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# Description
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Title. Allows the insulated jacket to be used as gloves during surgery,
adding a component to facilitate this, and adds a similar jacket for the
express purpose of being used in surgery.
Also comes with a bugfix for the Xelthia-specific insulated jacket
sprite not working properly and a bit of fine tuning for its
description. The jackets are also added to appropriate spots like CE and
CMO lockers.
---
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<p>
A fair number of screenshots taken while testing this at various points


(pre-fix for xelthia insulated jacket sprite)



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# Changelog
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🆑 Zeta_Null
- add: Added a surgical jacket, for Xelthia to perform surgery wearing
in place of gloves.
- tweak: Tweaked surgery to allow for jackets with gloves to be treated
as gloves.
(cherry picked from commit d110aa2cb23734f6bb8092e05da1186da847216e)
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# Description
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Ports the lone abductor and possibly(?) the duo abductors.
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# TODO
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- [X] Figure out why abductors aren't spawning as the abductor race.
- [X] Make sure it's not a buggy mess.
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# Credits
Thank to [Starlight ](https://discord.com/invite/wAyQKB78fH)for the
original version!
Darkrell, Rinary, and Landosaur made the funny little guys.

# Changelog
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🆑 Darkrell, Rinary, Landosaur
- add: The Abductors are here to replace your organs. Gleep Glorp!
---------
Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: SX_7 <sn1.test.preria.2002@gmail.com>
Co-authored-by: Theodore Lukin <66275205+pheenty@users.noreply.github.com>
Co-authored-by: Piras314 <p1r4s@proton.me>
Co-authored-by: Ilya246 <57039557+ilya246@users.noreply.github.com>
(cherry picked from commit ea9f1526868289d20832989cb02f79c76c240918)
# Description
Brings a number of improvements to the surgical experience. Adds
morphine, a new narcotic which prevents screaming (and mood penalties)
from surgery without putting the patient to sleep. This allows for
lengthier operations without either knocking the player out or having
them scream a lot. Also adds analgesic medipens which contain 15u of
morphine (enough for 75 seconds of operation) and 5u of epinephrine.
These are included in the combat medkit, field surgery kit, and filled
CMO webbing. Additionally adds emergency nitrous oxide tanks which spawn
in paramedic lockers to potentially allow for field surgery. Also adds a
proper syringe case, craftable in the medfab, for those who want to
organise their supplies without using cigarette boxes. Finally, this
(re?)enables mood penalties for surgery without morphine/NO2 to
hopefully incentivise medics to interface with the system.
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<details><summary><h1>Media</h1></summary>
<p>


</p>
</details>
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# Changelog
🆑
- add: Added morphine
- add: Added syringe case
- add: Added analgesic medipen
- add: Added emergency nitrous oxide tank
- tweak: Added pain pens to advanced medipen kits
- tweak: (Re?)enabled surgery pain moodlet
---------
Signed-off-by: GNUtopia <93669372+GNUtopia@users.noreply.github.com>
(cherry picked from commit 6573a2b4c7df20ac3a38d552a10748b90b7ce517)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)