Spatison
2a10c02eb5
No spead merge ( #475 )
...
* Revert "[GoobPort] WIZ REAL (#465 )"
This reverts commit 091a8ff433 .
* fix local
2025-04-26 10:50:32 +03:00
Kai5
091a8ff433
[GoobPort] WIZ REAL ( #465 )
...
* Уэээээээ
* Почти настрадались
* Скоро конец....
* СКОРО
* Мышки плакали, кололись, но продолжали упорно жрать кактус
* Все ближе!
* Это такой конец?
* Книжка говна
* фиксики
* ОНО ЖИВОЕ
* Телепорт
* разное
* Added byond
* ивенты теперь работают
* Разфикс телепорта
* Свет мой зеркальце скажи, да всю правду доложи - Я ль робастней всех на свете?
* Разное
* Еще многа всего
* Многа разнава
* Скоро конец....
* ЭТО КОНЕЦ
* Фикс линтера (ну, или я на это надеюсь)
* Еще один фикс линтера
* Победа!
* фиксики
* пу пу пу
* Фикс подмастерья
* Мисклик
* Высокочастотный меч
* Неймспейсы
* Пул способностей мага
2025-04-26 10:18:58 +03:00
Skubman
f4192fa06e
Ghost Bar!!!! (From Goobstation) ( #1675 )
...
# Description
Adds the Ghost Bar from Goob LRP. Upon spawn, the character's loadouts
and traits will also be applied as if their job was their Ghost Bar job.
Adjusts the weights for kill objectives, re-enabling the kill objective
and reducing the weight of Teach a Lesson now that there's more things
to do after getting round removed.
Goobstation cherry-picked PRs:
- https://github.com/Goob-Station/Goob-Station/pull/454
- https://github.com/Goob-Station/Goob-Station/pull/464
- https://github.com/Goob-Station/Goob-Station/pull/689 (partially
applied to Ghost bar files only)
- https://github.com/Goob-Station/Goob-Station/pull/963
- https://github.com/Goob-Station/Goob-Station/pull/974
- https://github.com/Goob-Station/Goob-Station/pull/982 (partially
applied to Ghost bar files only)
- https://github.com/Goob-Station/Goob-Station/pull/1288 (partially
applied to Ghost bar files only)
Wizden cherry-picked PRs:
- https://github.com/space-wizards/space-station-14/pull/29103 (for the
foam force rifle that spawns in the Ghost bar)
## Media
**Ghost Bar UI**

**Ghost Bar In-Game**

Notice how the Ghost Bar character has loadout items in the backpack and
the Skeleton Accent trait.
## Changelog
<!--
You can add an author after the `🆑 ` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->
🆑 Skubman
- add: Ghost Bar! When you die, you can now go to the Ghost Bar to chill
and talk about the round with other ghosts. (by Aidenkrz)
- add: Foam Force rifle to cargo lottery! (by IProduceWidgets)
- add: Re-enabled the Kill objective for traitors.
- tweak: Reduced the chances of traitors getting the "Teach a Lesson"
objective.
---------
Co-authored-by: Aiden <aiden@djkraz.com >
Co-authored-by: Rank #1 Jonestown partygoer <mary@thughunt.ing >
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com >
Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com >
(cherry picked from commit 0b4ceb21cc406cd39b894afe79decf40c2366369)
2025-01-29 20:27:23 +03:00
DEATHB4DEFEAT
47b10a01b0
Catch-Up Cherry Pick 2 ( #944 )
...
# Description
Picked 400 commits (and skipped many, many more) from WizDen since #540 .
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).
---
# TODO
- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything
---
# Changelog
🆑
- add: Merged 400 WizDen PRs. Happy testing!
