Commit Graph

4 Commits

Author SHA1 Message Date
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Magnus Larsen <i.am.larsenml@gmail.com>
Co-authored-by: Hanz <41141796+Hanzdegloker@users.noreply.github.com>
Co-authored-by: Kukutis96513 <146854220+Kukutis96513@users.noreply.github.com>
Co-authored-by: potato1234_x <79580518+potato1234x@users.noreply.github.com>
Co-authored-by: Gotimanga <127038462+Gotimanga@users.noreply.github.com>
Co-authored-by: Mangohydra <156087924+Mangohydra@users.noreply.github.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Morb <14136326+Morb0@users.noreply.github.com>
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
Co-authored-by: KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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Co-authored-by: nao fujiwara <awkwarddryad@gmail.com>
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Co-authored-by: Vasilis <vasilis@pikachu.systems>
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Co-authored-by: Just-a-Unity-Dev <67359748+Just-a-Unity-Dev@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
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Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: RumiTiger <154005209+RumiTiger@users.noreply.github.com>
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com>
Co-authored-by: exincore <me@exin.xyz>
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com>
Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
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Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
Co-authored-by: Rio <110139251+Riolume@users.noreply.github.com>
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Co-authored-by: Джексон Миссиссиппи <tripwiregamer@gmail.com>
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Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Geekyhobo <66805063+Geekyhobo@users.noreply.github.com>
Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
SimpleStation14
2bbf7addfc Mirror: Syringes that spawn with content start in inject mode (#129)
## Mirror of PR #25881: [Syringes that spawn with content start in
inject
mode](https://github.com/space-wizards/space-station-14/pull/25881) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `5cb48c922fa7236d07b463f0c38ada2d5805e54b`

PR opened by <img
src="https://avatars.githubusercontent.com/u/58439124?v=4"
width="16"/><a href="https://github.com/Plykiya"> Plykiya</a> at
2024-03-06 13:43:59 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-09 10:19:03 UTC

---

PR changed 3 files with 25 additions and 23 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Made it so that syringes that spawn with content start out in inject
mode rather than draw mode. Also got rid of unnecessary DataField names
if they matched.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Grab bic syringe from medkit, use it on patient, it's in draw mode by
default, cry.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> I added a new yml entity for prefilled syringes that starts in inject
mode.
> 
> I attempted to do it the "smart way" by changing the ComponentInit
code to check for the solution amount and toggle based on that, but for
some reason the solution was returning false on the server-side but not
on the client-side so there was a desync in the Inject state. Couldn't
really figure out how to fix it, so I just went with the dumb simple
method instead.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [ X ] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> None
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> 🆑
> - tweak: Pre-filled syringes start in inject mode now.


</details>

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-05-28 23:33:11 -04:00
SimpleStation14
b8489bebfb Mirror: Cycle injector transfer amount on alt. use (#178)
## Mirror of PR #25566: [Cycle injector transfer amount on alt.
use](https://github.com/space-wizards/space-station-14/pull/25566) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `ad6ac73f6f41d1cbd3fe80a43c8bf4b83e03f392`

PR opened by <img
src="https://avatars.githubusercontent.com/u/68151557?v=4"
width="16"/><a href="https://github.com/veprolet"> veprolet</a> at
2024-02-25 19:37:49 UTC

---

PR changed 3 files with 26 additions and 3 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> ## About the PR
> When the user tries to use alternative interaction on an injector
capable of changing transfer volume, this will cycle between the maximal
and minimal transfer amount (defaulting to maximum if the value was
in-between the extremes).
> 
> The interaction is only available with in-hand usage or empty-handed
usage. This is deliberate (but not necessarily correct).
> The interaction is only implemented for injectors and not arbitrary
containers capable of solution transfers. This is to limit the scope of
this PR.
> 
> ## Why / Balance
> Changing the transfer amount was only possible using the context menu.
This was difficult and slow, but this tedium didn't seem to be a
valuable part of the gameplay experience.
> 
> Instead of cycling over all the possible transfer amounts, the choice
has been made to only cycle between the two extremes. This is for two
reasons:
> - Scalability: If this is merged, we'll probably want the same
behavior for the other solution containers like jugs. It would be very
tedious (probably more tedious than using the context menu) to cycle to
the correct transfer amount with more available transfer amount steps.
It would also be IMO unintuitive to have a different behavior between
the two types of solution containers.
> - Simplicity: It is easier to reason about the next state this way.
Otherwise, one would have to figure out how many times to perform the
interaction to cycle to the desired amount, which involves knowing the
total number of steps for each injector/container, order of the current
step and modular arithmetic (or just cycling until you are at the
correct one, which is slow, error-prone and frustrating whenever you
overshoot).
> 
> This decision has obviously some tradeoffs, but I feel like those are
manageable. If you need to transfer the in-between amounts, you can
usually switch to the minimal amount (I assume the property of
in-between amounts being a multiple of the minimum will be upheld in the
future) and click a few times. This is generally as tedious or less
tedious than cycling the amounts. There are some instances where you
can't do that. One example would be manual mixing of the advanced brute
medications. This is a niche use-case and can be still solved using the
context menu verb system and is supposed to be a bit more difficult
anyway.
> 
> This also makes the alternative interaction a bit less predictable, as
it no longer always uses the first context menu verb. I think the
interaction is similar enough and inconsequential enough to justify
this.
> 
> It makes the syringe marginally more powerful, but as this doesn't
introduce any previously unavailable actions, I believe this to be
perfectly acceptable and heavily outweighed by the convenience.
> 
> ## Technical details
> ~~This introduces a new concept of "special alternative" interactions.
Those interactions have their own events and handlers.~~
> 
> Please scrutinize the code hard ~~, because it touches some quite
fundamental parts of the game, and~~ I'm not too knowledgeable about C#
or the conventions of this repo. I tried to follow guidelines where
possible while not impacting the existing code too much, but maybe this
leads to too much weirdness in some places.
> 
> ## Media
>
![optimized](https://github.com/space-wizards/space-station-14/assets/68151557/c445b535-e4c6-49ff-b712-d540dd7fe57b)
> 
> - [X] I acknowledge that I have no idea how to showcase or record this
feature well, **or** I'm trying my best.
> 
> ## Breaking changes
> N/A
> 
> **Changelog**
> 🆑
> - tweak: Injectors like the syringe can now toggle their transfer
amount using alternative interactions.
> 


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-06 15:04:34 -04:00
Pieter-Jan Briers
1031a93942 Predict Injector (syringes), cleanup (#25235)
At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.

(cherry picked from commit 6d8be538c90cf4c3a6636e2f8b84631af457cd42)
2024-02-18 23:11:33 +01:00