Mnemotechnican
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4d222b98b3
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Random Bark Revamp (#1003)
# Description
This improves the random barks by:
- Fully moving the random barks to localization files, with the ability
to re-use existing types
- Adding many new (english) random bark types
- Making the random bark system add a random punctuation mark at the end
of a random bark
- Adjusting some existing random bark configs
This also reparents MobSecurityDog to MobCorgi and MobArcticFox to
MobFox because for some reason delta-v decided to copy the original mobs
instead of using inheritance??? Either way, laika and siobhan will now
also have random barks, can be carried, etc.
<details><summary><h1>Media</h1></summary>
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# Changelog
🆑
- add: Animals now have more unique things to say when not controlled by
a player.
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Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
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2024-10-19 13:41:34 +07:00 |
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VMSolidus
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bc0e2e608e
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Port Random Bark System (#466)
# Description
https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/pull/11
Later, I would like to have this system not just for animals, but for
implementations of humanoid NPCs, since it can just as easily be used
for human NPCs.
I could make space bandits that CHEEKI BREEKI at people.
# Changelog
🆑 DEATHB4DEFEAT
- add: Animals will no longer be a silent, soulless shell
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Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
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2024-06-20 23:24:30 +01:00 |
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