* new tips to open doors (throwing PDA/ID, dragging body)
* electrified door sprite for players
* tooltip to reset AI electrified doors
* windoor electrified sprite
* highsec electrified visual
* increase tip dataset to 138
* corrected square bracket convention in this commit
* removed door corpse tip from prior commit
(cherry picked from commit 24219cb97b243e96fd5155a155f2819729e2a470)
* seed screams now SoundCollectionSpecifier
More types of scream sounds
* plants scream mutation have 10+ scream types
* plant scream reduce scream volume
And scream powerness get's from yml instead of hardcode, so from prototypes could be changed pretty much easilly
* plants review change
(cherry picked from commit 27793111bb7af8f517b47afe90fc1a485f1caf96)
* reduce network burden of the hunger system
* explicit start + last updated
* remove auto reformat changes to otherwise untouched code
add clamp helper
* imagine making breaking changes, documenting them, and then not thinking to check the yaml
* comments
* Remove unused net manager in hunger system
Remove lastAuthoritativeHungerValue from prototypes
* Initial commit
* hoili moili
* now to add sherlock and doctor who
* funny stick
* Oops it was meant to be called metaphysical
* Attribution
* Even BETTER attribution
* fix ghost role rules for some syndicate familiars
* change from monkey rules to Team Antag rules.
* Resolve reviews + Fix rules for LoneOp and Xenos
* ghostrole rules
---------
Co-authored-by: JIPDawg <JIPDawg93@gmail.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
(cherry picked from commit 638a1dc489342cf779a7c391dee41154c78c6e9b)
changes missing ghost-role-information-rules-default-silicon to ghost-role-information-silicon-rules
(cherry picked from commit 489938cdb14755b93181aa0de8899363e075c5d3)
* Update Snowasis
* Appease test gods
* Woops had the leftward animation backwards. Fixed.
* add santa suits and envelopes to chapel
* It looks worse unscaled but whatever.
* fix ghost role
* examines
(cherry picked from commit bf312f23065d215e10ea4418b9081c8270f4a159)
* Add Protagonists
* Give visitors the right PDA at least, we need that RP value.
* tidy up
* spell check my beloved
* Everything about jobs have the same id names ahhhh!
* s
* rarity scarity.
* Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* cargo event now no has cargo access doors.
* break everything.
* still WIP, please excuse.
* finish all role loadouts
* extra roles, fix up grids, special pdas.
* Ghost role descriptions and mime powers
* rest of the fucking owl
* I tripped.
* I also fell.
* Fix the broken entity storage?
* hide mess under rug
* Stuff the rest of the mess into a closet.
* I forgor a spinny majig.
* a small lighting tweak.
* 1984 shuttles to new pr.
* 1984 shuttles to new pr 2 electric boogaloo
* poke the tests
* Revert "1984 shuttles to new pr 2 electric boogaloo"
This reverts commit b2ea7053b73cb17b59f8a80b23978a04a6a45a56.
* cowboy boot cleanup
* tableify
* antagimmunities
* Should be functional.
* vox safing
* un1984 clowns I guess
* oops forgor one
* misplaced file
* misplaced file v2
* weird test fail but okay
* Shuttles rarer
* Shuttle testing, fans, and power sanity. Also return of the syndie evac.
* le balance
* no write over fancy paper
* rerun tests
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
(cherry picked from commit 62f268cbb03b6b5d5e6a642aed7aab1e00f91b43)
* works, still has testing values, im sure I did stupid shit.
* shitvent crapfactor
* snap extra word out of existence
* shit I died of old
* remove useless inaccurate design comments
* Oopsie, handle requirement params in RandomRuleSystem too
* I'm a slash slinging hasher
* Address reviews, add admin alerts I forgor
* EntityMan saves the day
* address reviews 1
* eh, I actually don't care about the cargo gifts thing.
* started
* Do reviews
* you actually meant 1.2 lmao
* dependency inheritance is a fickle bitch
* I have no idea.
* Threads are for sheets not computers.
* fix traitor rule test
* fix round type tattling
* break things
* It worky
* Toolshed makes we want to drink depresso.
* Finished?
* remove debug values
* timings
* use defaults
* alphabetize
* bobby drop tables
* Float required fr fr
* continue
* more continence
* uno mas
* obsolution
* cleanup and documentations
* Yell at self
* use the right value defaults
* housekeeping
(cherry picked from commit 07ec00ed05394f0d6c8929d8d015854b8dbbc3bb)
This PR significantly reworks IPCs to make them more interactive with
many other aspects of gameplay. Some of the changes made are:
- IPCs are no longer immune to radiation, they instead have a
(currently) unique flat reduction to radiation. Minor rad sources will
not harm them, whereas significant sources such as the Supermatter will
require more meaningful protection.
- IPCs are no longer immune to space. They take constant heat damage
when exposed to a hard vacuum, as their internal cooling system fails in
the absense of an atmosphere. Just like organics, they can wear space
suits to be protected from this.
- IPCs now bleed coolant. It doesn't actually do anything currently, but
it looks cool.
- IPCs have gained numerous new traits so that you can customize your
IPC how you please.
- Nanite Auto Repair Bots have been nerfed. Now they only work up to 75
damage. They still work if you are dead.
<details><summary><h1>Media</h1></summary>
<p>
Hardened Circuits:

G2 Chassis:

Superior Radiation Shielding:

IPC guidebook fix and tweak:

