Station Beacons
>
> ## Notes:
> * We might want to consider bringing back brig access for cells to
give legal dept sec access and not control over prisoners.
> * Mapping would need to provide offices for CJ, CC, and Prosecuter.
> * Chief Justice is a rep of CC not necessarily above captain but
outside
>
> ## Why / Balance
> The current legal system in-game is built around LRP gameplay, with
security handling everything relating to arrests, sentencing, trials,
and execution. Additionally, it is near-impossible to find an impartial
judge for any court case with the current system. New legal department
would guarantee an impartial and available judge (whether it be the
Chief Justice or Clerk) for any court case, take pressure off of
security to handle things like sentencing and trials. Additionally,
there will be more roleplay opportunities for things like civil cases,
inter-department disputes, internal affairs, or whatever else you may
need legal help with.
>
> ## Technical details
> n/a
>
> ## Media
>


>
> * [x] I have added screenshots/videos to this PR showcasing its
changes in-game, **or** this PR does not require an in-game showcase
>
> ## Breaking changes
> none that I know of 😓
>
**Changelog** 🆑 Leo, Velcroboy, and Timemaster
- add: Added The Justice Department >:)
2024-08-06 13:23:34 -07:00
VMSolidus
2ccbdd3aa1
Revert "Revert PR #56 through #76 ( #104 )" ( #336 )
...
This reverts commit 648fea35b6 .
# Description
Now that we have the list of Wizden Mirrors, it's now possible to bring
this back, and resume work on maintaining this repo.
2024-05-04 21:53:21 -04:00
VMSolidus
648fea35b6
Revert PR #56 through #76 ( #104 )
...
# Description
There was a miscommunication, and I bungled the repository during the
last round of merges. The Mirror Bot is not quite finished yet, and some
polishing needs to happen behind the scenes before we can actually start
doing this. Also new policies from the discord are pending regarding how
these PRs need to be handled. I'll need to either reopen or remake the
reverted PRs, since we do actually still need them. But we need PRs
mirrored from Wizards' Den in order to go through the list properly.

2024-04-13 04:40:03 -04:00
SimpleStation14
56e7e8e08e
Add Corspman Access & Airlocks ( #65 )
...
## Mirror of PR #892 : [Add Corspman Access &
Airlocks](https://github.com/DeltaV-Station/Delta-v/pull/892 ) from <img
src="https://avatars.githubusercontent.com/u/131613340?v=4 "
alt="DeltaV-Station" width="22"/>
[DeltaV-Station](https://github.com/DeltaV-Station )/[Delta-v](https://github.com/DeltaV-Station/Delta-v )
<aside>PR opened by <img
src="https://avatars.githubusercontent.com/u/52761126?v=4 "
width="16"/><a href="https://github.com/rosieposieeee ">
rosieposieeee</a> at 2024-02-23 18:21:40 UTC</aside>
<aside>PR merged by <img
src="https://avatars.githubusercontent.com/u/52761126?v=4 "
width="16"/><a href="https://github.com/rosieposieeee ">
rosieposieeee</a> at 2024-03-19 12:13:13 UTC</aside>
<sup>
`304fdcd35659c4bdcb17561d093d16b52b172b2e`
</sup>
---
PR changed 0 files with 0 additions and 0 deletions.
The PR had the following labels:
- Changes: YML
- Status: Needs Review
- Changes: C#
- Changes: Localization
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
>
> <img width="524" alt="Content Client_AQ40yzRyFY"
src="https://github.com/DeltaV-Station/Delta-v/assets/52761126/eb18fc39-4cba-4d4d-8ea5-25c5aedb1e34 ">
>
>
> """Corpsman""" access previously was just medical access on their
locker (lol!) and NO access on their suit locker (LOL)
>
> Tested and works. HoS was given the access too. Warden left out.
>
> **Changelog**
> 🆑
> - add: Added Corpsman-only access and airlocks.
>
</details>
Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com >
2024-04-07 23:31:02 -04:00
Plykiya
5060e06145
Adds atmospherics access to the fire fighting door remote. Feels like… ( #25097 )
...
Adds atmospherics access to the fire fighting door remote. Feels like an oversight for the atmos door remote to not have atmos access.
Co-authored-by: Plykiya <plykiya@protonmail.com >
(cherry picked from commit 2ee73d54e838a6c119f7cb0413a2b2d8a5cf5402)
2024-02-18 23:18:07 +01:00
Nemanja
e624317d37
Cryogenic Sleep Units ( #24096 )
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* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00
Nairod
050635552d
Central Command Access, Doors, and Locked Vendor ( #22924 )
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* CentComm Acess and Doors
* Central Command Access Windoor
(cherry picked from commit a1210ca69135b6cff3db95a6be7a07db88e4e338)
2024-01-22 18:34:37 +01:00
Velcroboy
ce00812d95
Adds robust granular access ( #470 )
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* Adds robust granular access
* Updates drobes with appropriate access
* Typo/file not saved
* Remove dupe/copy-paste oops
* Remove dupe/copy-paste oops
* Remove dupe/copy-paste oops
* Revert "Typo/file not saved"
This reverts commit 190363ead8db415e1d0e06e27b884cbcf835a398.
* Revert "Revert "Typo/file not saved""
This reverts commit dd116f2b04f48d3dad97dc4e57a56a3ed1234e7d.
