Commit Graph

13 Commits

Author SHA1 Message Date
SimpleStation14
2138b8ac18 Mirror 26441: Fix atmos NaN error (#449)
## Mirror of PR #26441: [Fix atmos NaN
error](https://github.com/space-wizards/space-station-14/pull/26441)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `fdb4a61487db9fc67714c913832427063abdea42`

PR opened by <img
src="https://avatars.githubusercontent.com/u/60421075?v=4"
width="16"/><a href="https://github.com/ElectroJr"> ElectroJr</a> at
2024-03-26 04:27:08 UTC - merged at 2024-03-26 04:44:56 UTC

---

PR changed 16 files with 43 additions and 25 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> - Fixes a bug I introduced in #22521 that caused the temperature to be
set to `NaN`. I don't know for sure, but I assume this is causing the
current atmos issues
> - Fixes `FixVacuum` not working after #22521
> - Removes some redundant yaml that was setting FixVacuum to its
default value
> 
> 🆑
> - fix: Fixed an atmos bug, which was (probably) causing atmospherics
on the station to behave incorrectly.


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-06-13 15:30:31 -04:00
SimpleStation14
6e0ffe81bc Mirror: Partial atmos refactor (#312)
## Mirror of PR #22521: [Partial atmos
refactor](https://github.com/space-wizards/space-station-14/pull/22521)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `18a35e7e83b2b71ee84b054d44d9ed5e595dd618`

PR opened by <img
src="https://avatars.githubusercontent.com/u/60421075?v=4"
width="16"/><a href="https://github.com/ElectroJr"> ElectroJr</a> at
2023-12-15 03:45:42 UTC

---

PR changed 43 files with 891 additions and 635 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> This PR reworks how some parts of atmos code work. Originally it was
just meant to be a performance and bugfix PR, but it has ballooned in
scope. I'm not sure about some of my changes largely because I'm not
sure if some things were an oversight or an intentional decision for
some reason.
> 
> List of changes:
> - The `MolesArchived float[]` field is now read-only
> - It simply gets zeroed whenever the `GasMixture` is set to null
instead of constantly reallocating
> - Airtight query information is now cached in `TileAtmosphere`
> - This means that it should only iterate over anchored entities once
per update.
> - Previously an invalidated atmos tile would cause
`ProcessRevalidate()` to query airtight entities on the same tile six
times by calling a combination of `GridIsTileAirBlocked()`,
`NeedsVacuumFixing()`, and `GridIsTileAirBlocked()`. So this should help
significantly reduce component lookups & entity enumeration.
> - This does change some behaviour. In particular blocked directions
are now only updated if the tile was invalidated prior to the current
atmos-update, and will only ever be updated once per atmos-update.
> - AFAIK this only has an effect if the invalid tile processing is
deferred over multiple ticks, and I don't think it should cause any
issues?
> - Fixes a potential bug, where tiles might not dispose of their
excited group if their direction flags changed.
> - `MapAtmosphereComponent.Mixture` is now always immutable and no
longer nullable
> - I'm not sure why the mixture was nullable before? AFAICT the
component is meaningless if its null?
> - Space "gas" was always immutable, but there was nothing that
required planet atmospheres to be immutable. Requiring that it be
immutable gets rid of the constant gas mixture cloning.
> - I don't know if there was a reason for why they weren't immutable to
begin with.
> - Fixes lungs removing too much air from a gas mixture, resulting in
negative moles.
> - `GasMixture.Moles` is now `[Access]` restricted to the atmosphere
system.
> - This is to prevent people from improperly modifying the gas mixtures
(e.g., lungs), or accidentally modifying immutable mixtures.
> - Fixes an issue where non-grid atmosphere tiles would fail to update
their adjacent tiles, resulting in null reference exception spam
>   - Fixes #21732
>   - Fixes #21210 (probably) 
> - Disconnected atmosphere tiles, i.e., tiles that aren't on or
adjacent to a grid tile, will now get removed from the tile set.
Previously the tile set would just always increase, with tiles never
getting removed.
> - Removes various redundant component and tile-definition queries.
> - Removes some method events in favour of just using methods.
> - Map-exposded tiles now get updated when a map's atmosphere changes
(or the grid moves across maps).
> - Adds a `setmapatmos` command for adding map-wide atmospheres.
> - Fixed (non-planet) map atmospheres rendering over grids.
> 
> ## Media
> 
> This PR also includes changes to the atmos debug overlay, though I've
also split that off into a separate PR to make reviewing easier
(#22520).
> 
> Below is a video showing that atmos still seems to work, and that
trimming of disconnected tiles works:
> 
>
https://github.com/space-wizards/space-station-14/assets/60421075/4da46992-19e6-4354-8ecd-3cd67be4d0ed
> 
> For comparison, here is a video showing how current master works
(disconnected tiles never get removed):
> 
>
https://github.com/space-wizards/space-station-14/assets/60421075/54590777-e11c-41dc-b49d-fd7e53bfeed7
> 
> 🆑
> - fix: Fixed a bug where partially airtight entities (e.g., thin
windows or doors) could let air leak out into space.
> 


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-20 02:33:00 -04:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DrSmugleaf
7fbc2608e8 Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8 Auto comp (#6416) 2022-02-02 14:35:40 +11:00
Vera Aguilera Puerto
93acc565f0 Makes Airtight ECS. (#4351)
* Makes Airtight ECS.

* Remove atmos holdovers while at it!
2021-07-25 17:04:58 +10:00
Vera Aguilera Puerto
c8ba345cdc ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem

* Adds API for adding/removing active tiles.

* Adds API for FixVacuum.

* Adds API for UpdateAdjacent.

* Adds API for IsTileAirBlocked.

* Re-organize hotspot code

* Adds API for IsTileSpace.

* RemoveGasCommand uses AtmosphereSystem

* AddGasCommand uses AtmosphereSystem.

* SetTemperatureCommand uses AtmosphereSystem.

* Adds API for IsSimulatedGrid.

* GasLeak uses AtmosphereSystem.

* Makes Spark method in GasLeak ALSO use AtmosphereSystem.

* GasPassiveVentSystem uses AtmosphereSystem.

* GasMinerSystem uses AtmosphereSystem.

* GasOutletInjectorSystem uses AtmosphereSystem.

* GasVentPumpSystem uses AtmosphereSystem.

* GasDualPortVentPumpSystem uses AtmosphereSystem.

* GasVolumePumpSystem uses AtmosphereSystem.

* GasAnalyzerComponent uses AtmosphereSystem.

* Add API for GetAdjacentTileMixtures.

* GasVentScrubberSystem uses AtmosphereSystem.

* AirtightComponent uses AtmosphereSystem.

* GasLeaks's TryFindRandomTile uses AtmosphereSystem.

* Adds API for GetAdjacentTiles.

* FirelockComponent's IsHoldingFire uses AtmosphereSystem.

* Adds API for GetAllTileMixtures.

* DeleteGasCommand uses AtmosphereSystem.

* FixGridAtmos uses AtmosphereSystem.

* FillGasCommand uses AtmosphereSystem.

* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Acruid
15fb554c28 Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
Vera Aguilera Puerto
a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00