slarticodefast
34218ad0ce
Throwing system hotfix ( #29935 )
...
throwing system hotfix
(cherry picked from commit 560df6ed97b5d42a4d737d661b71aa319c337f0a)
2025-07-12 13:37:58 +10:00
RedFoxIV
6d4215b08d
dollar store spookston ( #258 )
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* initial sidestream port
* ru locale
* blyatison
* упс
* jannie qol (#6 )
* initial sidestream port
* blyadison
* cs1.4 (#4 )
* initial sidestream port
* blyatison
* antitryaska (#7 )
* initial sidestream port (still fucked though)
* blyatison
* o fugg (#8 ) speedmerge
* o fugg
* fugg :-DDD
* attempt numero uno (#9 )
* fix desword sound (#10 )
* раз уж я тут сижу
* whoops
* shit
---------
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
2025-03-03 14:29:21 +02:00
Remuchi
ed3b5ebd41
[Tweak] Cherry Pick White Dream's Cult Fixes ( #1397 )
...
<!--
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# Description
Bork.
---
# Changelog
<!--
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in the changelog (ex: `🆑 Death`)
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🆑 Spatison
- add: Constructs now turn into the ectoplasm on their death.
- tweak: Blood cult stun and shadow shackles are now auras similar to
blood rites.
- fix: Cult constructs now understand eldritch language and can speak
it.
- fix: Cult constructs are now healed by pylon.
- fix: Cult constructs now has cult cult icon.
- fix: All cult auras can no longer be stored, transferred or dropped.
- fix: Blood spear now detaches itself on recall action.
- fix: Shadow shackles should now properly work.
---------
Signed-off-by: Remuchi <RemuchiOfficial@gmail.com >
(cherry picked from commit 103d14773ae6767361e3601a7edd2482b3125084)
2025-01-14 01:11:28 +03:00
sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
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<!--
This is a semi-strict format, you can add/remove sections as needed but
the order/format should be kept the same
Remove these comments before submitting
-->
# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
---------
Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
PuroSlavKing
db97317bbb
[Port] Displacement Maps ( #165 )
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* Displacement Map Visualizer QoL (#27392 )
* Update Displacement Map Visualizer.lua
* Add files via upload
* Fix background layer being offset
This was caused by not taking the cel's own bounds into account.
Aseprite doesn't make an image layer "full size" if it only covers a
small part of the sprite.
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
* Displacement maps now works on any layers (#27405 )
* try
* pipupi
* Update ClientClothingSystem.cs
* Update vox.yml
* Update ClientClothingSystem.cs
* Fix Vox clothing in character creation menu (#29709 )
Update vox.yml
* Vox displacement updates (#29824 )
* more vox displacement maps
* A
* remove vox insuls sprites
* sci magboots
* Update vox.yml
* Update meta.json
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Displacement maps big update (#30093 )
* split logic into own system
* add support for different size displacement maps
* some clothes may not use displacement maps
* displacement maps spport hand sprites
* Update DisplacementMapSystem.cs
* rename things
* fuck stencilmask
* fix bugs
* no masks
* Update jumpsuits.yml
* fix species specific sprites
* Update ClothingSystem.cs
* shoes + ears displacement, some bugfix
* Update DisplacementMapSystem.cs
* Vox head displacement map (#30699 )
* head displacement for vox
* fixe
* fix index stepping to avoid pushing front layers into back layers (#32553 )
Co-authored-by: charlie <charlie.sc.wong@veiwsonic.com >
* Mothroaches can now wear hamster-wearable clothes + pet inventory tweaks (#28956 )
* moth displacement + inventory tweaks
* Fix off by 1 on the head sprites
* Move files to main mothroach folder
* Fix mask up a bit
* Fix side mask sprites
* Change format because it changed forever ago
* fix mothroach spawner
* remove nyano femaleMask
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Charlie <mio780308@gmail.com >
Co-authored-by: charlie <charlie.sc.wong@veiwsonic.com >
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com >
2024-12-15 23:48:19 +10:00
Spatison
a2557f75a6
Upstream ( #129 )
2024-11-21 17:49:04 +07:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
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# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com >
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
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Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com >
# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
Simon
11ca975b27
Make cyborgs hands explosion proof. ( #26515 )
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* Make the advanced treatment modules beakers explosion-proof.
