Leon Friedrich
7c9cb44466
Use non-generic TryComp() for metadata & transform ( #28133 )
2025-07-12 01:13:23 +10:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
Leon Friedrich
1465c02a77
Move ActorComponent to shared ( #21293 )
2023-10-31 19:12:44 +01:00
deltanedas
d2b5ec147a
Microwaved pais get scrambled name + randomly bricked ( #19982 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
Nemanja
98fa00a21f
Borgs ( #18136 )
...
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
faint
af08e91bbf
PAI ghost role fix ( #16674 )
2023-05-22 23:19:36 +10:00
DrSmugleaf
9146374e39
Remove ghost role component references ( #15262 )
2023-04-12 23:32:14 +10:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Leon Friedrich
e17c89eac4
Identity popup fixes ( #9743 )
2022-07-15 01:10:52 -07:00
Kara
dc28b58468
Visual popup types ( #9523 )
...
* Visual popup types
* Pass over `PopupCoordinates` and `PopupCursor`
* `PopupEntity` pass
* Disease and reagent popup pass
* COLOUR
2022-07-09 04:09:52 -05:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Leon Friedrich
87eede8785
Cache CanMove ( #7480 )
2022-04-10 14:48:11 +10:00
mirrorcult
b7ff72ba6e
Optimize instruments ( #7425 )
2022-04-05 16:08:36 +10:00
Leon Friedrich
b1e719c70d
Remove IUse ( #7074 )
2022-03-12 23:33:23 +11:00
Leon Friedrich
ff7d4ed9f6
Patched Actions Rework ( #6899 )
...
* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
* fix networking
* Allow action locking
* prevent telepathy
2022-02-25 23:24:08 -06:00
Leon Friedrich
49ae383f06
Revert "Actions Rework" ( #6888 )
2022-02-25 16:55:18 +11:00
Leon Friedrich
5ac5dd6a64
Actions Rework ( #6791 )
...
* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
2022-02-24 22:12:29 -06:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
1c9ffdc78c
Replace VerbTypes with verb classes ( #6525 )
2022-02-10 13:30:59 +11:00
Leon Friedrich
afc3ae6335
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
Paul
97e47178d7
Revert "fixes a bunch of warnings"
...
This reverts commit d4d85b663f .
2021-12-20 15:20:27 +01:00
Paul
d4d85b663f
fixes a bunch of warnings
2021-12-20 13:58:30 +01:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
hubismal
a04720fdda
pAIs Play Music ( #5614 )
...
* Disable check
* vehicle test
* Make PAI stop instrument when turning off (player leaves/ejected)
* Give pAI an instrument component with a custom soundfont
* Add pAI synth program to custom ss14 soundfont
* Add new PAIMidi action that pAIs use to open their instruments
* Changed instrument component to allow its player to be the actor of its parent item
* Oops. Readds instrumentcomponent.
* ECS Changes
* Changed soundfont to ringtone
* Revert "Disable check"
This reverts commit 86001d8b5e94ee38d0c9504cb19826327b04fb16.
* Remove action parameters from ghost placeholder
* Revert "vehicle test"
This reverts commit 8a8ecf41083e0d5c8d4363ff02981bdab04bcd1c.
* Fixes to whitespace
* Even more fixes to whitespace
* Removed paiSynth sample from spacestation14.sf2
* Yet another indentation touchup
2021-12-02 11:49:18 -07:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
20kdc
d9cc7ef7d4
Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners ( #5160 )
...
* Stop pAIs from being able to wipe each other/do other odd things they shouldn't
* pAI: device changes name to indicate owner
* Make PAIComponent networked (just in case)
It'll be needed in future anyway
2021-11-04 15:29:16 -07:00
20kdc
7a03f00cfd
Placeholder pAIs, ghost role rules window ( #4972 )
2021-11-02 11:42:04 +11:00