</p>
</details>
🆑
- tweak: IPCs are no longer immune to Radiation and Space.
- tweak: IPC shock damage has been reduced from 3x to 1.2x
- add: IPCs have gained numerous new traits for customization. As well
as rebalanced Nanite Auto-Repair Bots.
- add: Circuitry can now be used to repair Synthetics.
- fix: Fixed the guidebook link for IPCs not appearing in character
creation.
---------
Signed-off-by: OldDanceJacket <98985560+OldDanceJacket@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: OldDanceJacket <98985560+OldDanceJacket@users.noreply.github.com>
Howdy y'all, I wanted to bring to your attention that I've been
experiencing problems with the "Courier" spawn point on this EE for a
while now. First, the spawner itself doesn't work. When placed, the map
attempts to load, fails, and then crashes, returning everyone to the
lobby.
You can use the spawn point Mail carrier instead.
<details><summary><h1>Media</h1></summary>
<p>
https://github.com/user-attachments/assets/8d5394b7-ebb1-4074-8e0f-22abd5dd687e
</p>
</details>
🆑 Mike32oz
- remove: Courier spawn-point
# Description
These are a few traits that have been requested. There's a longer list
but I can't really get to them right now.
# TODO
<details><summary><h1>Media</h1></summary>
<p>

</p>
</details>
# Changelog
🆑
- add: Added traits for spawning in with individual cybernetic legs
(without any other modifications). These traits uniquely cost neither
points, nor trait selections.
- add: Added bundle traits for Dwarf and Kobold.
- add: Added Forked Tongue trait for Unathi.
- add: Added Stunted Snout trait for Vulpkanin.
- tweak: Cyber-Eyes Basic System no longer costs any trait slots, and
has had its points cost reduced.
---------
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
<!--
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# Description
<!--
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Changes the lifeline implant to be manual activation (works while dead),
reasoning is this means that if you die, but easily could be revived,
you can stay in the round for a little bit longer.
Lifeline implant has been removed from BSO's loadout, instead its now
forcibly implanter (No more excuses as to how your body got looted)
---
# TODO
<!--
A list of everything you have to do before this PR is "complete"
You probably won't have to complete everything before merging but it's
good to leave future references
-->
- [x] Make lifeline roundstart
- [x] Make lifeline manual activation
---
<!--
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<details><summary><h1>Media</h1></summary>
<p>
https://github.com/user-attachments/assets/a1f0e71c-b589-492b-af59-8276c6fdc9ac
</p>
</details>
---
# Changelog
<!--
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in the changelog (ex: `🆑 Death`)
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🆑
- tweak: BSO's lifeline is now implanted roundstart
- tweak: BSO's lifeline is now manually activated
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Howdy y'all, I'm adding tools to the Aghost Bag. Here's a list:
**WelderExperimental**
**PowerDri**ll
**Multitool**
**AccessConfigurator**
**GeigerCounter**
**JawsOfLife**
**HandheldHealthAnalyzer**
I know you can spawn them, but I prefer to have them ready.
<details><summary><h1>Media</h1></summary>
<p>

</p>
</details>
🆑 Mike32oz
- tweak: Aghost Inventory bag
# Description
This was supposed to be equivalent to heavy security vests, and
essentially be a reskin of the heavy armor. I guess I never pushed the
nerf somehow.
# Changelog
🆑
- tweak: Nerfed the TCAF Heavy Armor to be equivalent to Heavy Security
Armor.
* Meteors that leave behind asteroid ore
* bigger offset
* Bit more generic
* Better defaults
* hrm?
* I HATE CUSTOM SERIALIZERS
* More comments
* renamed a variable
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
(cherry picked from commit 1d2b7131ab6c39222423f336c2ec364dea31ab10)
fix ninja not showing in round ned
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit f67f7034b936125b2ae389d57a9fd8a3fc38c3cc)
<!--
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Ports Shadowlings from SS13 to SS14 with a remake to make them fun to
play.
Minimal Design Doc (not up-to-date, read comments in this repo for
updates):
https://github.com/Lumminal/SS14-Design-Docs-Lumminal/blob/main/Shadowling.md
---
- Abilities
- [X] Hatch
- [x] Glare
- [X] Enthrall
- [x] Veil
- [x] Shadow Walk
- [x] Icy Veins
- [x] Collective Mind
- [x] Rapid Re-Hatch
- [x] Destroy Engines
- [x] Sonic Screech
- [x] Blindness Smoke
- [x] Null Charge
- [x] Black Recuperation
- [x] Empowered Enthrall
- [x] Nox Imperii
- [x] Ascension
- [x] Annihilate
- [x] Hypnosis
- [x] Plane-Shift
- [x] Lighting Storm
- [x] Ascendant Broadcast
- Antags
- [X] Thrall
- [x] Guise
- [x] Thrall Darksight
- [x] Lesser Shadowling
- Passive
- [x] Light Resistance Scaling
- [x] Shadowmind
- [x] Damage on Light
- Other
- [x] Sounds
- [x] Sprites
- [x] Psionic Interactions
- [x] Handle Edge Cases
---
<details><summary><h1>Media</h1></summary>
<p>
https://www.youtube.com/watch?v=H-Ee5wuRINc
</p>
</details>
---
🆑
- add: The shadows have awakened, and their ascendance is soon to
follow. Do not enter maints.
---------
Signed-off-by: Lumminal <81829924+Lumminal@users.noreply.github.com>
* fix
* add structural damage taken to a lot of other things
* do requested changes
* how did this happen
(cherry picked from commit f0d3b684d124555fac0753d4ef2a5881593c5f4f)