Commit Graph

8 Commits

Author SHA1 Message Date
Timfa
4618b94807 CharacterRequirements on ExtendDescriptions (#1862)
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# Description

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This PR does not have any effects on the game from a player-perspective.
It does, however, allow us to add CharacterRequirements to
ExtendDescriptions, which allows us to add contextual information to
items that only show up if characters know about them, for example. It
has an optional field that can also show text if your character does
_not_ meet requirements.

---

# TODO

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- [x] Add a bunch of CharacterRequirements to new and existing
ExtendDescriptions for contraband or other neat info

---

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<details><summary><h1>Media</h1></summary>
<p>
Example of how to add a requirement:

![image](https://github.com/user-attachments/assets/18c105f0-550b-410a-b0be-15e5c8f8a73f)

https://github.com/user-attachments/assets/67ad6ecd-1886-4f71-85c0-fdd035a9f5c9

![image](https://github.com/user-attachments/assets/8195b744-ec6b-4b69-bc9e-a86443847239)

</p>
</details>

---

# Changelog

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🆑
- tweak: Tweaked Extended Descriptions to be able to require
CharacterRequirements before being shown to the player. Currently not
actually implemented anywhere except for the emag and some posters.

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

## Summary by CodeRabbit

- **New Features**
- Enhanced character creation and role-validation systems now
incorporate playtime tracking and additional criteria, providing a more
tailored experience.
- In-game items—such as hacking devices, weapons, and posters—feature
extended, lore-rich descriptions that adjust based on character
attributes.
- New localized texts enrich the narrative by offering clear feedback
when character requirements are or aren’t met.
- New character requirements related to antagonists and mindshields have
been introduced, enhancing gameplay dynamics.
- A new method for validating character requirements has been added,
improving the accuracy of checks during character creation.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit 0640f1f54619a95a4360a79b870654b2c4a1e433)
2025-03-08 14:43:38 +03:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
DEATHB4DEFEAT
72b0fd25b5 Fix Loadout and Trait Job Playtime Requirements (#584)
# Changelog

🆑
- fix: Job playtime requirements for loadouts and traits show correctly
2024-07-23 10:18:46 -04:00
metalgearsloth
13e5c560f6 Loadouts redux (#25715)
* Loadouts redux

* Loadout window mockup

* More workout

* rent

* validation

* Developments

* bcs

* More cleanup

* Rebuild working

* Fix model and loading

* obsession

* efcore

* We got a stew goin

* Cleanup

* Optional + SeniorEngineering fix

* Fixes

* Update science.yml

* add

add

* Automatic naming

* Update nukeops

* Coming together

* Right now

* stargate

* rejig the UI

* weh

* Loadouts tweaks

* Merge conflicts + ordering fix

* yerba mate

* chocolat

* More updates

* Add multi-selection support

* test

h

* fikss

* a

* add tech assistant and hazard suit

* huh

* Latest changes

* add medical loadouts

* and science

* finish security loadouts

* cargo

* service done

* added wildcards

* add command

* Move restrictions

* Finalising

* Fix existing work

* Localise next batch

* clothing fix

* Fix storage names

* review

* the scooping room

* Test fixes

* Xamlify

* Xamlify this too

* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

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* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

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* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

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* Update Resources/Prototypes/Loadouts/loadout_groups.yml

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* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml

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* Update Resources/Prototypes/Loadouts/loadout_groups.yml

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* ben

* Margins

---------
2024-07-12 02:28:31 -07:00
DrSmugleaf
4257bd2c7e Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
metalgearsloth
be14380520 Role ban UI updates (#16736) 2023-05-27 14:22:22 +10:00
Leon Friedrich
feb50ce7cc Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Pieter-Jan Briers
e852ada6c8 Play time tracking: Job timers 3: more titles: when the (#9978)
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-07 16:00:42 +10:00