Kara
f06ae6982d
Contraband marking & examining ( #28688 )
...
* System & loc strings
* pass over syndie contraband
* fixes
* grand theft pass
* contrabandexamine -> contraband
* examine text generation update
* all composition parents necessary
* bring back minor contra so it has a less confusing message
* minor
* weapon pass
* jumpsuit pass
* feet pass
* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH
* head
* AUUUUGH
* ear
* belt
* back
* fix
* bro
* rename for more clarity
* do da review
* add cvar for contraband examine
2025-07-18 15:10:58 +10:00
BramvanZijp
e58bf08380
This should probably be false by default.
...
(cherry picked from commit 16eec2b5646d1ccf2c62bd1ce7b99f32a2a3052c)
2025-03-21 18:18:14 +03:00
BramvanZijp
08adeb6512
Rework the IPC Maintenance panel.
...
(cherry picked from commit dd636039d057403a0be66c456ea2d24518bfc037)
2025-03-21 18:18:07 +03:00
Skubman
a075836f4c
Den Downstream Merge 02-13-25 ( #1773 )
...
# Description
## **!!! DO NOT "Squash and commit", ONLY "Create a merge commit" !!!**
Merges some PRs from The Den, YML changes only:
- https://github.com/TheDenSS14/TheDen/pull/168
- Change: Added the new Loadout items to the appropriate
CharacterItemGroup prototypes.
- https://github.com/TheDenSS14/TheDen/pull/202
- Change: Converted owl hooting from stereo to mono to fix console
errors.
- https://github.com/TheDenSS14/TheDen/pull/203
- https://github.com/TheDenSS14/TheDen/pull/205
- https://github.com/TheDenSS14/TheDen/pull/220
- https://github.com/TheDenSS14/TheDen/pull/224
- https://github.com/TheDenSS14/TheDen/pull/236
- https://github.com/TheDenSS14/TheDen/pull/246
Mapper-only PRs:
- https://github.com/TheDenSS14/TheDen/pull/247
- https://github.com/TheDenSS14/TheDen/pull/250
## Changelog
🆑 The Den Contributors
- add: Added a Trooper Uniform and Hat for Security use. (by Rosycup)
- add: Harpies have gained the ability to hoot. (by KyuPolaris)
- add: Added ability for Arachne to produce silk. (by KyuPolaris)
- tweak: Tweaked tool belts to take more tools and mantis belts to be
able to fit certain epistemics tools. (by Rosycup)
- add: Hopping, that's it. *hop and *hops now triggers the jump emote.
(by KyuPolaris)
- fix: Shadowkin are now able to select Psionic Power traits without
taking the Latent Psychic trait. (by Rosycup)
---------
Co-authored-by: Rosycup <178287475+Rosycup@users.noreply.github.com >
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com >
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
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Co-authored-by: KyuPolaris <tabi@kyuudev.me >
(cherry picked from commit 19ea863353222d210c1b646fe7333dc98ed0cf3b)
2025-02-15 00:32:23 +03:00
deltanedas
1d3560fa56
add access reader log wire ( #29094 )
...
* add LoggingDisabled to AccessReader
* add LogWireAction
* -m give everything besides high-security door a log wire
* make LogAccess public and support string arg
* add log when pulsing
* m
* l
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit f293d7e519ff55993729f3de46c978df54d1faa3)
2025-01-14 02:09:57 +03:00
sleepyyapril
885ee5a831
Wizmerge for Station AI ( #1351 )
...
<!--
This is a semi-strict format, you can add/remove sections as needed but
the order/format should be kept the same
Remove these comments before submitting
-->
# Description
the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here
---------
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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
VMSolidus
32b08b0350
Port Justice Department From DeltaV ( #675 )
...
# Description
This ports https://github.com/DeltaV-Station/Delta-v/pull/660
> ## About the PR
> Adds the Justice Department, a department enveloping the lawyer and 3
new roles that manage the court system and charges against the accused.
