Commit Graph

13 Commits

Author SHA1 Message Date
Spatison
2549ec061e [Feature] Body Types (#180)
* feature: body types

# Conflicts:
#	Content.Shared/Humanoid/Markings/MarkingManager.cs
#	Resources/Prototypes/Nyanotrasen/Species/Oni.yml
#	Resources/Prototypes/Nyanotrasen/Species/felinid.yml
#	Resources/Prototypes/Species/arachne.yml
#	Resources/Prototypes/Species/dwarf.yml
#	Resources/Prototypes/Species/harpy.yml
#	Resources/Prototypes/Species/human.yml
#	Resources/Prototypes/Species/ipc.yml
#	Resources/Textures/Clothing/OuterClothing/Armor/armor_reflec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/bulletproof.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/cult_armour.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/heavy.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/heavygreen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/heavyred.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/magusblue.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/magusred.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security_slim.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Bio/virology.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/bomber.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/brigmedic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/gentlecoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/jensencoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/pirate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/windbreaker_paramedic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cburn.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/luxury.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/apron.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/apronbotanist.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/apronchef.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/cardborg.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/chaplain_hoodie.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/chef.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/classicponcho.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/cultrobes.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/grey_hoodie.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/judge.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/redwizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/santa.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/skubbody.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/straight_jacket.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/violetwizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/bombsuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/chicken.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/fire.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/monkey.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/rad.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/shrine-maiden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/mercwebvest.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/vest.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/webvest.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchef.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi/meta.json

* feature: body types: 2

* add: loc

* fix: rsi validate

* tweak: displasment jumpsuit

* tweak: clean up

* tweak: displasment shoes

* tweak: displasment gloves

* tweak: clean up

* tweak: displasment outerClothing

* Revert "tweak: displasment outerClothing"

This reverts commit 698fd688591a6c00a4cd19eebac7a204dce18e98.

* fix

* fix

* fix

* fix

* tweak: dwarf, Oni and Felenid now can choose slim body type

* add: outer displacement

* some fix

* some fix

* no more tags shitcode

* Reptilian body type

* harpy body type

* some fix

* rsi validator fix

* Update ClientClothingSystem.cs

* Update Model.cs

* Update MarkingManager.cs

* Update ClientClothingSystem.cs

* Update reptilian.yml
2025-03-03 18:03:18 +02:00
Spatison
3b0dadc0d4 [Fix] TTS (#139)
* Revert "[Fix] TTS (#137)"

This reverts commit c5bd6b70a2.

* Revert "[Fix] Исправление ТТСа (#136)"

This reverts commit 3759acb84e.

* Revert "[Port] TTS (#121)"

This reverts commit 0db8f3aaa4.

* new TTS

* new TTS

* new TTS

* new TTS

* fix
2024-12-06 08:49:32 +02:00
Spatison
0db8f3aaa4 [Port] TTS (#121)
* add: TTS

* WD EDIT

* add: TTS prototypes

* fix

* fix 100%
2024-12-03 22:05:04 +02:00
DEATHB4DEFEAT
47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com>
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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
FoxxoTrystan
3de7f5f7a9 Custom Specie Name (#994)
<!--
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# Description

<!--
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Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
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Add a Custom Specie Name for servers that wishes to allow players to
have custom names.
This simply add some variables to the Profile/Humanoid, meaning copying
the profile will keep the custom names.

By default its is disabled, for servers owners wishing to enable those
please edit the Specie Prototype and add:
```
customName: true
```

Enabling it will make it able for players to edit the specie name of the
selected specie, and will have the window enabled.

This is my first time fucking with Profile and Database, i fucking hate
it.

---

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to keep it clean
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<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/a6226fef-c015-45be-add9-ff8e3660d4bb)

![image](https://github.com/user-attachments/assets/cf440f13-5882-44fb-863a-4ba7d8dd1f68)

</p>
</details>

---

# Changelog

<!--
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🆑
- add: Custom Species Names.

---------

Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-10-19 13:41:36 +07:00
VMSolidus
efeb93b74e Port Height Sliders (#458) 2024-06-27 18:46:50 +01:00
DEATHB4DEFEAT
528557383a Loadouts (#45)
Description copied from my Wizard's Den PR
Resolves https://github.com/Simple-Station/Einstein-Engines/issues/32

# TODO

- [x] CVars
- [x] Server side loadout point validation
- Make tabContainer less bad
- [x] Move head clothes to loadouts from lockers
- [x] Move job starting equipment to loadouts
- [x] Loadout item preview
- [x] Fix loadouts duplicating on server restart
- [x] Make sure everything is localized -- Components and Tags are an
odd thing to display to the player in the whitelist and are very
unrealistic to make localizations for, so.. not doing that, what do I
do?
- [x] Fix all items going into the bag no matter their size
- [x] Add min/cur/max points to the bar
- [x] Use buttons instead of checkboxes
- [x] "Show Unusable" button to hide things your character currently
doesn't match the whitelists for
- [x] Time whitelist option
- [x] Species whitelist option
- [x] Trait whitelist option instead of EntityWhitelist for the sake of
localization
- [ ] More loadouts (filler things while waiting for review)
- [ ] - Golden or themed items for Command roles with an undecided
amount of playtime on their respective jobs
- [x] - Goliath cloak for playing a lot of Salvage
- [x] - Senior items for playing a lot of its respective role
- [ ] - Varying materials of pocket watches for people with varying
overall playtime
- [x] Fix loadout selectors not updating to match current preferences

<details><summary><h1>Media (Click Me!)</h1></summary>
<p>

I need to rerecord these


https://github.com/space-wizards/space-station-14/assets/77995199/59713874-b043-4813-848e-56b2951b6935


https://github.com/space-wizards/space-station-14/assets/77995199/40180aee-bfe3-4f30-9df8-0f628e7e4514

</p>
</details> 

# Changelog

🆑
- add: Added a new character customization tab for selecting items to
start your shift with, loadouts!
- remove: Removed some default job equipment in favor of loadouts
- remove: Removed several clothing items from Command lockers in favor
of loadouts

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2024-05-13 00:46:57 -04:00
DrSmugleaf
d14135f9e6 Add test to check that there are no pending database model changes (#25762)
(cherry picked from commit 2904ff421ad7477a503e4835624e2e3c82db0cf2)
2024-03-07 01:16:31 +01:00
metalgearsloth
74e5b79926 Fix tests (#24809)
* Fix tests

PJB don't look no shed

* weh

(cherry picked from commit c0227bcb3b123fa2228fb114e5c67b985a5fcdaf)
2024-02-08 12:20:24 +01:00
Krunklehorn
922407e2e8 Client customization late-join spawner priority for arrivals/cryostorage (#24586)
* Initial commit, requires server restart to take effect

* Exposes callbacks directly instead, takes effect immediately

* Cleaned up control flow, swapped cvar for client customization

* Switched to int, dictionary of callbacks, migration

* Update Content.Shared/Preferences/SpawnPriorityPreference.cs

* krunkle stan

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit ed0f2aa2213cc47b817476206a2dd0b4e7c176b1)
2024-02-08 12:16:20 +01:00
Pieter-Jan Briers
1c54b75da5 Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI

(cherry picked from commit a6c9c36b688a1ba78ff4c12502e81661cf607b6c)
2024-01-26 22:33:46 +01:00
Pieter-Jan Briers
33e3e8b321 High-latency DB testing stuff (#22282) 2023-12-16 19:39:24 +01:00
metalgearsloth
25c8a03276 Move ServerbSqliteTests to integration (#19807) 2023-09-10 15:09:12 +10:00