* Revert "Remove dupe/copy-paste oops"
This reverts commit 5660903ac46f920efc73bea2f217c5ad50268c96.
* Remove dupe, fix copy/paste
* Fix some more copy/paste
* ugg
---------
Co-authored-by: Jeff <>
2023-11-25 18:49:26 -06:00
Velcroboy
142598394e
Remove brig access for lawyer ( #467 )
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* Remove brig access for lawyer
* Better
* Nyano/DV files
* Update Colin maps
* all other maps
lawyer/service airlocks
* Update edge.yml
got rid of invalid linkedports
* untouched maps w/ pending changes
---------
Co-authored-by: Jeff <>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-11-22 10:07:59 -06:00
Velcroboy
51c63c161d
Access/Airlock Revamp ( #21701 )
...
* Access/Airlock Revamp
* Fix migration error, and update IDCardConsoleComp
* Goofed on that one
* Requested changes
* Ooops
* Undo migration
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com >
2023-11-19 22:21:28 +01:00
Fluffiest Floofers
f152373d4b
Psionic Mantis access ( #104 )
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* Mantis access
* Not really forensic
* cleanup
---------
Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com >
2023-10-05 20:55:12 +00:00
rosieposie
8940aecd99
Paramedic Lockers, Portafibs, and Chemvend Tweaks ( #53 )
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* add paramedic-only access
* edit chemvend
upped jug amounts in each vend to accomodate for their use, and adds all emagged chemicals from the dispenser to them
* add portafib
* added comments and tweaked rollerbed
* one line comments
* Update IdCardConsoleComponent.cs
* increase crate price
* Comment, misspelling adjustments
removed unnecessary comments (ones indicating a Delta V change while already in the Delta V directory)
* not all jugs are created equal
this wont work btw
* chemvend restock price
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-10-05 21:25:48 +02:00
Debug
875954c918
Add orders access level ( #57 )
...
* Add orders access level
* Update cargo.yml
Looks like this was missed
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-09-28 18:16:01 +00:00
Fluffiest Floofers
0ba68b44be
Logistics Dept ( #24 )
...
* Replace every Cargo with Logistics
That's a lot of changes damn
Might replace logitech back to cargotech
* logitech -> cargotech
the funny was reverted
* Courier
They do things
* mail bag and maildrobe
* Mail access
* Update comments
* Forgot about them
* MailDrobe textures
* Mailbag fix attempt 1
:clueless:
* Update headsets_alt.yml
grammar check
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update hoods.yml
grammar check
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update soft.yml
grammar check
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update cloaks.yml
what do you think
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Revert "Update cloaks.yml"
This reverts commit 9d95d51a63555ac7486c44b2184ed475352d4cf9.
* Revert "Update soft.yml"
This reverts commit a6142b7b29ae1bd6e4c8274d99eb12b953c5abfb.
* Revert "Update hoods.yml"
This reverts commit 1d5665abac5b223bf235934548ec3530c1d07fce.
* Revert "Update headsets_alt.yml"
This reverts commit fa4feb6675160075369675a63299974cf4efb6f0.
* Update jobs.yml
small reversion
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
---------
Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com >
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-09-21 04:37:30 +00:00
Doru991
1c6d723515
Syndie airlocks ( #19264 )
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* Add regular syndie access level
* Localize that
* Syndie airlock textures
* Yaml work
* guh
* Real
* Eated a word
* Just one more commit
* The game didn't complain about that one
* Make agent id have working agent access
* Change color scheme and palette
* Glass too because why not
* Nukie agent ID workaround
2023-09-07 19:19:56 -04:00
Tom Leys
cc235e7302
Restrict Fire-fighting remote from Chief door ( #19000 )
2023-08-11 17:18:40 -05:00
Maxtone
332510df3b
Paramedic role, redone ( #15439 )
...
Co-authored-by: MagnusCrowe <whiterider1988@yahoo.com >
2023-05-01 17:13:56 +10:00
Puro
e47fe6b4eb
[Access] Detective personal access ( #15109 )
...
* [Access] Detective personal access
* [Add] technical airlock with detective access.
* vendind and locker change access
* Detective access on ID card console
2023-04-05 19:48:04 -07:00
Nairod
7cab175614
Access group, locker fill and entity ( #12244 )
2022-11-08 15:13:55 -06:00
Rinkashikachi
03c6ab90b8
Access level localization ( #10250 )
2022-08-08 19:50:45 +10:00
Rinkashikachi
6137803891
Various localization fixes ( #9860 )
2022-07-24 04:44:45 +10:00
metalgearsloth
2ab4dac03a
Fix some eshuttle stuff ( #9171 )
2022-06-26 17:11:54 +10:00
metalgearsloth
521ed99766
Evac shuttle ( #8931 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-26 15:20:45 +10:00
Paul Ritter
b3456c8376
Funny red spacemen (nukeops) ( #8073 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-18 12:48:35 +10:00
Emisse
da1e3c3dd8
Atmospherics Access, Air Alarms, Doors, Locker ( #7923 )
2022-05-08 00:54:04 -07:00
mirrorcult
6de6cdd8a7
Make door remotes use access groups ( #7309 )
2022-03-28 15:25:22 +11:00
mirrorcult
aa2727c84d
Access groups + aghost all access ( #6671 )
2022-02-11 19:01:14 -07:00