Includes: • New department, Justice! • 3 new roles: ◦ Chief Justice: The
main, impartial judge for the station responsible for adjudicating
criminal and civil trials, as well as other small matters like paroles
and pardons. ◦ Clerk: The court clerk, who organizes trials, notarizes
court documents (warrants, sentences, etc), and ensures correct
sentencing and due process for the accused in sec custody. ◦ Prosecutor:
A special lawyer role that legally advises sec and handles all of its
court prep and prosecution, freeing up sec's time to go stun baton the
clown instead of waiting for trial. • Antag objective to steal the
Clerk's notary stamp, an object imbued with the authority to officialize
court decisions. • Made the Lawyer role easier to understand and added
them to the department. Renamed to Attorney, they now exclusively defend
the accused or can sue on their behalf. Can also curse at the prosecutor
in the bar. • Changed SoP to match. Notable changes include ◦ Felony
charges and above must be reviewed and approved by the Clerk or Chief
Justice if those roles are active. ◦ Parole, criminal trials, and civil
trials are now all adjudicated by the Chief Justice, or the clerk in
their absence. ◦ To ensure fair judgement, a Captain can only remove the
Chief Justice with a majority vote from command. ◦ Warrants and court
decisions must be written down and stamped with the notary stamp.
Warrants must be approved by the Chief Justice. ◦ Full list of SoP
changes can be found here:
https://docs.google.com/document/d/12ZKTtzvVWBuC7PuiREL9v7mhVZve11p0-T6MBPpVeGs/edit?usp=sharing
• Classy wooden desk timer to help keep trials timely and within limits.
>
> **TO DO:** Chief Justice
>
> * [x] Role
> * [x] Inventory
> * [x] Job Description
> * [x] Icon
> * [x] Access (CMD/CJ/Sec/Justice*)
> * [x] Airlocks
> * [x] Spawnpoint
> * [x] Closet(just reuse legal w/ a lock)
> * [x] Gavel** (proto/sprite/sound)
> * [x] Stamp (proto/sprite)
> * [x] Drip
>
> Court Clerk
>
> * [x] Role
> * [x] Inventory
> * [x] Job Description
> * [x] Icon
> * [x] Access (Sec/Justice*)
> * [x] Spawnpoint
> * [x] Closet(just reuse legal w/ a lock)
> * [x] Stamp** (proto/sprite)
> * [x] Warrant document
> * [x] Drip
>
> Prosecutor
>
> * [x] Role
> * [x] Inventory
> * [x] Job Description
> * [x] Icon
> * [x] Access (Sec/Justice*)
> * [x] Spawnpoint
> * [x] Closet(just reuse legal w/ a lock)
> * [x] Drip(Can be same as lawyer but should have a unique badge)
>
> SoP/Guidlines
>
> * [x] Civil and criminal law-penalties
> * [x] Legal mutiny?
> * [x] Assigning judges when no judge is present
> * [x] Judge is representative of CC. Not necessarily _above_ captain
but outside.
> * [x] When to appeal to a jury? How to pick a jury? (random would be
good)
> * [x] Rules for gaining warrants
> * [x] Procedure for arresting officer filing criminal charges
> * [x] Rules for summoning witnesses
> * [ ] Guide/book
>
> Other
>
> * [ ] Station Beacons
>
> ## Notes:
> * We might want to consider bringing back brig access for cells to
give legal dept sec access and not control over prisoners.
> * Mapping would need to provide offices for CJ, CC, and Prosecuter.
> * Chief Justice is a rep of CC not necessarily above captain but
outside
>
> ## Why / Balance
> The current legal system in-game is built around LRP gameplay, with
security handling everything relating to arrests, sentencing, trials,
and execution. Additionally, it is near-impossible to find an impartial
judge for any court case with the current system. New legal department
would guarantee an impartial and available judge (whether it be the
Chief Justice or Clerk) for any court case, take pressure off of
security to handle things like sentencing and trials. Additionally,
there will be more roleplay opportunities for things like civil cases,
inter-department disputes, internal affairs, or whatever else you may
need legal help with.
>
> ## Technical details
> n/a
>
> ## Media
>


>
> * [x] I have added screenshots/videos to this PR showcasing its
changes in-game, **or** this PR does not require an in-game showcase
>
> ## Breaking changes
> none that I know of 😓
>
**Changelog** 🆑 Leo, Velcroboy, and Timemaster
- add: Added The Justice Department >:)
2024-08-06 13:23:34 -07:00
c4llv07e
e6949bfa7d
Add door electronics access configuration menu ( #17778 )
...
* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com >
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com >
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com >
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com >
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com >
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com >
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com >
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-07-11 21:17:56 -07:00
VMSolidus
2ccbdd3aa1
Revert "Revert PR #56 through #76 ( #104 )" ( #336 )
...
This reverts commit 648fea35b6 .
# Description
Now that we have the list of Wizden Mirrors, it's now possible to bring
this back, and resume work on maintaining this repo.
2024-05-04 21:53:21 -04:00
VMSolidus
648fea35b6
Revert PR #56 through #76 ( #104 )
...
# Description
There was a miscommunication, and I bungled the repository during the
last round of merges. The Mirror Bot is not quite finished yet, and some
polishing needs to happen behind the scenes before we can actually start
doing this. Also new policies from the discord are pending regarding how
these PRs need to be handled. I'll need to either reopen or remake the
reverted PRs, since we do actually still need them. But we need PRs
mirrored from Wizards' Den in order to go through the list properly.

2024-04-13 04:40:03 -04:00
SimpleStation14
56e7e8e08e
Add Corspman Access & Airlocks ( #65 )
...
## Mirror of PR #892 : [Add Corspman Access &
Airlocks](https://github.com/DeltaV-Station/Delta-v/pull/892 ) from <img
src="https://avatars.githubusercontent.com/u/131613340?v=4 "
alt="DeltaV-Station" width="22"/>
[DeltaV-Station](https://github.com/DeltaV-Station )/[Delta-v](https://github.com/DeltaV-Station/Delta-v )
<aside>PR opened by <img
src="https://avatars.githubusercontent.com/u/52761126?v=4 "
width="16"/><a href="https://github.com/rosieposieeee ">
rosieposieeee</a> at 2024-02-23 18:21:40 UTC</aside>
<aside>PR merged by <img
src="https://avatars.githubusercontent.com/u/52761126?v=4 "
width="16"/><a href="https://github.com/rosieposieeee ">
rosieposieeee</a> at 2024-03-19 12:13:13 UTC</aside>
<sup>
`304fdcd35659c4bdcb17561d093d16b52b172b2e`
</sup>
---
PR changed 0 files with 0 additions and 0 deletions.
The PR had the following labels:
- Changes: YML
- Status: Needs Review
- Changes: C#
- Changes: Localization
---
<details open="true"><summary><h1>Original Body</h1></summary>
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
>
> ## About the PR
> <!-- What did you change in this PR? -->
>
> <img width="524" alt="Content Client_AQ40yzRyFY"
src="https://github.com/DeltaV-Station/Delta-v/assets/52761126/eb18fc39-4cba-4d4d-8ea5-25c5aedb1e34 ">
>
>
> """Corpsman""" access previously was just medical access on their
locker (lol!) and NO access on their suit locker (LOL)
>
> Tested and works. HoS was given the access too. Warden left out.
>
> **Changelog**
> 🆑
> - add: Added Corpsman-only access and airlocks.
>
</details>
Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com >
2024-04-07 23:31:02 -04:00
deltanedas
965e1cae57
criminal records revival ( #22510 )
...
(cherry picked from commit 683591ab046eb720e6ccfd3d0f6e5574f5f7efbc)
2024-02-08 12:37:29 +01:00
Ed
25dbae8f9c
Lock Anomaly generator to research access ( #24464 )
...
* small patch
* fix
* remove garbage
* fix
* moved to shared events
* fix
* LocId
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
(cherry picked from commit 498ad2d5d714c73d9212bda9d3d89d53b2001e04)
2024-02-08 12:11:07 +01:00
Nemanja
e624317d37
Cryogenic Sleep Units ( #24096 )
...
* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00
AJCM-git
82bd0e6af8
Access logs tweaks and fixes ( #23096 )
...
* Fix AccessRecord not serializing correctly on map saves
* record struct my beloved
* Final tweaks
* pro
* This is no longer necessary
(cherry picked from commit a4dd4828cf585a5534c7ecc86aeb43484c924d00)
2024-01-22 19:00:10 +01:00
Chief-Engineer
7278318225
Add access logs (IC ones) ( #17810 )
...
