Commit Graph

31 Commits

Author SHA1 Message Date
Spatison
800db26bee [Fix] Research Point Multiplier (#449)
* SoftCapMultiplier

* WD mark
2025-04-20 06:20:39 +03:00
EctoplasmIsGood
0059fc4d01 Lathe Messages (#1940)
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# Description

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Adds lathe messages when new recipes are unlocked, ported from goob LRP

# Changelog

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🆑
- add: Lathes will now notify you when they have new recipes

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Signed-off-by: EctoplasmIsGood <109397347+EctoplasmIsGood@users.noreply.github.com>
Co-authored-by: BombasterDS <115770678+BombasterDS@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit fd9cfbb512e5ff6130ecded09ee498224e29ed2d)
2025-03-21 16:56:48 +03:00
VMSolidus
0acf7c5b4b Replace Tech Lockout With Softcap (#1605)
# Description

This PR fully replaces the "Tier 3 Tech Lockout" with a research
softcap. How it works is that technologies are allowed to set a softcap
contribution, meaning that they multiplicatively increase the cost of
all other research by a certain amount. By default, this is done by all
Tier 3 Technologies. Essentially, this means that you're no longer
limited to a single research category's tier 3 selections. Instead the
costs of research increase the more capstones you unlock. The current
cost increase for research is displayed on the console.

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/e65fa1ee-c849-489c-b690-f7ce8d98b678)

</p>
</details>

# Changelog

🆑
- remove: Removed the "Tier 3 Tech Lockout" mechanic. You are no longer
limited to 1 discipline worth of t3 research.
- add: Research is now "Softcapped" by Tier 3 unlocks. Each unlocked
Tier 3 technology multiplicatively increases the cost of all other
research. Rushing a capstone can be quite expensive, as will be getting
multiple capstones. I hope you're glad that you can build more than one
prober now without guaranteeing the station will explode.

(cherry picked from commit b7da1f4ff64ca3ce8c4dc4545186573174b3e89c)
2025-01-20 21:24:31 +03:00
sleepyyapril
885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Spatison
a2557f75a6 Upstream (#129) 2024-11-21 17:49:04 +07:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
SimpleStation14
318bb084d1 Mirror 26421: Nerf Ninja's Research Stealing (#446)
## Mirror of PR #26421: [Nerf ninja research
stealing](https://github.com/space-wizards/space-station-14/pull/26421)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `3b9c5d43ec97a0693ced0118fcfcb8467aa5595e`

PR opened by <img
src="https://avatars.githubusercontent.com/u/98561806?v=4"
width="16"/><a href="https://github.com/EmoGarbage404">
EmoGarbage404</a> at 2024-03-25 01:44:21 UTC - merged at 2024-03-26
00:52:27 UTC

---

PR changed 4 files with 75 additions and 8 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Changes ninja gloves to steal a flat rate of techs instead of wiping
all of them.
> Additionally adjusts the objective to require 1 to 2 steals to reach
the target amount.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Ninja's stealing research was previously an extremely trivial and
annoying objective. For them, you can pretty easily break into the
server room and wait out the 20 second doafter. It's not super hard and
you're not exactly shooting off warning signs. At this very low cost,
science loses literally an hour+ of progress.
> 
> This nerf changes it to only remove 4-8 random technologies, or only
about 20k to 40k points worth. This is still pretty crippling but not
awful. On top of that, they need to do it twice to hit the target
amounts of 9 to 12 techs stolen. This provides counterplay by actually
giving science a chance to see that all their research has vanished
before the ninja is already gone. It also makes it significantly harder
for ninja to obliterate everything science has done.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> 🆑
> - tweak: Ninjas no longer wipe all technologies when using their
gloves on a research server.
> 


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-07-11 17:55:36 -07:00
exincore
795bb78af9 Fix ResearchSystem.Client UpdateClientInterface preconditions. (#25743)
* fix(research): Fix `ResearchSystem.Client` `UpdateClientInterface` preconditions.

Fixes a paradox where selecting a research server requires a research server to already be selected.
This would softlock the research client until it is reconstructed.

* style: Discards the discard operator

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit aaf5d0d30254d27d319b2b5f5874ebe787537f0a)
2024-03-07 01:17:24 +01:00
Ed
25dbae8f9c Lock Anomaly generator to research access (#24464)
* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 498ad2d5d714c73d9212bda9d3d89d53b2001e04)
2024-02-08 12:11:07 +01:00
Nemanja
994eb01f9d research console radio messages on unlock (#22166) 2023-12-16 19:23:01 +01:00
Leon Friedrich
e66c0b5035 Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
DrSmugleaf
9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
deltanedas
24810d916b ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Leon Friedrich
af79f369ae Remove outdated access reader method. (#19765) 2023-09-03 11:05:22 +10:00
Nemanja
e03974a0a2 Add logs for research (#18388)
* Add logs for research

* Update Content.Server/Research/Systems/ResearchSystem.Technology.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* dumb but ok

* wacka wacka

* Update LogType.cs

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-28 23:14:39 -05:00
Nemanja
8f5282fb89 make rnd console require science access (#17671) 2023-06-29 14:19:19 -04:00
Nemanja
a23a7fee89 Research console auto syncing (#17540) 2023-06-21 18:59:57 -06:00
Nemanja
a01f26d3a6 fix lathe syncing and tweak ui (#17489) 2023-06-20 00:39:35 -06:00
Nemanja
9efc727fe1 RND Rework [Death to Techweb] (#16370)
* Techweb rework

* more ui work

* finishing ui

* Finish all the C# logic

* the techs + lathes

* remove old-tech

* mirror-review
2023-05-15 15:17:30 -05:00
Nemanja
9ed3127ed5 Fix anomaly vessels not generating points (#14137) 2023-02-16 00:16:20 -04:00
Nemanja
f1445b9dab Fix server selection menu not opening (#13876) 2023-02-02 23:46:50 -04:00
Nemanja
4eee1ee9b2 clean up infinite researchsystem shitcode (#13136)
* clean up infinite researchsystem shitcode

* fml some more shit

* make syncing work logically

* naming naming naming
2022-12-25 15:22:23 -06:00
Nemanja
050e157005 Technology Disks (#13077)
* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review

* technology disks

* expand functionality, begin work on printer

* disk printer ui

* file

* fix the rebase

* disk console is finito

* Update DiskConsoleSystem.cs
2022-12-20 16:39:57 -06:00
Nemanja
0b32ca16b5 ensure the new research server is always valid (#13101) 2022-12-19 23:22:14 -06:00
Nemanja
e78b4f53e2 fix multi-servers not working (#13095) 2022-12-19 21:31:47 -06:00
Nemanja
0549b22cbc clean up a bunch of R&D code (#13071)
* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review
2022-12-19 15:14:02 -06:00
Nemanja
b645c481d7 Revert "Cap passive research points so people spend points more (#11606)" (#12602)
This reverts commit 30e831163c.
2022-11-14 22:04:56 -06:00
Paul Ritter
c5e5729bd4 removes beforeserialization hook (#12319) 2022-11-03 12:41:12 +11:00
Rane
30e831163c Cap passive research points so people spend points more (#11606) 2022-10-03 18:10:16 -07:00
Chris
e8eaaa2189 Research Servers now have proper IDs, and can be selected in lathe menu (#9949)
* rd servers now increment properly when added

* remove debug message
2022-07-21 17:16:14 -05:00
metalgearsloth
5dbb3220dd ECS and bandaid research (#9251) 2022-06-28 22:54:08 +10:00