Commit Graph

27 Commits

Author SHA1 Message Date
Tirochora
7e306e040e Clean Up Tableslam + Strangling Bugfix (#2247)
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# Description

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Previously, the "TryStopPull" function didn't make you drop a
virtualitem if you were strangling somebody, meaning that you could lose
use of a hand until disarmed because it would still consider you to be
holding the person. I fixed that, as well as additionally cleaned up the
table slam system, which should make it run a bit smoother and be
functionally about the same. The "tableable" and "posttabled" components
were removed, because they shouldn't have existed in the first place.
The only notable non-bugfix change that's player facing is that shoving
people who are knocked down on any climbable entity stuns them (as
opposed to just tables), but it's a rather minor change and I intend on
reworking it pretty heavily once my [other
PR](https://github.com/Simple-Station/Einstein-Engines/pull/2199) is
reviewed. On the backend, I added an optional variable to "TryClimb"
that gives you an option to skip the do-after. If it's possible to
change these actions to be predicted, I'd be interested in learning how.

---

# TODO

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- [ ] Task
- [x] Completed Task

---

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<details><summary><h1>Media</h1></summary>
<p>

Note that glass tables do much more damage when slammed into, and even
more if they would shatter when attempting to climb it.


https://github.com/user-attachments/assets/bc0a12e3-0b67-4d61-aa4e-785e3210c3bb

</p>
</details>

---

# Changelog

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🆑
- tweak: Table slamming should be more consistent.
- fix: You should properly be able to use both hands after letting
somebody go from a stranglehold.
2025-07-12 01:48:19 +10:00
vanx
9daf0d146e [Fix] Climbing (#611)
* fix

* climbabel

* typo

* typo

---------

Co-authored-by: vanx <discord@vanxxxx>
2025-06-19 20:29:33 +03:00
sleepyyapril
2812dcee45 Fix build errors
(cherry picked from commit 661bdbaf1c668337376d68ad29bbace978458ae1)
2025-01-14 02:02:37 +03:00
metalgearsloth
b502bdf35c Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

(cherry picked from commit d8ae58efa903749314e334278c1a47c0fddd2b16)
2025-01-14 02:01:43 +03:00
sleepyyapril
885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Spatison
a2557f75a6 Upstream (#129) 2024-11-21 17:49:04 +07:00
Aiden
092d2c4125 Fix Crawling on Tables (#1057)
# Description

Crawling on tables was janky, if you stood up while crawling, or laid
down while climbing, it would push you to the edge of the table and
break.

Solves #995

---

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/08aa0e22-0363-45d8-810f-c69f7a796d7c


https://github.com/user-attachments/assets/5a31df3c-f01c-4500-94fb-f4beb3c6e007

</p>
</details>

---

# Changelog

🆑
- fix: You can properly lay down and stand up on tables now.

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-10-19 14:59:08 +07:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
Angelo Fallaria
da3956bbcb New Trait: Parkour Training (#670)
# Description

**Parkour Training** is a 3-point Physical trait that increases your
table climbing speed (and all other climbables), and crawling speed, and
reduces the cooldown on laying down/standing up.

Inspired by the SS13 trait called Freerunning, expanding on it by
including new mechanics around the Laying Down system.

Stats (Adjustable):
- 30% faster table climbing speed
- 25% faster crawling speed
- Cooldown on laying down/standing up reduced from 2.5 seconds to 2
seconds

## Media


![image](https://github.com/user-attachments/assets/09237d2f-667b-473a-98ad-71bd19bce6c3)

# Changelog

🆑 Skubman
- add: Add Parkour Training, a 3-point trait that makes you faster with
climbing tables and crawling.

---------

Signed-off-by: Angelo Fallaria <ba.fallaria@gmail.com>
2024-08-06 16:36:59 -04:00
Tayrtahn
1e38668f7e Add two-message overload to PopupPredicted (#26907)
Added two-message overload to PopupPredicted
2024-07-11 21:42:55 -07:00
VMSolidus
30fa1207b2 Update Submodule to 219.2.0 (#536)
Uses the following Cherry-Picks:
https://github.com/space-wizards/space-station-14/pull/26994
https://github.com/space-wizards/space-station-14/pull/26518
https://github.com/space-wizards/space-station-14/pull/26279
https://github.com/space-wizards/space-station-14/pull/24946
https://github.com/space-wizards/space-station-14/pull/27188

Requires:
https://github.com/Simple-Station/Einstein-Engines/pull/535
https://github.com/Simple-Station/Einstein-Engines/pull/534

