Plykiya
fe8bfc0d16
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
...
* Get rid of a bunch of obsolete usages
* position
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
(cherry picked from commit a03b88979e25a9778a30f30612790f6966369fca)
2025-07-14 14:04:30 +10:00
Spatison
a2557f75a6
Upstream ( #129 )
2024-11-21 17:49:04 +07:00
VMSolidus
3971ec31a4
Fix Shuttle FTL ( #490 )
2024-06-27 14:28:03 +01:00
SimpleStation14
aa8b2ae2d4
Mirror: Shuttle map IFF tweaks ( #142 )
...
## Mirror of PR #25897 : [Shuttle map IFF
tweaks](https://github.com/space-wizards/space-station-14/pull/25897 )
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4 "
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards )/[space-station-14](https://github.com/space-wizards/space-station-14 )
###### `a41772a006302bbe267793569b4b0d171eb82c87`
PR opened by <img
src="https://avatars.githubusercontent.com/u/31366439?v=4 "
width="16"/><a href="https://github.com/metalgearsloth ">
metalgearsloth</a> at 2024-03-07 02:06:24 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4 "
width="16"/><a href="https://github.com/web-flow "> web-flow</a> at
2024-03-11 02:11:46 UTC
---
PR changed 7 files with 32 additions and 9 deletions.
The PR had the following labels:
- Changes: UI
---
<details open="true"><summary><h1>Original Body</h1></summary>
> - HideLabel just means it won't have its name / button drawn whereas
Hide will block it completely.
>
>

>
> 🆑
> - tweak: Remove the buttons for generated debris from shuttle maps.
>
</details>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-05-04 19:15:59 -04:00
metalgearsloth
132d02653c
Fix exped FTL ( #25823 )
...
Also fixed some other stuff I noticed.
(cherry picked from commit c23b3d804efc7f35cf6c56d872d8dd7fee82ece1)
2024-03-08 12:54:55 +01:00
metalgearsloth
f102e8ff75
Shuttle console + FTL rework ( #24430 )
...
* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
(cherry picked from commit c5486873db0d6826122eb1f30007e392fc101082)
2024-03-08 12:54:53 +01:00