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com >
Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com >
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com >
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com >
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
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Co-authored-by: Mangohydra <156087924+Mangohydra@users.noreply.github.com >
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com >
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
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Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
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Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com >
Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com >
Co-authored-by: exincore <me@exin.xyz >
Co-authored-by: 0x6273 <0x40@keemail.me >
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Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz >
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# Conflicts:
# Content.Client/Input/ContentContexts.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Shared/Alert/AlertType.cs
# Content.Shared/Input/ContentKeyFunctions.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
# Resources/ConfigPresets/EinsteinEngines/default.toml
# Resources/Prototypes/Alerts/alerts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/keybinds.yml
2024-10-19 14:53:37 +07:00
VMSolidus
3fc266be84
Port Respawn System ( #998 )
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# Description
This ports https://github.com/WWhiteDreamProject/wwdpublic/pull/56
The new Respawn System is one that allows players to return themselves
to the lobby after a configurable delay, while also requiring that they
respawn as a different character upon returning.
# TODO
- [x] Finish the usual cleanup
# Changelog
🆑
- add: Ported a Respawn System. This system allows players to return
themselves to the lobby, while also requiring that if they re-enter the
round, that they must do so on a different character.
---------
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com >
# Conflicts:
# Resources/Locale/ru-RU/ghost/ghost-gui.ftl
2024-10-19 13:32:14 +07:00
Remuchi
043dba7528
Revert "[Port] Respawn Button / Кнопка Респавна ( #56 )"
...
This reverts commit 4e0cb0b532 .
2024-10-19 13:31:07 +07:00
Spatison
4e0cb0b532
[Port] Respawn Button / Кнопка Респавна ( #56 )
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* add: respawn button
* fix: Loc
* fix
* fix
* fix
* fix
* Update CVars.cs
2024-09-21 17:20:10 +07:00
metalgearsloth
f0527c9589
Fix ghost warps ( #20008 )
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Flipp Syder
3eb8f70985
Screen load event for GameplayState ( #14316 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-03-11 14:25:56 +11:00
Kara
c71850a53f
Convert ghost toggle button into an action ( #12658 )
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* Convert ghost toggle button into an action
* figs
2022-11-18 16:30:53 -06:00
Jacob Tong
9f485d7124
Add toggle ghost visibility button to ghost GUI ( #12325 )
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* Add toggle ghost visibility button to ghosts
* Rename to toggleghosts
2022-11-01 20:14:06 -05:00
Flipp Syder
c828c53b91
Oldchat fixes ( #12009 )
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* various fixes
* whoops
* oops
* oop
* removes that call from escape button on unload instead of adding another one
also just moves escape window stuff into the state entered call, as only one is instantiated whenever the state is loaded (and is not dependent on the current screen)
2022-10-17 20:01:28 -05:00
Flipp Syder
a3dafd88dc
Oldchat ( #11913 )
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* attempt at moving MainViewport to UIWidget
* oldchat (prototype)
* separate oldchat and default ss14 HUD into their own files
* restores original default game screen logic and adds that logic into separated chat game screen
* hand reloading, several tweaks to port oldchat to main ss14 branch
oldchat is currently not selectable
* screen type cvar, gameplay state screen reloading/loading
* reload screen on ui layout cvar change
* fixes up basic reloading (HUD switching is still very bad)
* some UI widget reloading for main UI screen switching
* alert sync on screen change
* inventory reload
* hotbar margin fix
* chat bubbles above viewport
* whoops
* fixes ordering of speech bubble root
* should fix the chat focus issue (at least in-game, not lobby yet)
* should fix up the lobby/game chat focus
* fixes chat for lobby, turns lobby into a UI state
* viewport UI controller
* viewport ratio selection
* whoops
* adds the /tg/ widescreen ratio
* removes warning from inventory UI controller, adds background to separated chat game screen's chat portion
* menu button reload
* unload menu buttons only from gameplay state shutdown
* bugfix
* character button fix
* adds config options for viewport width/UI layout
* variable naming changes, get or null instead of get to avoid exceptions
* moves entity system get into controller
2022-10-17 17:13:41 -05:00
DrSmugleaf
83acc605a3
Fix ghost roles button text not showing when latejoining as an observer ( #11873 )
2022-10-12 19:36:44 +02:00
Jezithyr
571dd4e6d5
Hud refactor ( #7202 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Jezithyr <jmaster9999@gmail.com >
Co-authored-by: Jezithyr <Jezithyr@gmail.com >
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com >
Co-authored-by: wrexbe <wrexbe@protonmail.com >
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com >
2022-10-12 10:16:23 +02:00