Ed
9f8b6d7df7
Rock and Meat anom rework (try 2) ( #24449 )
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* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
* spawn on shutdown variant
* fix entites, fix DataRecord
* fix some review
* god forgive me
* oh fuck wrong brench
* Revert "oh fuck wrong brench"
This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
(cherry picked from commit de9d7aed17f3fa5fe5bf43bea07e4ca07908d528)
2024-01-28 00:32:17 +01:00
Ed
746db6552b
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" ( #24448 )
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(cherry picked from commit 05a7eb07c27a0304285a4c8ef5f1e5b6bdd566a9)
2024-01-27 23:50:29 +01:00
Ed
7c72be35f8
Start rebalancing anomalies - Rock and Flesh anomaly reworked ( #24381 )
...
* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
(cherry picked from commit b02c211e2f22a10901fa57a5c76a625be8be4a3d)
2024-01-27 23:50:26 +01:00
KISS
5dc4cb3b18
Ice anomaly spawns ice underneath it ( #21227 )
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* added TileAnomalySystem to AnomalyIce
* added FloorIce for station
* created ice crust entity to spawn under ice anomaly
* update draw depth for ice crust
* uh oh, added ice-sliding but at what cost
* resolved mispredicts
* updated sprite alpha, removed appearance component (not used)
* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)
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Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com >
2023-11-12 20:45:18 +01:00
brainfood1183
5d1182b8af
Rock Anomaly ( #20635 )
2023-10-08 19:58:49 +02:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tom Leys
cbaf61ad5e
Split FleshAnomaly into two components #16001 ( #16110 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-05-05 23:08:37 +10:00