(cherry picked from commit 476ea14e8a0925e7f90ddbe5f6dd7144bf43cde5)
2024-01-22 18:37:44 +01:00
chromiumboy
66b5437d81
Crew monitor revisit ( #22240 )
2023-12-16 19:37:30 +01:00
Velcroboy
ce00812d95
Adds robust granular access ( #470 )
...
* Adds robust granular access
* Updates drobes with appropriate access
* Typo/file not saved
* Remove dupe/copy-paste oops
* Remove dupe/copy-paste oops
* Remove dupe/copy-paste oops
* Revert "Typo/file not saved"
This reverts commit 190363ead8db415e1d0e06e27b884cbcf835a398.
* Revert "Revert "Typo/file not saved""
This reverts commit dd116f2b04f48d3dad97dc4e57a56a3ed1234e7d.
* Revert "Remove dupe/copy-paste oops"
This reverts commit 5660903ac46f920efc73bea2f217c5ad50268c96.
* Remove dupe, fix copy/paste
* Fix some more copy/paste
* ugg
---------
Co-authored-by: Jeff <>
2023-11-25 18:49:26 -06:00
Velcroboy
142598394e
Remove brig access for lawyer ( #467 )
...
* Remove brig access for lawyer
* Better
* Nyano/DV files
* Update Colin maps
* all other maps
lawyer/service airlocks
* Update edge.yml
got rid of invalid linkedports
* untouched maps w/ pending changes
---------
Co-authored-by: Jeff <>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-11-22 10:07:59 -06:00
LordEclipse
33537f03eb
Make more fields VV-writeable ( #21754 )
2023-11-19 22:23:30 +01:00
Velcroboy
51c63c161d
Access/Airlock Revamp ( #21701 )
...
* Access/Airlock Revamp
* Fix migration error, and update IDCardConsoleComp
* Goofed on that one
* Requested changes
* Ooops
* Undo migration
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com >
2023-11-19 22:21:28 +01:00
Fluffiest Floofers
f152373d4b
Psionic Mantis access ( #104 )
...
* Mantis access
* Not really forensic
* cleanup
---------
Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com >
2023-10-05 20:55:12 +00:00
Fluffiest Floofers
dbf3551d80
Airlocks for the Mail Room ( #109 )
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* Two doors for the couriers living in logistics
But they were, all of them, deceived, for another access was given to the HoL.
* actually put the access in the id computer
2023-10-05 22:02:35 +02:00
rosieposie
8940aecd99
Paramedic Lockers, Portafibs, and Chemvend Tweaks ( #53 )
...
* add paramedic-only access
* edit chemvend
upped jug amounts in each vend to accomodate for their use, and adds all emagged chemicals from the dispenser to them
* add portafib
* added comments and tweaked rollerbed
* one line comments
* Update IdCardConsoleComponent.cs
* increase crate price
* Comment, misspelling adjustments
removed unnecessary comments (ones indicating a Delta V change while already in the Delta V directory)
* not all jugs are created equal
this wont work btw
* chemvend restock price
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-10-05 21:25:48 +02:00
Debug
fd2cc8570d
Sync master up to 1/10 ( #74 )
...
