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Author SHA1 Message Date
sleepyyapril
885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
SimpleStation14
9d059cf4b7 Mirror: Fix bypassing vaulting clumsy check with verb action. (#314)
## Mirror of PR #24977: [Fix bypassing vaulting clumsy check with verb
action.](https://github.com/space-wizards/space-station-14/pull/24977)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `225bc3c5aeffbef6286b607b02cd24a8ad75a437`

PR opened by <img
src="https://avatars.githubusercontent.com/u/85356?v=4" width="16"/><a
href="https://github.com/Tayrtahn"> Tayrtahn</a> at 2024-02-05 21:32:50
UTC

---

PR changed 7 files with 101 additions and 39 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Stops clumsy characters being able to climb/vault onto tables and such
by using alt-click or the verb menu instead of drag-dropping.
> 
> This also fixes a separate bug where, when a clumsy character managed
to pass the bonk check, the action would just cancel and the character
didn't actually climb the object. Passing the check will now let the
character climb.
> 
> Additionally, this fixes a oddity where the ability for mobs to climb
was determined by whether or not they had feet/legs, which was arbitrary
and problematic for creatures like slimes (which should be able to ooze
up onto a table). This check could also be bypassed by using the verb
instead of drag-dropping, so that was fixed too. The ability for mobs to
climb is now controlled in the prototypes.
> 
> The default chance of a clumsy character bonking on a climbable has
also been reduced from 75% to 50% to compensate somewhat.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Fixes #24951
> Fixes #17423
> Fixes #25951
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> ClimbSystem now raises AttemptClimbEvent as part of TryClimb, and
aborts climbing if it gets cancelled. This makes sure that all code
paths go through a clumsy check. BonkSystem now listens for
AttemptClimbEvents and responds to them instead of trying to intercept
DragDropEvents.
> CanVault now gets checked in TryClimb as well, to prevent bypassing
it.
> 
> The logic for climbing capabilities is now:
> - The presence of ClimbingComponent makes an entity able to be placed
on surfaces like tables.
> - ClimbingComponent.CanClimb controls whether it can climb onto
surfaces by drag-drop or verb.
> 
> The new field defaults to true to minimize changes to existing
behavior. Some mobs will have gained the ability to climb when
previously they couldn't, but that should be less impactful than the
opposite and can be resolved by YML changes in the future.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
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> -->
> 
> <!--
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order for it to show up.
> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> 🆑
> - fix: Clumsy characters can no longer avoid bonking their heads by
using the Climb verb.
> - tweak: Clumsy characters are less likely to bonk their heads when
trying to climb.


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-10 21:15:29 -04:00
Pieter-Jan Briers
e7a3b82a8d Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.

(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00
LordCarve
bb72f9c91c Fix formatting to match .editorconfig (IDE0055 warnings) (#23301)
(cherry picked from commit 24f07b203f828c8d82206adbc06bce81cedcb80b)
2024-01-23 22:49:57 +01:00
metalgearsloth
de7879694f Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00