# Description
Holopad System had a vestigial set of logic for preventing it from
running an expensive AABB check on every frame. I say vestigial because
it was actually nonfunctional, and would run on every frame after a
single second had passed since roundstart. This PR fixes the logic so
that it correctly only checks once per second. Ideally I'd revisit this
later and make it only run on ActiveHolopads in the first place, but
this was simple enough of a fix.
# Changelog
🆑
- fix: Made some performance improvements to the Holopad system.
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead.
Lights with less than 4 characters of text weren't aligned right, now they are.
(cherry picked from commit e2de6443a3274bfd742d6d1b953b34768cc290be)
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# Description
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# Changelog
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🆑
- add: Added Holopads (unmapped)
- add: Intellicards are now useful for removing/adding a Station AI's
brain.
- add: Added the Communications Console to Station AI actions.
- add: AI now has a warp point.
- add: Added more things for the AI to press.
- add: More AI laws have been added.
- fix: Fixed the mail system
- fix: Fixed AI actions
- fix: Fixed invalid spawns for station AI breaking and ruining your
ability to play it.
- fix: The Station AI's name will now properly send in "arrived to the
station" announcements.
- fix: Changed the CPR sound to simply not loop until fixed.
- fix: Fixed unlocalized messages being sent for the random sentience
event.
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Zachary Higgs <compgeek223@gmail.com>
Co-authored-by: MendaxxDev <153332064+MendaxxDev@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
(cherry picked from commit 3e8a7d9b00e19e160321eb81d69a884189dfa4e6)