Commit Graph

18 Commits

Author SHA1 Message Date
ilmenwe
bfe577b9c7 Unused Varibles and Localization Fixes (#2424)
Removed all unused variables i could find, built and tested on a simple
upstart and clicking trough most systems.
Change Loc references to localization.

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"using Robust.Shared.Prototypes;"
to
""

"[dependency] private readonly ISpriteComponent"
to
""

</p>
</details>

---

No CL this isn't player facing.

---------

Co-authored-by: ilmenwe <no@mail.com>
2025-07-12 02:20:02 +10:00
Kai5
928e358709 [Add & Tweak] Подрезание ИИ (#480)
* Зрение ИИ

* порядок

* Фикс сборки

* Update SharedStationAiSystem.Held.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Пу пу пу

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraMicrophoneSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraMicrophoneSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Shared/Silicons/StationAi/SharedStationAiSystem.Held.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Shared/SurveillanceCamera/Components/SurveillanceCameraComponent.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Update Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.cs

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Смена зрения на зрение ядра, если грид не обнаружен

* Проверка на сервер

* Марка

---------

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
2025-05-05 23:44:59 +03:00
Remuchi
1e363c7346 Revert "Merge pull request #462 from WWhiteDreamProject/revert-460-upstream"
This reverts commit 092dba42e5, reversing
changes made to e6315c2320.
2025-04-20 11:15:45 +07:00
DVONIKS
6c19771020 Revert "Upstream 04.04-18.04" 2025-04-20 06:34:09 +03:00
dootythefrooty
717f8404f0 Abductor Port (#2234)
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# Description

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Ports the lone abductor and possibly(?) the duo abductors.

---

# TODO

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- [X] Figure out why abductors aren't spawning as the abductor race.
- [X] Make sure it's not a buggy mess.

---

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![image](https://github.com/user-attachments/assets/81292bde-ad96-4d08-a30e-87c9bc2df8aa)
</p>
</details>

---
# Credits
Thank to [Starlight ](https://discord.com/invite/wAyQKB78fH)for the
original version!
Darkrell, Rinary, and Landosaur made the funny little guys.

![image](https://github.com/user-attachments/assets/1c62afe9-7fb9-458e-bc61-5745ba3a2a6b)

# Changelog

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🆑 Darkrell, Rinary, Landosaur
- add: The Abductors are here to replace your organs. Gleep Glorp!

---------

Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: SX_7 <sn1.test.preria.2002@gmail.com>
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Co-authored-by: Piras314 <p1r4s@proton.me>
Co-authored-by: Ilya246 <57039557+ilya246@users.noreply.github.com>

(cherry picked from commit ea9f1526868289d20832989cb02f79c76c240918)
2025-04-19 01:45:58 +03:00
Pieter-Jan Briers
e1e9a79b82 Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button

(cherry picked from commit 1bebb3390ccedfdae173f0f681be6578146057ca)

(cherry picked from commit 44ca0d5228e4b3faf507a5915007f956c8475541)
2025-03-29 17:20:57 +03:00
Fildrance
a840c6eeb9 Fixup playerspawn stuff (#31546)
* Fixup playerspawn stuff

- Also removed arrivals forcing, this should just turn containerspawnpoint off.

* fix this one

* test fix

* really fix

(cherry picked from commit 1a6bd6f3f14ef1446801c90a3b78c84ab0398eb2)
2025-01-14 02:09:30 +03:00
metalgearsloth
b502bdf35c Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

(cherry picked from commit d8ae58efa903749314e334278c1a47c0fddd2b16)
2025-01-14 02:01:43 +03:00
sleepyyapril
885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00
Spatison
43f1564734 [Port] Ru Keycodes / Русские Ключи Радиоканалов (#67)
add: Ru keycodes
2024-09-23 09:57:16 +07:00
Pieter-Jan Briers
ccea85136b Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
Nemanja
1fa68eefb0 Ion law visuals (#22908)
(cherry picked from commit 681f9a2c852033949f0b984f9f3b711c52e4cfdf)
2024-01-22 18:29:23 +01:00
Nemanja
f2b749bd31 Fix borg mobstates (#21307)
* Add dead states to borgs

* this?

* ack
2023-11-12 20:52:59 +01:00
Vasilis
e0988e5c6f Remove cringe hardcodes for background (#20374) 2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
chromiumboy
26caf16152 Borg laws announcement (second attempt) (#19474) 2023-08-25 12:56:01 +10:00
Nemanja
812cceae9d Borg tweaks (#19046)
* borg tweaks

* wahoo
2023-08-13 01:09:30 -06:00
Nemanja
98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00