---------

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2024-07-11 17:40:02 -07:00
SimpleStation14
9d059cf4b7 Mirror: Fix bypassing vaulting clumsy check with verb action. (#314)
## Mirror of PR #24977: [Fix bypassing vaulting clumsy check with verb
action.](https://github.com/space-wizards/space-station-14/pull/24977)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `225bc3c5aeffbef6286b607b02cd24a8ad75a437`

PR opened by <img
src="https://avatars.githubusercontent.com/u/85356?v=4" width="16"/><a
href="https://github.com/Tayrtahn"> Tayrtahn</a> at 2024-02-05 21:32:50
UTC

---

PR changed 7 files with 101 additions and 39 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Stops clumsy characters being able to climb/vault onto tables and such
by using alt-click or the verb menu instead of drag-dropping.
> 
> This also fixes a separate bug where, when a clumsy character managed
to pass the bonk check, the action would just cancel and the character
didn't actually climb the object. Passing the check will now let the
character climb.
> 
> Additionally, this fixes a oddity where the ability for mobs to climb
was determined by whether or not they had feet/legs, which was arbitrary
and problematic for creatures like slimes (which should be able to ooze
up onto a table). This check could also be bypassed by using the verb
instead of drag-dropping, so that was fixed too. The ability for mobs to
climb is now controlled in the prototypes.
> 
> The default chance of a clumsy character bonking on a climbable has
also been reduced from 75% to 50% to compensate somewhat.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Fixes #24951
> Fixes #17423
> Fixes #25951
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> ClimbSystem now raises AttemptClimbEvent as part of TryClimb, and
aborts climbing if it gets cancelled. This makes sure that all code
paths go through a clumsy check. BonkSystem now listens for
AttemptClimbEvents and responds to them instead of trying to intercept
DragDropEvents.
> CanVault now gets checked in TryClimb as well, to prevent bypassing
it.
> 
> The logic for climbing capabilities is now:
> - The presence of ClimbingComponent makes an entity able to be placed
on surfaces like tables.
> - ClimbingComponent.CanClimb controls whether it can climb onto
surfaces by drag-drop or verb.
> 
> The new field defaults to true to minimize changes to existing
behavior. Some mobs will have gained the ability to climb when
previously they couldn't, but that should be less impactful than the
opposite and can be resolved by YML changes in the future.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> 🆑
> - fix: Clumsy characters can no longer avoid bonking their heads by
using the Climb verb.
> - tweak: Clumsy characters are less likely to bonk their heads when
trying to climb.


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-10 21:15:29 -04:00
Pieter-Jan Briers
e7a3b82a8d Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.

(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00
DrSmugleaf
55845b0537 Fix ClimbSystem removing the climbing fixture when it still has contacts (#24756)
(cherry picked from commit 83901cafc5722a2e89092817dbd9beddff5a680f)
2024-02-08 12:02:19 +01:00
Nemanja
e624317d37 Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people

(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00
LordCarve
bb72f9c91c Fix formatting to match .editorconfig (IDE0055 warnings) (#23301)
(cherry picked from commit 24f07b203f828c8d82206adbc06bce81cedcb80b)
2024-01-23 22:49:57 +01:00
J. Brown
534eec0aac Fix for #22516 - mobs can no longer cause clumsy mobs to get hurt on tables (#22684)
Fix for 22516 - mobs can no longer cause other mobs to be bonked against tables.
2023-12-22 23:19:36 +01:00
metalgearsloth
e8cf316c50 Fix getting stuck on tables (#21981) 2023-12-02 20:28:13 +01:00
metalgearsloth
b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth
52104a45c1 Revert Arch testmerge 2 (#21901) 2023-12-02 19:05:12 +01:00
metalgearsloth
39ad6db5c3 Update submodule to 182.1.0 (#21900) 2023-12-02 19:05:11 +01:00
metalgearsloth
9741d9916c Revert the other arch changes (#21871) 2023-12-02 19:05:11 +01:00
metalgearsloth
333096b19e Content arch (#20107)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-12-02 19:04:08 +01:00
themias
4ab01c7cb9 Fix space vault (#21541) 2023-11-12 20:50:57 +01:00
metalgearsloth
6f17f25515 Fix 0-length climbs (#21224) 2023-10-24 18:04:01 +02:00
metalgearsloth
b1a821b243 Fix vaulting mispredict (#21082) 2023-10-20 15:30:20 +02:00
metalgearsloth
de7879694f Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00