* undo changes
* Epic rename fail
* Explosion recursion data field
* Logic for data field
2024-07-11 21:19:58 -07:00
Pieter-Jan Briers
e7a3b82a8d
Use new ComponentPauseGenerator ( #25183 )
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Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00
AJCM-git
9a6fa17e72
Virtual items cleanup ( #23912 )
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* Virtual items cleanup
* Detail
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
(cherry picked from commit 108f001731b9394f98d9ef712b9b777e5b3f8abc)
2024-01-26 22:49:14 +01:00
Nemanja
8b90cd0cd7
Give throwing a cooldown ( #23311 )
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(cherry picked from commit ad5f7a5c76bd5747fe0fb1f9728e6cad4c3d6bd2)
2024-01-23 22:50:29 +01:00
Leon Friedrich
865370bdca
Maybe fix hand test failures ( #21157 )
2023-10-23 23:53:31 +02:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
fbf1d476f2
Component ECS ( #17991 )
2023-07-13 20:20:46 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
wrexbe
b3f75f9ffe
More minor UI refactor changes ( #11213 )
2022-09-11 21:30:11 -07:00
metalgearsloth
4a393d4665
Fix a bunch of warnings ( #9528 )
2022-07-09 09:07:47 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Leon Friedrich
bfd95c493b
hands ECS ( #7081 )
2022-03-17 18:13:31 +11:00
Leon Friedrich
e3ead6a3ba
Remove IDropped ( #7075 )
2022-03-13 19:47:28 +11:00
Leon Friedrich
c4c238bda9
Add multi-layer in-hand and clothing support ( #6740 )
2022-03-02 10:29:42 +11:00
Leon Friedrich
4a00d01ced
Remove ignore-inside-blocker ( #6692 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-02-16 19:40:03 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
ad9ddf1552
Reduce action blocker uses and add target entity to CanInteract ( #6655 )
2022-02-15 15:06:52 +11:00
metalgearsloth
f9e32fb0c1
Revert "Add support for multi-layer in-hand and clothing sprites" ( #6521 )
2022-02-07 14:59:22 +11:00
Leon Friedrich
470e4f8bdc
Add support for multi-layer in-hand and clothing sprites ( #6252 )
2022-02-07 14:37:57 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Leon Friedrich
d40bcc9168
Fix some mispredict reconciliation issues. ( #6319 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-01-31 03:34:48 +11:00
Leon Friedrich
19b1c003e0
Fix misc virtual item issues ( #5980 )
2022-01-10 15:22:56 +11:00
Leon Friedrich
c29489ff4d
Fix foldable-pickup interactions. ( #6057 )
2022-01-07 17:09:42 +11:00
Leon Friedrich
adbc4ee5b0
Partial hand ECS ( #5634 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
Co-authored-by: Paul <ritter.paul1@googlemail.com >
2022-01-05 15:53:08 +11:00
Leon Friedrich
f13f743c51
Make use-in-hand default to activation interactions. ( #5951 )
2022-01-05 00:23:01 +11:00
wrexbe
abba1e1c2c
Make held entity nullable ( #5923 )
2021-12-30 19:27:15 -07:00
Paul Ritter
512d6a38c3
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
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* some work
* equip: done
unequip: todo
* unequipping done & refactored events
* workin
* movin
* reee namespaces
* stun
* mobstate
* fixes
* some work on events
* removes serverside itemcomp & misc fixes
* work
* smol merge fix
* ports template to prototype & finishes ui
* moves relay & adds containerenumerator
* actions & cuffs
* my god what is actioncode
* more fixes
* im loosing my grasp on reality
* more fixes
* more work
* explosions
* yes
* more work
* more fixes
* merge master & misc fixed because i forgot to commit before merging master
* more fixes
* fixes
* moar
* more work
* moar fixes
* suffixmap
* more work on client
* motivation low
* no. no containers
* mirroring client to server
* fixes
* move serverinvcomp
* serverinventorycomponent is dead
* gaming
* only strippable & ai left...
* only ai and richtext left
* fixes ai
* fixes
* fixes sprite layers
* more fixes
* resolves optional
* yes
* stable™️
* fixes
* moar fixes
* moar
* fix some tests
* lmao
* no comment
* good to merge™️
* fixes build but for real
* adresses some reviews
* adresses some more reviews
* nullables, yo
* fixes lobbyscreen
* timid refactor to differentiate actor & target
* adresses more reviews
* more
* my god what a mess
* removed the rest of duplicates
* removed duplicate slotflags and renamed shoes to feet
* removes another unused one
* yes
* fixes lobby & makes tryunequip return unequipped item
* fixes
* some funny renames
* fixes
* misc improvements to attemptevents
* fixes
* merge fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2021-12-30 22:56:10 +01:00
metalgearsloth
e5e144d99c
Rollerbeds ( #5681 )
2021-12-29 15:57:20 +11:00
Paul
97e47178d7
Revert "fixes a bunch of warnings"
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This reverts commit d4d85b663f .
2021-12-20 15:20:27 +01:00
Paul
d4d85b663f
fixes a bunch of warnings
2021-12-20 13:58:30 +01:00
wrexbe
17627b20e2
Fix crash when removing hand component ( #5822 )
2021-12-19 22:55:23 -07:00
Vera Aguilera Puerto
e3478f894e
Re-do InteractionSystem IEntity -> EntityUid conversion ( #5767 )
2021-12-13 22:17:18 -07:00
Leon Friedrich
7f81f0b8b8
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Vera Aguilera Puerto
f6371c6e62
Make all current admin logs use ToPrettyString
2021-12-11 16:00:10 +01:00
Vera Aguilera Puerto
cdc8336695
Even more resolve removals.
2021-12-08 17:41:14 +01:00
metalgearsloth
373b5988d7
Remove redundant IComponent casts
2021-12-07 21:54:00 +11:00
metalgearsloth
525297c5fe
A bunch of AttachedEntity bullshit
2021-12-06 15:39:46 +11:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
424c83e39c
Fix a lot more errors.
2021-12-04 12:35:33 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00