VMSolidus
08822e34ba
Cherry-Pick Antag Refactor ( #734 )
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This cherry-pick's Wizden's Antag Refactor, which is needed for all
future antag updates, as well as for me to cherry-pick over Cultists(Who
are going to need some editing to fit the antag refactor), Changelings,
Heretics, and Wizards. I actually selected the White-Dream-Public
version of the Antag Refactor, due to it having commits made tailored to
our repository, so it comes prepackaged with all the changes necessary
for our repo-specific content.
https://github.com/frosty-dev/ss14-wwdp/pull/10
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com >
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com >
Co-authored-by: Jeff <velcroboy333@hotmail.com >
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com >
Co-authored-by: Timemaster99 <elijahrobot@gmail.com >
Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com >
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com >
Co-authored-by: Azzy <azzydev@icloud.com >
2024-08-15 10:11:48 -07:00
Rainfey
b9d2f5a409
Refactor antag rule code ( #23445 )
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* Initial Pass, Rev, Thief
* Zombie initial pass
* Rebase, Traitor
* Nukeops, More overloads
* Revert RevolutionaryRuleComponent
* Use TryRoundStartAttempt, Rewrite nukie spawning
* Comments, Add task scheduler to GameRuleSystem
* Zombie initial testing done
* Sort methods, rework GameRuleTask
* Add CCVar, Initial testing continues
* Might as well get rid of the obsolete logging
* Oops, i dont know how to log apparently
* Suggested formatting fixes
* Suggested changes
* Fix merge issues
* Minor optimisation
* Allowed thief to choose other antags
* Review changes
* Spawn items on floor first, then inserting
* minor tweaks
* Shift as much as possible to ProtoId<>
* Remove unneeded
* Add exclusive antag attribute
* Fix merge issues
* Minor formatting fix
* Convert to struct
* Cleanup
* Review cleanup (need to test a lot)
* Some fixes, (mostly) tested
* oop
* Pass tests (for real)
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Co-authored-by: Rainfall <rainfey0+git@gmail.com >
Co-authored-by: AJCM <AJCM@tutanota.com >
(cherry picked from commit 4e6c59cfe51211064d79a727cc2d37c2a2f55a2c)
2024-03-07 01:06:59 +01:00
IProduceWidgets
4d323c5ffc
Zombie round shuttle autocall waits until more crew are zombied. ( #24379 )
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More zombie more fun.
(cherry picked from commit fad00bb3b3a82aedea63ec90af729d89d4c9d84b)
2024-01-27 23:42:38 +01:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vordenburg
71d4303393
Lint more stuff ( #19307 )
2023-08-19 11:00:41 -07:00
Nemanja
d55cd23b0a
Zombie Mode 𝓡𝓮𝓭𝓾𝔁 ( #18199 )
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* zombie mode redux
* the great zombie changes
* fix this
* 65 down to 50
* empty
* Changes to address stalling
* make zombie nukies no longer nukies
* actually work
2023-07-25 15:31:35 -06:00
Tom Leys
d3b6bb62c0
Zombie virus delayed from 20-30 minutes from rule start. ( #16346 )
2023-05-16 01:59:39 -04:00
metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00