* Automatic changelog update
* Make NPC names proper nouns & fix some genders (#20534 )
* Proper names & genders
* Uppercase proper names
* Make Smile female
* fix bingus wrinkly head (#20531 )
* rouny meat and steak (#20526 )
* lost friendship flavor
* add rouny steak
* rouny special meat
* rouny meat textures
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311 )
* Explosive wet floor sign & janitorial suicide vest
* fix attributions
* Remove name & desc from explosive wet floor sign
* Make wet floor sign chameleonable
* Automatic changelog update
* Minor slippery stuff (#20535 )
* Update submodule to 162.2.0 (#20570 )
* Predicted armor (#20560 )
* clean up some lines in smile the slime prototype (#20552 )
* Revert "Use full file path for temp replays (#19002 )" (#20545 )
* Add EyesGlasses into ClothesMate (#20523 )
* Automatic changelog update
* Fix Punpun crew monitor sensor (#20484 )
* Automatic changelog update
* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394 )
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
* Automatic changelog update
* Make arcades hackable again (#20555 )
* Automatic changelog update
* Health alert tweaks (#20557 )
* Automatic changelog update
* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564 )
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
* bartender suit (#20521 )
* give me a drink bartender
* guh
* aARG
* Necropolis and mine walls (#20578 )
* Automatic changelog update
* archaic accent tweaks (#20567 )
* Automatic changelog update
* Add confirmation to kick and respawn in the admin player actions panel (#20542 )
* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540 )
* Change .editorconfig to keep existing attribute arrangement (#20538 )
* Automatic changelog update
* Catch replay start and end errors on round restarts (#20565 )
* Update trivial components to use auto comp states (#20539 )
* Fix role unbans not applying in real time (#20547 )
* Disable AHelp buttons when no player is selected, update button styling (#20568 )
* Automatic changelog update
* Added a toggle fullscreen button (default F11) (#20272 )
* Added a toggle fullscreen button (default F11)
* Removed un-needed comments
* Review Requested Changes
* Fixed Acidental Spacing Change
* bwoink, removed extraneous code
* nothing, litterally
* Automatic changelog update
* Fix not networking markings (#20588 )
* Automatic changelog update
* Update RobustToolbox to v162.2.1 (#20590 )
* Automatic changelog update
* Glorfcode (force say on damage/stun/crit) (#20562 )
* Automatic changelog update
* Fix AHelp progressively showing more AHelp panels (#20591 )
* Automatic changelog update
* caninsert entitystorage tweaks (#20589 )
* Automatic changelog update
* Fix mapping actions crashing on load (#20592 )
* Fix loading a map with a ThirstComponent crashing the game (#20594 )
* Fix electrocution displaying real name of disguised players (#20603 )
* Organ fixes (#20488 )
* Automatic changelog update
* Kettle medical rework (#20435 )
* Initial try at medical rework for kettle
* Re-add decal decorations to Kettle's medical
* Add more lockers to kettle's med
* Actually upload kettle's map, not its proto
* Automatic changelog update
* Added blocked visuals to volumetric pump (#20610 )
* Automatic changelog update
* Move TimedDespawn to engine (#20515 )
* Update submodule to 163.0.0 (#20616 )
* Remove v0.1 version number from local main menu screen (#20617 )
* Remove cloneData parameter from AutoNetworkedField (#20596 )
* Update submodule to 164.0.0 (#20618 )
* fix cognizine ghost role (#20632 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Move ID layer one pixel to correct alignment (#20630 )
* Update nukie hardsuit descriptions (#20529 )
* Make holofans destructable (#20445 )
* Automatic changelog update
* bowl is open (#20453 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add TestPair.WaitCommand() (#20615 )
* Rename ThreatPrototype and mark fields as required (#20611 )
* Adjust hard bomb shape (#20608 )
* dragon refactor, objectives and use GenericAntag (#20201 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Added generic empty liquids tank (#20563 )
* Move view variables verb to the top of the list with no category and localize it (#20546 )
* saltern update (#20325 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix followers leaking (#20643 )
* Add Winter Boots (#20622 )
* add
* fix prototype
* Add QM mantle (#20621 )
* add
* fix prototype
* Automatic changelog update
* Slime mobs breathe nitrogen and resprite their organs (#20577 )
* Slimes breathe nitrogen and resprite their organs
* ups
* mmm
* Automatic changelog update
* Fix the new lizard horn's consistency + issue (#20620 )
* fix
* add
* Revert "add"
This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.
* Add RandomHumanoidAppearance component to for space ninjas (#20605 )
* Automatic changelog update
* Space cat breathes space (#20550 )
* Space cat breathes space
Made Space Cat lungs ROBUST
* Made Space Cat's lungs ROBUST 2.0
* Automatic changelog update
* Wide anomaly locator (#20581 )
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* add textures
* fix encoding
* fix 2
* Automatic changelog update
* Fixed Telescopic Shield Lighting (#20650 )
* Fixed Telescopic Shield Lighting Bug fix #20199
* no need for these at all
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Automatic changelog update
* Add a special hardsuit for nukie medic (#20471 )
* Automatic changelog update
* Carry over other mutations when doing species mutation (#20551 )
* Automatic changelog update
* Add Spanish accent to poncho and sombrero (#20377 )
---------
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com >
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com >
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com >
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com >
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com >
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com >
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com >
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com >
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com >
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com >
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com >
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com >
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com >
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com >
2023-10-03 14:15:46 -05:00
Debug
875954c918
Add orders access level ( #57 )
...
* Add orders access level
* Update cargo.yml
Looks like this was missed
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-09-28 18:16:01 +00:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Leon Friedrich
af79f369ae
Remove outdated access reader method. ( #19765 )
2023-09-03 11:05:22 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Nemanja
7ddee71379
More borg tweaks ( #19143 )
...
* borg tweaks but i'm gonna go code fun stuff first
* werkin' on it
* a ton of tweaks
* fuck everyone and then myself
2023-08-14 18:34:23 -05:00
Nemanja
98fa00a21f
Borgs ( #18136 )
...
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
chromiumboy
2df70799f8
Add access configurator ( #18638 )
...
The access configurator programs the access levels of any access reader. To use the access configurator, players must:
- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list
Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device
For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device
Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-08-08 10:30:46 -08:00
PrPleGoo
7c088ac1de
Job icons are stored on ID cards ( #18233 )
2023-07-29 18:25:27 +10:00
c4llv07e
edb33cacc4
Makes AccessReaderComponent support containers ( #17927 )
2023-07-26 01:34:08 -04:00
TemporalOroboros
df1dcb74ac
Dewarns access ( #16666 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-07-23 14:19:51 +10:00
0x6273
247c7a1d4d
Fix PDA capitalization to be PascalCase ( #17335 )
2023-06-15 11:44:28 +10:00
Moony
5cb1d70a3b
ID Console can no longer grant access the privileged ID doesn't have. (read: AA nerf) ( #14699 )
...
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-05 23:56:54 +10:00
metalgearsloth
70be6996b1
ID access change ( #15239 )
2023-04-10 23:27:35 -07:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
DrSmugleaf
b4164e62b1
Remove id card console component reference ( #15205 )
2023-04-08 13:15:52 -07:00
Kara
9688544e78
Content PR for auto-componentstate sourcegen ( #14845 )
...
* Content PR for auto-componentstate sourcegen
# Conflicts:
# Content.Shared/Chat/TypingIndicator/TypingIndicatorComponent.cs
# Content.Shared/Content.Shared.csproj
# SpaceStation14.sln
* shared file too
* afterautohandlestate example
* oops
* anudda
* access fixed
* smart
2023-04-06 12:33:40 -05:00
Puro
e47fe6b4eb
[Access] Detective personal access ( #15109 )
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* [Access] Detective personal access
* [Add] technical airlock with detective access.
* vendind and locker change access
* Detective access on ID card console
2023-04-05 19:48:04 -07:00
Nemanja
89d3875cde
Fix access wires emagging machines ( #14471 )
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* Fix access wires emagging machines
* comment
* le fix
2023-03-13 19:55:18 -07:00
Nemanja
13d71f14e2
add support for per-id access on AccessReaderComponent ( #13659 )
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* add support for per-id access on AccessReaderComponent
* comments!!!
* oh yeah we predicting baby
* foobar
* sloth review
* weh
2023-02-28 08:03:55 -08:00
deltanedas
98b02b3d97
make emagged marker component (fixed version of #13867 ) ( #14096 )
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* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG
* emagged medbay's stasis bed
* left med, emagged sec' apc
* went back to chem, emagged the dispenser
* emagged the fax while i was there
* had a donut while waiting for emag to charge
* i broke into the bridge then announced 'mandatory johnson inspection in medical'
* get system instead of dependency
* feedback
* net suggestion
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* use EnsureComp and import NetworkedComponent
---------
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-02-18 19:03:06 -06:00
Nemanja
80d06362c5
vehicle access fix ( #12868 )
2022-12-04 18:23:59 -06:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
metalgearsloth
1e30848cf7
Add a debug overlay for accessreaders ( #9681 )
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> didnt pjb have issues with doing the control stuff in an overlay and just wanted direct texture draw
I ended up doing dis.
2022-09-14 19:33:25 +10:00
Nemanja
5f5f795ae2
empty id card name fix ( #10860 )
2022-08-29 21:38:00 -05:00